12,687 research outputs found

    A framework for realistic 3D tele-immersion

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    Meeting, socializing and conversing online with a group of people using teleconferencing systems is still quite differ- ent from the experience of meeting face to face. We are abruptly aware that we are online and that the people we are engaging with are not in close proximity. Analogous to how talking on the telephone does not replicate the experi- ence of talking in person. Several causes for these differences have been identified and we propose inspiring and innova- tive solutions to these hurdles in attempt to provide a more realistic, believable and engaging online conversational expe- rience. We present the distributed and scalable framework REVERIE that provides a balanced mix of these solutions. Applications build on top of the REVERIE framework will be able to provide interactive, immersive, photo-realistic ex- periences to a multitude of users that for them will feel much more similar to having face to face meetings than the expe- rience offered by conventional teleconferencing systems

    Backward Compatible Spatialized Teleconferencing based on Squeezed Recordings

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    Commercial teleconferencing systems currently available, although offering sophisticated video stimulus of the remote participants, commonly employ only mono or stereo audio playback for the user. However, in teleconferencing applications where there are multiple participants at multiple sites, spatializing the audio reproduced at each site (using headphones or loudspeakers) to assist listeners to distinguish between participating speakers can significantly improve the meeting experience (Baldis, 2001; Evans et al., 2000; Ward & Elko 1999; Kilgore et al., 2003; Wrigley et al., 2009; James & Hawksford, 2008). An example is Vocal Village (Kilgore et al., 2003), which uses online avatars to co-locate remote participants over the Internet in virtual space with audio spatialized over headphones (Kilgore, et al., 2003). This system adds speaker location cues to monaural speech to create a user manipulable soundfield that matches the avatar’s position in the virtual space. Giving participants the freedom to manipulate the acoustic location of other participants in the rendered sound scene that they experience has been shown to provide for improved multitasking performance (Wrigley et al., 2009). A system for multiparty teleconferencing requires firstly a stage for recording speech from multiple participants at each site. These signals then need to be compressed to allow for efficient transmission of the spatial speech. One approach is to utilise close-talking microphones to record each participant (e.g. lapel microphones), and then encode each speech signal separately prior to transmission (James & Hawksford, 2008). Alternatively, for increased flexibility, a microphone array located at a central point on, say, a meeting table can be used to generate a multichannel recording of the meeting speech A microphone array approach is adopted in this work and allows for processing of the recordings to identify relative spatial locations of the sources as well as multichannel speech enhancement techniques to improve the quality of recordings in noisy environments. For efficient transmission of the recorded signals, the approach also requires a multichannel compression technique suitable to spatially recorded speech signals

    Reviews on Technology and Standard of Spatial Audio Coding

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    Market  demands  on a more impressive entertainment media have motivated for delivery of three dimensional  (3D) audio content to  home consumers  through Ultra  High  Definition  TV  (UHDTV), the next generation of TV broadcasting, where spatial  audio  coding plays  fundamental role. This paper reviews fundamental concept on spatial audio coding which includes technology, standard, and application. Basic principle of object-based audio reproduction system  will also be elaborated, compared  to  the  traditional channel-based system, to provide good understanding on this popular interactive audio reproduction system which gives end users flexibility to render  their  own preferred  audio composition.Keywords : spatial audio, audio coding, multi-channel audio signals, MPEG standard, object-based audi

    Study and simulation of low rate video coding schemes

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    The semiannual report is included. Topics covered include communication, information science, data compression, remote sensing, color mapped images, robust coding scheme for packet video, recursively indexed differential pulse code modulation, image compression technique for use on token ring networks, and joint source/channel coder design

    Database of audio records

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    Diplomka a prakticky castDiplome with partical part

    Systematic evaluation of perceived spatial quality

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    The evaluation of perceived spatial quality calls for a method that is sensitive to changes in the constituent dimensions of that quality. In order to devise a method accounting for these changes, several processes have to be performed. This paper shows the development of scales by elicitation and structuring of verbal data, followed by validation of the resulting attribute scales

    CHORUS Deliverable 3.3: Vision Document - Intermediate version

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    The goal of the CHORUS vision document is to create a high level vision on audio-visual search engines in order to give guidance to the future R&D work in this area (in line with the mandate of CHORUS as a Coordination Action). This current intermediate draft of the CHORUS vision document (D3.3) is based on the previous CHORUS vision documents D3.1 to D3.2 and on the results of the six CHORUS Think-Tank meetings held in March, September and November 2007 as well as in April, July and October 2008, and on the feedback from other CHORUS events. The outcome of the six Think-Thank meetings will not just be to the benefit of the participants which are stakeholders and experts from academia and industry – CHORUS, as a coordination action of the EC, will feed back the findings (see Summary) to the projects under its purview and, via its website, to the whole community working in the domain of AV content search. A few subjections of this deliverable are to be completed after the eights (and presumably last) Think-Tank meeting in spring 2009
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