1,014 research outputs found

    Hierarchical Goal Networks: Formalisms and Algorithms for Planning and Acting

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    In real-world applications of AI and automation such as in robotics, computer game playing and web-services, agents need to make decisions in unstructured environments that are open-world, dynamic and partially observable. In the AI and Robotics research communities in particular, there is much interest in equipping robots to operate with minimal human intervention in diverse scenarios such as in manufacturing plants, homes, hospitals, etc. Enabling agents to operate in these environments requires advanced planning and acting capabilities, some of which are not well supported by the current state of the art automated planning formalisms and algorithms. To address this problem, in my thesis I propose a new planning formalism that addresses some of the inadequacies in current planning frameworks, and a suite of planning and acting algorithms that operate under this planning framework. The main contributions of this thesis are: - Hierarchical Goal Network (HGN) Planning Formalism. This planning formalism combines aspects (and therefore harnesses advantages) of Classical Planning and Hierarchical Task Network (HTN) Planning, two of the most prominent planning formalisms currently in use. In particular, HGN planning algorithms, while retaining the efficiency and scalability advantages of HTNs, also allows incorporation of heuristics and other reasoning techniques from Classical Planning. - Planning Algorithms. Goal Decomposition Planner (GDP) and the Goal Decomposition with Landmarks (GoDeL) planner are two HGN planning algorithms that combines hierarchical decomposition with classical planning heuristics to outperform state-of-the-art HTN planners like SHOP and SHOP2. - Integration with Robotics. The Combined HGN and Motion Planning (CHaMP) algorithm integrates GoDeL with low-level motion and manipulation planning algorithms in Robotics to generate plans directly executable by robots. Given the need for autonomous agents to operate in open, dynamic and unstructured environments and the obvious need for high-level deliberation capabilities to enable intelligent behavior, the planning-and-acting systems that are developed as part of this thesis may provide unique insights into ways to realize these systems in the real world

    An Architectural Approach to Ensuring Consistency in Hierarchical Execution

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    Hierarchical task decomposition is a method used in many agent systems to organize agent knowledge. This work shows how the combination of a hierarchy and persistent assertions of knowledge can lead to difficulty in maintaining logical consistency in asserted knowledge. We explore the problematic consequences of persistent assumptions in the reasoning process and introduce novel potential solutions. Having implemented one of the possible solutions, Dynamic Hierarchical Justification, its effectiveness is demonstrated with an empirical analysis

    An evolutionary behavioral model for decision making

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    For autonomous agents the problem of deciding what to do next becomes increasingly complex when acting in unpredictable and dynamic environments pursuing multiple and possibly conflicting goals. One of the most relevant behavior-based model that tries to deal with this problem is the one proposed by Maes, the Bbehavior Network model. This model proposes a set of behaviors as purposive perception-action units which are linked in a nonhierarchical network, and whose behavior selection process is orchestrated by spreading activation dynamics. In spite of being an adaptive model (in the sense of self-regulating its own behavior selection process), and despite the fact that several extensions have been proposed in order to improve the original model adaptability, there is not a robust model yet that can self-modify adaptively both the topological structure and the functional purpose\ud of the network as a result of the interaction between the agent and its environment. Thus, this work proffers an innovative hybrid model driven by gene expression programming, which makes two main contributions: (1) given an initial set of meaningless and unconnected units, the evolutionary mechanism is able to build well-defined and robust behavior networks which are adapted and specialized to concrete internal agent's needs and goals; and (2)\ud the same evolutionary mechanism is able to assemble quite\ud complex structures such as deliberative plans (which operate in the long-term) and problem-solving strategies

    HTN planning: Overview, comparison, and beyond

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    Hierarchies are one of the most common structures used to understand and conceptualise the world. Within the field of Artificial Intelligence (AI) planning, which deals with the automation of world-relevant problems, Hierarchical Task Network (HTN) planning is the branch that represents and handles hierarchies. In particular, the requirement for rich domain knowledge to characterise the world enables HTN planning to be very useful, and also to perform well. However, the history of almost 40 years obfuscates the current understanding of HTN planning in terms of accomplishments, planning models, similarities and differences among hierarchical planners, and its current and objective image. On top of these issues, the ability of hierarchical planning to truly cope with the requirements of real-world applications has been often questioned. As a remedy, we propose a framework-based approach where we first provide a basis for defining different formal models of hierarchical planning, and define two models that comprise a large portion of HTN planners. Second, we provide a set of concepts that helps in interpreting HTN planners from the aspect of their search space. Then, we analyse and compare the planners based on a variety of properties organised in five segments, namely domain authoring, expressiveness, competence, computation and applicability. Furthermore, we select Web service composition as a real-world and current application, and classify and compare the approaches that employ HTN planning to solve the problem of service composition. Finally, we conclude with our findings and present directions for future work. In summary, we provide a novel and comprehensive viewpoint on a core AI planning technique.<br/

    Planning with time limits in BDI agent programming language

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    This paper provides a theoretical basis for performing time limited planning within Belief-Desire-Intention (BDI) agents. The BDI agent architecture is recognised as one of the most popular architectures for developing agents for complex and dynamic environments, in addition to which they have a strong theoretical foundation. Recent work has extended a BDI agent specification language to include HTN-style planning as a built-in feature. However, the extended semantics assume that agents have an unlimited amount of time available to perform planning, which is often not the case in many dynamic real world environments. We extend previous research by using ideas from anytime algorithms, and allow programmer control over the amount of time the agent spends on planning. We show that the resulting integrated agent specification language has advantages over regular BDI agent reasoning

    Building long-term relationships with virtual and robotic characters: the role of remembering

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    With the recent advances, today people are able to communicate with embodied (virtual/robotic) entities using natural ways of communication. In order to use them in our daily lives, they need to be intelligent enough to make long-term relationships with us and this is highly challenging. Previous work on long-term interaction frequently reported that after the novelty effect disappeared, users' interest into the interaction decreased with time. Our primary goal in this study was to develop a system that can still keep the attention of the users after the first interaction. Incorporating the notion of time, we think that the key to long-term interaction is the recall of past memories during current conversation. For this purpose, we developed a long-term interaction framework with remembering and dialogue planning capability. In order to see the effect of remembering on users, we designed a tutoring application and measured the changes in social presence and task engagement levels according to the existence of memory. Different from previous work, users' interest in our system did not decrease with time with the important contributions of remembering to the engagement level of user

    A proposal for a global task planning architecture using the RoboEarth cloud based framework

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    As robotic systems become more and more capable of assisting in human domains, methods are sought to compose robot executable plans from abstract human instructions. To cope with the semantically rich and highly expressive nature of human instructions, Hierarchical Task Network planning is often being employed along with domain knowledge to solve planning problems in a pragmatic way. Commonly, the domain knowledge is specific to the planning problem at hand, impeding re-use. Therefore this paper conceptualizes a global planning architecture, based on the worldwide accessible RoboEarth cloud framework. This architecture allows environmental state inference and plan monitoring on a global level. To enable plan re-use for future requests, the RoboEarth action language has been adapted to allow semantic matching of robot capabilities with previously composed plans

    Combining a hierarchical task network planner with a constraint satisfaction solver for assembly operations involving routing problems in a multi-robot context

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    This work addresses the combination of a symbolic hierarchical task network planner and a constraint satisfaction solver for the vehicle routing problem in a multi-robot context for structure assembly operations. Each planner has its own problem domain and search space, and the article describes how both planners interact in a loop sharing information in order to improve the cost of the solutions. The vehicle routing problem solver gives an initial assignment of parts to robots, making the distribution based on the distance among parts and robots, trying also to maximize the parallelism of the future assembly operations evaluating during the process the dependencies among the parts assigned to each robot. Then, the hierarchical task network planner computes a scheduling for the given assignment and estimates the cost in terms of time spent on the structure assembly. This cost value is then given back to the vehicle routing problem solver as feedback to compute a better assignment, closing the loop and repeating again the whole process. This interaction scheme has been tested with different constraint satisfaction solvers for the vehicle routing problem. The article presents simulation results in a scenario with a team of aerial robots assembling a structure, comparing the results obtained with different configurations of the vehicle routing problem solver and showing the suitability of using this approach.Unión Europea ARCAS FP7-ICT-287617Unión Europea H2020-ICT-644271Unión europea H2020-ICT-73166
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