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Automatic parsing of sports videos with grammars
Motivated by the analogies between languages and sports videos, we introduce a novel
approach for video parsing with grammars. It utilizes compiler techniques for integrating both semantic
annotation and syntactic analysis to generate a semantic index of events and a table of content for a given
sports video. The video sequence is first segmented and annotated by event detection with domain
knowledge. A grammar-based parser is then used to identify the structure of the video content.
Meanwhile, facilities for error handling are introduced which are particularly useful when the results of
automatic parsing need to be adjusted. As a case study, we have developed a system for video parsing in
the particular domain of TV diving programs. Experimental results indicate the proposed approach is
effectiv
Automatic Summarization of Soccer Highlights Using Audio-visual Descriptors
Automatic summarization generation of sports video content has been object of
great interest for many years. Although semantic descriptions techniques have
been proposed, many of the approaches still rely on low-level video descriptors
that render quite limited results due to the complexity of the problem and to
the low capability of the descriptors to represent semantic content. In this
paper, a new approach for automatic highlights summarization generation of
soccer videos using audio-visual descriptors is presented. The approach is
based on the segmentation of the video sequence into shots that will be further
analyzed to determine its relevance and interest. Of special interest in the
approach is the use of the audio information that provides additional
robustness to the overall performance of the summarization system. For every
video shot a set of low and mid level audio-visual descriptors are computed and
lately adequately combined in order to obtain different relevance measures
based on empirical knowledge rules. The final summary is generated by selecting
those shots with highest interest according to the specifications of the user
and the results of relevance measures. A variety of results are presented with
real soccer video sequences that prove the validity of the approach
Event detection in field sports video using audio-visual features and a support vector machine
In this paper, we propose a novel audio-visual feature-based framework for event detection in broadcast video of multiple different field sports. Features indicating significant events are selected and robust detectors built. These features are rooted in characteristics common to all genres of field sports. The evidence gathered by the feature detectors is combined by means of a support vector machine, which infers the occurrence of an event based on a model generated during a training phase. The system is tested generically across multiple genres of field sports including soccer, rugby, hockey, and Gaelic football and the results suggest that high event retrieval and content rejection statistics are achievable
Segmentation of Football Video Broadcast
In this paper a novel segmentation system for football player detection in broadcasted video is presented. Proposed detection system is a complex solution incorporating a dominant color based segmentation technique of a football playfield, a 3D playfield modeling algorithm based on Hough transform and a dedicated algorithm for player tracking, player detection system based on the combination of Histogram of Oriented Gradients (HOG) descriptors with Principal Component Analysis (PCA) and linear Support Vector Machine (SVM) classification. For the shot classification the several classification technique SVM, artificial neural network and Linear Discriminant Analysis (LDA) are used. Evaluation of the system is carried out using HD (1280×720) resolution test material. Additionally, performance of the proposed system is tested with different lighting conditions (including non-uniform pith lightning and multiple player shadows) and various camera positions. Experimental results presented in this paper show that combination of these techniques seems to be a promising solution for locating and segmenting objects in a broadcasted video
Automatic thumbnail selection for soccer videos using machine learning
Thumbnail selection is a very important aspect of online sport video presentation, as thumbnails capture the essence of important events, engage viewers, and make video clips attractive to watch. Traditional solutions in the soccer domain for presenting highlight clips of important events such as goals, substitutions, and cards rely on the manual or static selection of thumbnails. However, such approaches can result in the selection of sub-optimal video frames as snapshots, which degrades the overall quality of the video clip as perceived by viewers, and consequently decreases viewership, not to mention that manual processes are expensive and time consuming. In this paper, we present an automatic thumbnail selection system for soccer videos which uses machine learning to deliver representative thumbnails with high relevance to video content and high visual quality in near real-time. Our proposed system combines a software framework which integrates logo detection, close-up shot detection, face detection, and image quality analysis into a modular and customizable pipeline, and a subjective evaluation framework for the evaluation of results. We evaluate our proposed pipeline quantitatively using various soccer datasets, in terms of complexity, runtime, and adherence to a pre-defined rule-set, as well as qualitatively through a user study, in terms of the perception of output thumbnails by end-users. Our results show that an automatic end-to-end system for the selection of thumbnails based on contextual relevance and visual quality can yield attractive highlight clips, and can be used in conjunction with existing soccer broadcast pipelines which require real-time operation
Audio-visual football video analysis, from structure detection to attention analysis
Sport video is an important video genre. Content-based sports video analysis attracts great interest from both industry and academic fields. A sports video is characterised by repetitive temporal structures, relatively plain contents, and strong spatio-temporal variations, such as quick camera switches and swift local motions. It is necessary to develop specific techniques for content-based sports video analysis to utilise these characteristics.
For an efficient and effective sports video analysis system, there are three fundamental questions: (1) what are key stories for sports videos; (2) what incurs viewer’s interest; and (3) how to identify game highlights. This thesis is developed around these questions. We approached these questions from two different perspectives and in turn three research contributions are presented, namely, replay detection, attack temporal structure decomposition, and attention-based highlight identification.
Replay segments convey the most important contents in sports videos. It is an efficient approach to collect game highlights by detecting replay segments. However, replay is an artefact of editing, which improves with advances in video editing tools. The composition of replay is complex, which includes logo transitions, slow motions, viewpoint switches and normal speed video clips. Since logo transition clips are pervasive in game collections of FIFA World Cup 2002, FIFA World Cup 2006 and UEFA Championship 2006, we take logo transition detection as an effective replacement of replay detection. A two-pass system was developed, including a five-layer adaboost classifier and a logo template matching throughout an entire video. The five-layer adaboost utilises shot duration, average game pitch ratio, average motion, sequential colour histogram and shot frequency between two neighbouring logo transitions, to filter out logo transition candidates. Subsequently, a logo template is constructed and employed to find all transition logo sequences. The precision and recall of this system in replay detection is 100% in a five-game evaluation collection.
An attack structure is a team competition for a score. Hence, this structure is a conceptually fundamental unit of a football video as well as other sports videos. We review the literature of content-based temporal structures, such as play-break structure, and develop a three-step system for automatic attack structure decomposition. Four content-based shot classes, namely, play, focus, replay and break were identified by low level visual features. A four-state hidden Markov model was trained to simulate transition processes among these shot classes. Since attack structures are the longest repetitive temporal unit in a sports video, a suffix tree is proposed to find the longest repetitive substring in the label sequence of shot class transitions. These occurrences of this substring are regarded as a kernel of an attack hidden Markov process. Therefore, the decomposition of attack structure becomes a boundary likelihood comparison between two Markov chains.
Highlights are what attract notice. Attention is a psychological measurement of “notice ”. A brief survey of attention psychological background, attention estimation from vision and auditory, and multiple modality attention fusion is presented. We propose two attention models for sports video analysis, namely, the role-based attention model and the multiresolution autoregressive framework. The role-based attention model is based on the perception structure during watching video. This model removes reflection bias among modality salient signals and combines these signals by reflectors. The multiresolution autoregressive framework (MAR) treats salient signals as a group of smooth random processes, which follow a similar trend but are filled with noise. This framework tries to estimate a noise-less signal from these coarse noisy observations by a multiple resolution analysis. Related algorithms are developed, such as event segmentation on a MAR tree and real time event detection. The experiment shows that these attention-based approach can find goal events at a high precision. Moreover, results of MAR-based highlight detection on the final game of FIFA 2002 and 2006 are highly similar to professionally labelled highlights by BBC and FIFA
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