418,194 research outputs found

    PENGEMBANGAN BAHAN AJAR DIGITAL INTERAKTIF INTEGRATIF PEMBELAJARAN MENULIS TEKS EKSPOSISI KELAS X SMA

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    The competence of the 21st century in the era of the industrial revolution requires the integration of information and communication technology in the world of education so that the selection of teaching materials must also be adjusted to the demands of changing times. The purpose of this study is to develop product design, teaching material products, and the feasibility of interactive digital teaching materials integrative learning to write exposition texts for grade X high school. This development research uses the R2D2 model (Reflective, Recursive, Design, and Development). The product resulting from this development research is in the form of a book called BUDESI (Exposition Digital Book) which is the development of interactive digital teaching materials integrative learning to write exposition texts for grade X high school and user manuals. Based on the results of product tests conducted by technology experts, material experts, practitioners, and respondents (field tests) show that the integrative interactive digital teaching materials packaged in BUDESI are very feasible and can be applied to learning to write exposition texts for grade X high school students

    Penggunaan Model Pembelajaran Interaktif Pada Materi Tumbuhan

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    This article tries to discuss about the using of interactive teaching model to help students to understand and develop plant concept in their daily lives. Interactive teaching model is a teaching model that focuses on students\u27 questions aspect. Interactive teaching model of the plant concept is based on constructivist approach contain characteristic of science teaching. Teaching characteristic of plant concept is by pay attention and consider the students\u27 early knowledge which can be gained from the environment outside the school. Teacher can help find out the students\u27 knowledge as early understanding about plant concept and also give the opportunity for students to construct their knowledge. The steps to apply the interactive teaching model are preparation, before views, exploratory activities, students\u27 question, investigations, after views and reflections. The use of interactive teaching model can help the students to increase their understanding about plant concept and motivate them to interest to study science

    A conceptual architecture for interactive educational multimedia

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    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. A conceptual architecture for interactive educational multimedia can support the development of such multimedia systems. Such an architecture needs to embed multimedia technology into a coherent educational context. A framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, to describe them in the human-computer context, and to integrate them with mechanisms and principles of multimedia interaction

    Teaching, Analyzing, Designing and Interactively Simulating of Sliding Mode Control

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    This paper introduces an interactive methodology to analize, design, and simulate sliding model controllers for R2 linear systems. This paper reviews sliding mode basic concepts and design methodologies and describes an interactive tool which has been developed to support teaching in this field. The tool helps students by generating a nice graphical and interactive display of most relevant concepts. This fact can be used so that students build their own intuition about the role of different parameters in a sliding mode controller. Described application has been coded with Sysquake using an event-driven solver technique. The Sysquake allows using precise integration methods in real time and handling interactivity in a simple manner.Peer ReviewedPostprint (published version

    Teaching, Analyzing, Designing and Interactively Simulating of Sliding Mode Control

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    This paper introduces an interactive methodology to analize, design, and simulate sliding model controllers for R2 linear systems. This paper reviews sliding mode basic concepts and design methodologies and describes an interactive tool which has been developed to support teaching in this field. The tool helps students by generating a nice graphical and interactive display of most relevant concepts. This fact can be used so that students build their own intuition about the role of different parameters in a sliding mode controller. Described application has been coded with Sysquake using an event-driven solver technique. The Sysquake allows using precise integration methods in real time and handling interactivity in a simple manner.Peer ReviewedPostprint (published version

    A taxonomy for interactive educational multimedia

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    Learning is more than knowledge acquisition; it often involves the active participation of the learner in a variety of knowledge- and skills-based learning and training activities. Interactive multimedia technology can support the variety of interaction channels and languages required to facilitate interactive learning and teaching. We will present a taxonomy for interactive educational multimedia that supports the classification, description and development of such systems. Such a taxonomy needs to embed multimedia technology into a coherent educational context. A conceptual framework based on an integrated interaction model is needed to capture learning and training activities in an online setting from an educational perspective, describe them in the human-computer context, and integrate them with mechanisms and principles of multimedia interaction

    Teaching about Madrid: A Collaborative Agents-Based Distributed Learning Course

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    Interactive art courses require a huge amount of computational resources to be running on real time. These computational resources are even bigger if the course has been designed as a Virtual Environment with which students can interact. In this paper, we present an initiative that has been develop in a close collaboration between two Spanish Universities: Universidad Politécnica de Madrid and Universidad Rey Juan Carlos with the aim of join two previous research project: a Collaborative Awareness Model for Task-Balancing-Delivery (CAMT) in clusters and the “Teaching about Madrid” course, which provides a cultural interactive background of the capital of Spain

    Interactive E-Module Model of Transformation Geometry Based on Case (Creative, Active, Systematic, Effective) as A Practical and Effective Media to Support Learning Autonomy and Competence.

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    This study aims to develop an interactive e-module of Transformation Geometry based on some principles, e.g. creative, active, systematic, and effective (CASE) as a teaching material to support learning autonomy and student’s competence. In this research and development study includes some steps, e.g. preliminary study, product design and development (model), and product testing and assessment. In the preliminary study, based on student’s needs analysis, it was shown that most students were more interested in Transformation Geometry session by using interactive emodule as the teaching materials as it may enable the students to learn independently and understand easily. Therefore, it is necessary to develop an interesting and easily-understood teaching material model in the form of an interactive e-module. In the designing step, the initial draft produced a model with a systematic: introduction (instructions for using e-modules, material descriptions, prerequisites, learning objectives), learning activities that include: a description of the material and examples of questions, problem training, summaries, competency tests, instructions for practice answers, feedback, and reference lists. In product development (model), CASE-based interactive e-module models covering Transformation Geometry topic was created. The results of the product review by experts indicate that the product (model) has fulfilled in terms of validity. The product testing results showed that the interactive e-module model Transformation Geometry developed in this study is as the teaching material model that supports learning independence and has met the criteria of a practical and effective model.This study aims to develop an interactive e-module of Transformation Geometry based on some principles, e.g. creative, active, systematic, and effective (CASE) as a teaching material to support learning autonomy and student’s competence. In this research and development study includes some steps, e.g. preliminary study, product design and development (model), and product testing and assessment. In the preliminary study, based on student’s needs analysis, it was shown that most students were more interested in Transformation Geometry session by using interactive emodule as the teaching materials as it may enable the students to learn independently and understand easily. Therefore, it is necessary to develop an interesting and easily-understood teaching material model in the form of an interactive e-module. In the designing step, the initial draft produced a model with a systematic: introduction (instructions for using e-modules, material descriptions, prerequisites, learning objectives), learning activities that include: a description of the material and examples of questions, problem training, summaries, competency tests, instructions for practice answers, feedback, and reference lists. In product development (model), CASE-based interactive e-module models covering Transformation Geometry topic was created. The results of the product review by experts indicate that the product (model) has fulfilled in terms of validity. The product testing results showed that the interactive e-module model Transformation Geometry developed in this study is as the teaching material model that supports learning independence and has met the criteria of a practical and effective model

    Wireless Handheld Computers in the Preclinical Undergraduate Curriculum

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    This report presents the results of a pilot project using wireless PDAs as teaching tools in an undergraduate medical curriculum. This technology was used to foster a transition from a passive to an interactive learning environment in the classroom and provided a solution for the implementation of computer-based exams for a large class. Wayne State Medical School recently provided model e570 Toshiba PocketPCs® (personal digital assistants or PDAs), network interface cards, and application software developed by CampusMobility® to 20 sophomore medical students. The pilot group of preclinical students used the PDAs to access web-based course content, for communication, scheduling, to participate in interactive teaching sessions, and to complete course evaluations. Another part of this pilot has been to utilize the PDAs for computer-based exams in a wireless environment. Server authentication that restricted access during the exams and a proctoring console to monitor and record the PDA screens will be described in this report. Results of a student satisfaction survey will be present
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