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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Multipath Routing in Wireless Sensor Networks: Survey and Research Challenges
A wireless sensor network is a large collection of sensor nodes with limited power supply and constrained computational capability. Due to the restricted communication range and high density of sensor nodes, packet forwarding in sensor networks is usually performed through multi-hop data transmission. Therefore, routing in wireless sensor networks has been considered an important field of research over the past decade. Nowadays, multipath routing approach is widely used in wireless sensor networks to improve network performance through efficient utilization of available network resources. Accordingly, the main aim of this survey is to present the concept of the multipath routing approach and its fundamental challenges, as well as the basic motivations for utilizing this technique in wireless sensor networks. In addition, we present a comprehensive taxonomy on the existing multipath routing protocols, which are especially designed for wireless sensor networks. We highlight the primary motivation behind the development of each protocol category and explain the operation of different protocols in detail, with emphasis on their advantages and disadvantages. Furthermore, this paper compares and summarizes the state-of-the-art multipath routing techniques from the network application point of view. Finally, we identify open issues for further research in the development of multipath routing protocols for wireless sensor networks
Performance Modelling and Optimisation of Multi-hop Networks
A major challenge in the design of large-scale networks is to predict and optimise the
total time and energy consumption required to deliver a packet from a source node to a
destination node. Examples of such complex networks include wireless ad hoc and sensor
networks which need to deal with the effects of node mobility, routing inaccuracies, higher
packet loss rates, limited or time-varying effective bandwidth, energy constraints, and the
computational limitations of the nodes. They also include more reliable communication
environments, such as wired networks, that are susceptible to random failures, security
threats and malicious behaviours which compromise their quality of service (QoS) guarantees.
In such networks, packets traverse a number of hops that cannot be determined
in advance and encounter non-homogeneous network conditions that have been largely
ignored in the literature. This thesis examines analytical properties of packet travel in
large networks and investigates the implications of some packet coding techniques on both
QoS and resource utilisation.
Specifically, we use a mixed jump and diffusion model to represent packet traversal
through large networks. The model accounts for network non-homogeneity regarding
routing and the loss rate that a packet experiences as it passes successive segments of a
source to destination route. A mixed analytical-numerical method is developed to compute
the average packet travel time and the energy it consumes. The model is able to capture
the effects of increased loss rate in areas remote from the source and destination, variable
rate of advancement towards destination over the route, as well as of defending against
malicious packets within a certain distance from the destination. We then consider sending
multiple coded packets that follow independent paths to the destination node so as to
mitigate the effects of losses and routing inaccuracies. We study a homogeneous medium
and obtain the time-dependent properties of the packet’s travel process, allowing us to
compare the merits and limitations of coding, both in terms of delivery times and energy
efficiency. Finally, we propose models that can assist in the analysis and optimisation
of the performance of inter-flow network coding (NC). We analyse two queueing models
for a router that carries out NC, in addition to its standard packet routing function. The
approach is extended to the study of multiple hops, which leads to an optimisation problem
that characterises the optimal time that packets should be held back in a router, waiting
for coding opportunities to arise, so that the total packet end-to-end delay is minimised
Advanced Protocols for Peer-to-Peer Data Transmission in Wireless Gigabit Networks
This thesis tackles problems on IEEE 802.11 MAC layer, network layer and application layer, to further push the performance of wireless P2P applications in a holistic way. It contributes to the better understanding and utilization of two major IEEE 802.11 MAC features, frame aggregation and block acknowledgement, to the design and implementation of opportunistic networks on off-the-shelf hardware and proposes a document exchange protocol, including document recommendation.
First, this thesis contributes a measurement study of the A-MPDU frame aggregation behavior of IEEE 802.11n in a real-world, multi-hop, indoor mesh testbed. Furthermore, this thesis presents MPDU payload adaptation (MPA) to utilize A-MPDU subframes to increase the overall throughput under bad channel conditions. MPA adapts the size of MAC protocol data units to channel conditions, to increase the throughput and lower the delay in error-prone channels. The results suggest that under erroneous conditions throughput can be maximized by limiting the MPDU size.
As second major contribution, this thesis introduces Neighborhood-aware OPPortunistic networking on Smartphones (NOPPoS). NOPPoS creates an opportunistic, pocket-switched network using current generation, off-the-shelf mobile devices. As main novel feature, NOPPoS is highly responsive to node mobility due to periodic, low-energy scans of its environment, using Bluetooth Low Energy advertisements.
The last major contribution is the Neighborhood Document Sharing (NDS) protocol. NDS enables users to discover and retrieve arbitrary documents shared by other users in their proximity, i.e. in the communication range of their IEEE 802.11 interface. However, IEEE 802.11 connections are only used on-demand during file transfers and indexing of files in the proximity of the user. Simulations show that NDS interconnects over 90 \% of all devices in communication range.
Finally, NDS is extended by the content recommendation system User Preference-based Probability Spreading (UPPS), a graph-based approach. It integrates user-item scoring into a graph-based tag-aware item recommender system. UPPS utilizes novel formulas for affinity and similarity scoring, taking into account user-item preference in the mass diffusion of the recommender system. The presented results show that UPPS is a significant improvement to previous approaches
Infective flooding in low-duty-cycle networks, properties and bounds
Flooding information is an important function in many networking applications. In some networks, as wireless sensor networks or some ad-hoc networks it is so essential as to dominate the performance of the entire system. Exploiting some recent results based on the distributed computation of the eigenvector centrality of nodes in the network graph and classical dynamic diffusion models on graphs, this paper derives a novel theoretical framework for efficient resource allocation to flood information in mesh networks with low duty-cycling without the need to build a distribution tree or any other distribution overlay. Furthermore, the method requires only local computations based on each node neighborhood. The model provides lower and upper stochastic bounds on the flooding delay averages on all possible sources with high probability. We show that the lower bound is very close to the theoretical optimum. A simulation-based implementation allows the study of specific topologies and graph models as well as scheduling heuristics and packet losses. Simulation experiments show that simple protocols based on our resource allocation strategy can easily achieve results that are very close to the theoretical minimum obtained building optimized overlays on the network
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