3,900 research outputs found
Intentions and Information in Discourse
This paper is about the flow of inference between communicative intentions,
discourse structure and the domain during discourse processing. We augment a
theory of discourse interpretation with a theory of distinct mental attitudes
and reasoning about them, in order to provide an account of how the attitudes
interact with reasoning about discourse structure
State-of-the-art on evolution and reactivity
This report starts by, in Chapter 1, outlining aspects of querying and updating resources on
the Web and on the Semantic Web, including the development of query and update languages
to be carried out within the Rewerse project.
From this outline, it becomes clear that several existing research areas and topics are of
interest for this work in Rewerse. In the remainder of this report we further present state of
the art surveys in a selection of such areas and topics. More precisely: in Chapter 2 we give
an overview of logics for reasoning about state change and updates; Chapter 3 is devoted to briefly describing existing update languages for the Web, and also for updating logic programs;
in Chapter 4 event-condition-action rules, both in the context of active database systems and
in the context of semistructured data, are surveyed; in Chapter 5 we give an overview of some relevant rule-based agents frameworks
Reasoning about abductive inferences in BDI agents
The capability of a computational system to deal with unexpected, changing situations and limited perception of the environment is becoming more a more relevant, in oder to make systems flexible and more reliable. Multi-agent Systems offer a computing paradigm where properties such as autonomy, adaptability or flexibility are basic in the construction of agent-based solutions. However most of current implementations are not flexible enough to cope with important changes in the environment or information loss. In this paper we propose to introduce abductive reasoning mechanisms in BDI agents and show how such agents are able to operate with partial models of the environment.Preprin
Coherent Integration of Databases by Abductive Logic Programming
We introduce an abductive method for a coherent integration of independent
data-sources. The idea is to compute a list of data-facts that should be
inserted to the amalgamated database or retracted from it in order to restore
its consistency. This method is implemented by an abductive solver, called
Asystem, that applies SLDNFA-resolution on a meta-theory that relates
different, possibly contradicting, input databases. We also give a pure
model-theoretic analysis of the possible ways to `recover' consistent data from
an inconsistent database in terms of those models of the database that exhibit
as minimal inconsistent information as reasonably possible. This allows us to
characterize the `recovered databases' in terms of the `preferred' (i.e., most
consistent) models of the theory. The outcome is an abductive-based application
that is sound and complete with respect to a corresponding model-based,
preferential semantics, and -- to the best of our knowledge -- is more
expressive (thus more general) than any other implementation of coherent
integration of databases
CRAFTING THE MIND OF PROSOCS AGENTS
PROSOCS agents are software agents that are built according to the KGP model of agency. KGP is used as a model for the mind of the agent, so that the agent can act autonomously using a collection of logic theories, providing the mind's reasoning functionalities. The behavior of the agent is controlled by a cycle theory that specifies the agent's preferred patterns of operation. The implementation of the mind's generic functionality in PROSOCS is worked out in such a way so it can be instantiated by the platform for different agents across applications. In this context, the development of a concrete example illustrates how an agent developer might program the generic functionality of the mind for a simple application. 20 2-4 105 131 Cited By :1
Concerning the Epistemology of Design : The Role of the Eco-Cognitive Model of Abduction in Pragmatism
Altres ajuts: the PRIN 2017 Research 20173YP4N3-MIUR, Ministry of University and Research, Rome, ItalyDesign has usually been linked to art and applied in scenarios related to everyday life. Even when design has, on occasion, made its way into the world of academia, it has always been closely linked to art and scenarios related everyday life. At last, however, the idea of design has reached the field of epistemology: an area within the very heart of philosophy that has always focused, in theory, on the foundations of knowledge. Consequently, design is being studied from different approaches interested in the foundation of knowledge, theoretical and practical. This is one of the reasons why abduction and pragmatism have been considered relevant from a design perspective. This paper first shows the main features of abduction and pragmatism, describes their evolution and considers their mutual implications. Second, the epistemology of design is analysed considering its most relevant characteristics. Third, the connection between abduction and, on the one hand, pragmatism and, on the other, design epistemology is addressed. Finally, the role of abductive inference in grounding a real epistemology for design theory from the naturalised cognitive perspective of abduction is outlined. The central proposition is that this approach is essential as a methodological innovation, as it allows us to analyse both the inquiry process and the design process as interdependent when dealing with practical problems of a social and cultural nature. This approach allows us to analyse how human actions determine changes in the theoretical framework from which we make our inquiry. In short, the world is an open-ended project that humans design through our daily inquiry
Argumentation and Abduction in Dialogical Logic
This chapter advocates for a reconciliation of argumentation theory and formal logic in an agent-centered theory of reasoning, that is, a theory in which inferences are studied as human activities. First, arguments in favor of a divorce between the two fields are presented. Those arguments are not so controversial. However, rather than forcing a radical separation, they urge logicians to rethink the object of their studies. Arguments cannot be analyzed as objects independent from human activity, whether it is dealt with deductive or nondeductive reasoning. The present analysis naturally takes place in the context of dialogical logic in which the proof process and the semantics are conceived in terms of argumentative games, which involve the agents, their commitments and their actions. This work focuses first on deductive reasoning and then takes abduction as a case of nondeductive reasoning. By relying on some relevant ideas of the Gabbay–Woods (GW) schema of abduction and Aliseda’s approach, a new dialogical explanation of abduction in terms of concession-problem is proposed. This notion of concession problem will be defined thereafter. With respect to the topics of the model-based sciences, the question of the specificity of the speech act by means of which a hypothesis is conjectured is set more specifically.Universidad Nacional Autónoma de México PAPIIT, IN400514-3Junta de Andalucía P10- HUM-584
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