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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
GRIDKIT: Pluggable overlay networks for Grid computing
A `second generation' approach to the provision of Grid middleware is now emerging which is built on service-oriented architecture and web services standards and technologies. However, advanced Grid applications have significant demands that are not addressed by present-day web services platforms. As one prime example, current platforms do not support the rich diversity of communication `interaction types' that are demanded by advanced applications (e.g. publish-subscribe, media streaming, peer-to-peer interaction). In the paper we describe the Gridkit middleware which augments the basic service-oriented architecture to address this particular deficiency. We particularly focus on the communications infrastructure support required to support multiple interaction types in a unified, principled and extensible manner-which we present in terms of the novel concept of pluggable overlay networks
A Taxonomy of Data Grids for Distributed Data Sharing, Management and Processing
Data Grids have been adopted as the platform for scientific communities that
need to share, access, transport, process and manage large data collections
distributed worldwide. They combine high-end computing technologies with
high-performance networking and wide-area storage management techniques. In
this paper, we discuss the key concepts behind Data Grids and compare them with
other data sharing and distribution paradigms such as content delivery
networks, peer-to-peer networks and distributed databases. We then provide
comprehensive taxonomies that cover various aspects of architecture, data
transportation, data replication and resource allocation and scheduling.
Finally, we map the proposed taxonomy to various Data Grid systems not only to
validate the taxonomy but also to identify areas for future exploration.
Through this taxonomy, we aim to categorise existing systems to better
understand their goals and their methodology. This would help evaluate their
applicability for solving similar problems. This taxonomy also provides a "gap
analysis" of this area through which researchers can potentially identify new
issues for investigation. Finally, we hope that the proposed taxonomy and
mapping also helps to provide an easy way for new practitioners to understand
this complex area of research.Comment: 46 pages, 16 figures, Technical Repor
Peer-to-Peer Networks and Computation: Current Trends and Future Perspectives
This research papers examines the state-of-the-art in the area of P2P networks/computation. It attempts to identify the challenges that confront the community of P2P researchers and developers, which need to be addressed before the potential of P2P-based systems, can be effectively realized beyond content distribution and file-sharing applications to build real-world, intelligent and commercial software systems. Future perspectives and some thoughts on the evolution of P2P-based systems are also provided
Collaborative Augmented Reality
Over the past number of years augmented reality (AR) has become an increasingly pervasive as a consumer level technology. The principal drivers of its recent development has been the evolution of mobile and handheld devices, in conjunction with algorithms and techniques from fields such as 3D computer vision. Various commercial platforms and SDKs are now available that allow developers to quickly develop mobile AR apps requiring minimal understanding of the underlying technology.
Much of the focus to date, both in the research and commercial environment, has been on single user AR applications. Just as collaborative mobile applications have a demonstrated role in the increasing popularity of mobile devices, and we believe collaborative AR systems present a compelling use-case for AR technology.
The aim of this thesis is the development a mobile collaborative augmented reality framework. We identify the elements required in the design and implementation stages of collaborative AR applications. Our solution enables developers to easily create multi-user mobile AR applications in which the users can cooperatively interact with the real environment in real time. It increases the sense of collaborative spatial interaction without requiring complex infrastructure. Assuming the given low level communication and AR libraries have modular structures, the proposed approach is also modular and flexible enough to adapt to their requirements without requiring any major changes
Architecture design of Jing Gangshan virtual tourism system based on WebVR
In view of the current mainstream VR virtual tourism system, because of the heavy virtual scenes and limited network bandwidth, tourists can't browse the WEB pages directly, and they need to download plugins or client systems to browse. This paper studies the lightweight architecture of virtual tourism roaming system. Research technologies such as lightweight modeling of 3D scenes, 3D engine call and lightweight script design, build a cloud storage transmission platform, integrate key technologies such as tour guides, and construct the online Jinggangshan WebVR system. The system based on this architecture will enable visitors to browse Web pages directly, online and quickly in real time, and improve the sense of interaction and immersion of the system
Collaborative Augmented Reality
Over the past number of years augmented reality (AR) has become an increasingly pervasive as a consumer level technology. The principal drivers of its recent development has been the evolution of mobile and handheld devices, in conjunction with algorithms and techniques from fields such as 3D computer vision. Various commercial platforms and SDKs are now available that allow developers to quickly develop mobile AR apps requiring minimal understanding of the underlying technology.
Much of the focus to date, both in the research and commercial environment, has been on single user AR applications. Just as collaborative mobile applications have a demonstrated role in the increasing popularity of mobile devices, and we believe collaborative AR systems present a compelling use-case for AR technology.
The aim of this thesis is the development a mobile collaborative augmented reality framework. We identify the elements required in the design and implementation stages of collaborative AR applications. Our solution enables developers to easily create multi-user mobile AR applications in which the users can cooperatively interact with the real environment in real time. It increases the sense of collaborative spatial interaction without requiring complex infrastructure. Assuming the given low level communication and AR libraries have modular structures, the proposed approach is also modular and flexible enough to adapt to their requirements without requiring any major changes
On service optimization in community network micro-clouds
Cotutela Universitat Politècnica de Catalunya i KTH Royal Institute of TechnologyInternet coverage in the world is still weak and local communities are required to come together and build their own network infrastructures. People collaborate for the common goal of accessing the Internet and cloud services by building Community networks (CNs).
The use of Internet cloud services has grown over the last decade. Community network cloud infrastructures (i.e. micro-clouds) have been introduced to run services inside the network, without the need to consume them from the Internet.
CN micro-clouds aims for not only an improved service performance, but also an entry point for an alternative to Internet cloud services in CNs.
However, the adaptation of the services to be used in CN micro-clouds have their own challenges since the use of low-capacity devices and wireless connections without a central management is predominant in CNs. Further, large and irregular topology of the network, high software and hardware diversity and different service requirements in CNs, makes the CN micro-clouds a challenging environment to run local services, and to achieve service performance and quality similar to Internet cloud services.
In this thesis, our main objective is the optimization of services (performance, quality) in CN micro-clouds, facilitating entrance to other services and motivating members to make use of CN micro-cloud services as an alternative to Internet services.
We present an approach to handle services in CN micro-cloud environments in order to improve service performance and quality that can be approximated to Internet services, while also giving to the community motivation to use CN micro-cloud services.
Furthermore, we break the problem into different levels (resource, service and middleware), propose a model that provides improvements for each level and contribute with information that helps to support the improvements (in terms of service performance and quality) in the other levels.
At the resource level, we facilitate the use of community devices by utilizing virtualization techniques that isolate and manage CN micro-cloud services in order to have a multi-purpose environment that fosters services in the CN micro-cloud environment.
At the service level, we build a monitoring tool tailored for CN micro-clouds that helps us to analyze service behavior and performance in CN micro-clouds. Subsequently, the information gathered enables adaptation of the services to the environment in order to improve their quality and performance under CN environments.
At the middleware level, we build overlay networks as the main communication system according to the social information in order to improve paths and routes of the nodes, and improve transmission of data across the network by utilizing the relationships already established in the social network or community of practices that are related to the CNs. Therefore, service performance in CN micro-clouds can become more stable with respect to resource usage, performance and user perceived quality.Acceder a Internet sigue siendo un reto en muchas partes del mundo y las comunidades locales se ven en la necesidad de colaborar para construir sus propias infraestructuras de red. Los usuarios colaboran por el objetivo comĂşn de acceder a Internet y a los servicios en la nube construyendo redes comunitarias (RC). El uso de servicios de Internet en la nube ha crecido durante la Ăşltima dĂ©cada. Las infraestructuras de nube en redes comunitarias (i.e., micronubes) han aparecido para albergar servicios dentro de las mismas redes, sin tener que acceder a Internet para usarlos. Las micronubes de las RC no solo tienen por objetivo ofrecer un mejor rendimiento, sino tambiĂ©n ser la puerta de entrada en las RC hacia una alternativa a los servicios de Internet en la nube. Sin embargo, la adaptaciĂłn de los servicios para ser usados en micronubes de RC conlleva sus retos ya que el uso de dispositivos de recursos limitados y de conexiones inalámbricas sin una gestiĂłn centralizada predominan en las RC. Más aĂşn, la amplia e irregular topologĂa de la red, la diversidad en el hardware y el software y los diferentes requisitos de los servicios en RC convierten en un desafĂo albergar servicios locales en micronubes de RC y obtener un rendimiento y una calidad del servicio comparables a los servicios de Internet en la nube. Esta tesis tiene por objetivo la optimizaciĂłn de servicios (rendimiento, calidad) en micronubes de RC, facilitando la entrada a otros servicios y motivando a sus miembros a usar los servicios en la micronube de RC como una alternativa a los servicios en Internet. Presentamos una aproximaciĂłn para gestionar los servicios en entornos de micronube de RC para mejorar su rendimiento y calidad comparable a los servicios en Internet, a la vez que proporcionamos a la comunidad motivaciĂłn para usar los servicios de micronube en RC. Además, dividimos el problema en distintos niveles (recursos, servicios y middleware), proponemos un modelo que proporciona mejoras para cada nivel y contribuye con informaciĂłn que apoya las mejoras (en tĂ©rminos de rendimiento y calidad de los servicios) en los otros niveles. En el nivel de los recursos, facilitamos el uso de dispositivos comunitarios al emplear tĂ©cnicas de virtualizaciĂłn que aĂslan y gestionan los servicios en micronubes de RC para obtener un entorno multipropĂłsito que fomenta los servicios en el entorno de micronube de RC. En el nivel de servicio, construimos una herramienta de monitorizaciĂłn a la medida de las micronubes de RC que nos ayuda a analizar el comportamiento de los servicios y su rendimiento en micronubes de RC. Luego, la informaciĂłn recopilada permite adaptar los servicios al entorno para mejorar su calidad y rendimiento bajo las condiciones de una RC. En el nivel de middleware, construimos redes de overlay que actĂşan como el sistema de comunicaciĂłn principal de acuerdo a informaciĂłn social para mejorar los caminos y las rutas de los nodos y mejoramos la transmisiĂłn de datos a lo largo de la red al utilizar las relaciones preestablecidas en la red social o la comunidad de prácticas que están relacionadas con las RC. De este modo, el rendimiento en las micronubes de RC puede devenir más estable respecto al uso de recursos, el rendimiento y la calidad percibidas por el usuario.Postprint (published version
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