19,055 research outputs found

    Centralized vs distributed communication scheme on switched ethernet for embedded military applications

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    Current military communication network is a generation old and is no longer effective in meeting the emerging requirements imposed by the future embedded military applications. Therefore, a new interconnection system is needed to overcome these limitations. Two new communication networks based upon Full Duplex Switched Ethernet are presented herein in this aim. The first one uses a distributed communication scheme where equipments can emit their data simultaneously, which clearly improves system’s throughput and flexibility. However, migrating all existing applications into a compliant form could be an expensive step. To avoid this process, the second proposal consists in keeping the current centralized communication scheme. Our objective is to assess and compare the real time guarantees that each proposal can offer. The paper includes the functional description of each proposed communication network and a military avionic application to highlight proposals ability to support the required time constrained communications

    Application Protocols enabling Internet of Remote Things via Random Access Satellite Channels

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    Nowadays, Machine-to-Machine (M2M) and Internet of Things (IoT) traffic rate is increasing at a fast pace. The use of satellites is expected to play a large role in delivering such a traffic. In this work, we investigate the use of two of the most common M2M/IoT protocols stacks on a satellite Random Access (RA) channel, based on DVB-RCS2 standard. The metric under consideration is the completion time, in order to identify the protocol stack that can provide the best performance level

    GPU peer-to-peer techniques applied to a cluster interconnect

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    Modern GPUs support special protocols to exchange data directly across the PCI Express bus. While these protocols could be used to reduce GPU data transmission times, basically by avoiding staging to host memory, they require specific hardware features which are not available on current generation network adapters. In this paper we describe the architectural modifications required to implement peer-to-peer access to NVIDIA Fermi- and Kepler-class GPUs on an FPGA-based cluster interconnect. Besides, the current software implementation, which integrates this feature by minimally extending the RDMA programming model, is discussed, as well as some issues raised while employing it in a higher level API like MPI. Finally, the current limits of the technique are studied by analyzing the performance improvements on low-level benchmarks and on two GPU-accelerated applications, showing when and how they seem to benefit from the GPU peer-to-peer method.Comment: paper accepted to CASS 201

    Enabling limited traffic scheduling in asynchronous ad hoc networks

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    We present work-in-progress developing a communication framework that addresses the communication challenges of the decentralized multihop wireless environment. The main contribution is the combination of a fully distributed, asynchronous power save mechanism with adaptation of the timing patterns defined by the power save mechanism to improve the energy and bandwidth efficiency of communication in multihop wireless networks. The possibility of leveraging this strategy to provide more complex forms of traffic management is explored

    Publish/subscribe protocol in wireless sensor networks: improved reliability and timeliness

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    The rapidly-evolving demand of applications using wireless sensor networks in several areas such as building and industrial automation or smart cities, among other, makes it necessary to determine and provide QoS support mechanisms which can satisfy the requirements of applications. In this paper we propose a mechanism that establishes different QoS levels, based on Publish/Subscribe model for wireless networks to meet application requirements, to provide reliable delivery of packet and timeliness. The first level delivers packets in a best effort way. The second one intends to provide reliable packet delivery with a novel approach for Retransmission Timeout (RTO) calculation, which adjusts the RTO depending on the subscriber Packet Delivery Ratio (PDR). The third one provides the same reliable packet delivery as the second one, but in addition, it provides data aggregation trying to be efficient in terms of energy consumption and the use of network bandwidth. The last one provides timeliness in the packet delivery. We evaluate each QoS Level with several performance metrics such as PDR, Message Delivery Ratio, Duplicated and Retransmitted Packet Ratio and Packet Timeliness Ratio to demonstrate that our proposal provides significant improvements based on the increase of the PDR obtained.Peer ReviewedPostprint (author's final draft

    Proposition and validation of an original MAC layer with simultaneous medium accesses for low latency wireless control/command applications

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    Control/command processes require a transmission system with some characteristics like high reliability, low latency and strong guarantees on messages delivery. Concerning wire networks, field buses technologies like FIP offer this kind of service (periodic tasks, real time constraints...). Unfortunately, few wireless technologies can propose a communication system which respects such constraints. Indeed, wireless transmissions must deal with medium characteristics which make impossible the direct translation of mechanisms used with wire networks. The purpose of this paper is to present an original Medium Access Control (MAC) layer for a real time Low Power-Wireless Personal Area Network (LP-WPAN). The proposed MAC-layer has been validated by several complementary methods; in this paper, we focus on the specific Simultaneous Guaranteed Time Slot (SGTS) part
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