5,565 research outputs found

    Evaluating indoor positioning systems in a shopping mall : the lessons learned from the IPIN 2018 competition

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    The Indoor Positioning and Indoor Navigation (IPIN) conference holds an annual competition in which indoor localization systems from different research groups worldwide are evaluated empirically. The objective of this competition is to establish a systematic evaluation methodology with rigorous metrics both for real-time (on-site) and post-processing (off-site) situations, in a realistic environment unfamiliar to the prototype developers. For the IPIN 2018 conference, this competition was held on September 22nd, 2018, in Atlantis, a large shopping mall in Nantes (France). Four competition tracks (two on-site and two off-site) were designed. They consisted of several 1 km routes traversing several floors of the mall. Along these paths, 180 points were topographically surveyed with a 10 cm accuracy, to serve as ground truth landmarks, combining theodolite measurements, differential global navigation satellite system (GNSS) and 3D scanner systems. 34 teams effectively competed. The accuracy score corresponds to the third quartile (75th percentile) of an error metric that combines the horizontal positioning error and the floor detection. The best results for the on-site tracks showed an accuracy score of 11.70 m (Track 1) and 5.50 m (Track 2), while the best results for the off-site tracks showed an accuracy score of 0.90 m (Track 3) and 1.30 m (Track 4). These results showed that it is possible to obtain high accuracy indoor positioning solutions in large, realistic environments using wearable light-weight sensors without deploying any beacon. This paper describes the organization work of the tracks, analyzes the methodology used to quantify the results, reviews the lessons learned from the competition and discusses its future

    Secure Pick Up: Implicit Authentication When You Start Using the Smartphone

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    We propose Secure Pick Up (SPU), a convenient, lightweight, in-device, non-intrusive and automatic-learning system for smartphone user authentication. Operating in the background, our system implicitly observes users' phone pick-up movements, the way they bend their arms when they pick up a smartphone to interact with the device, to authenticate the users. Our SPU outperforms the state-of-the-art implicit authentication mechanisms in three main aspects: 1) SPU automatically learns the user's behavioral pattern without requiring a large amount of training data (especially those of other users) as previous methods did, making it more deployable. Towards this end, we propose a weighted multi-dimensional Dynamic Time Warping (DTW) algorithm to effectively quantify similarities between users' pick-up movements; 2) SPU does not rely on a remote server for providing further computational power, making SPU efficient and usable even without network access; and 3) our system can adaptively update a user's authentication model to accommodate user's behavioral drift over time with negligible overhead. Through extensive experiments on real world datasets, we demonstrate that SPU can achieve authentication accuracy up to 96.3% with a very low latency of 2.4 milliseconds. It reduces the number of times a user has to do explicit authentication by 32.9%, while effectively defending against various attacks.Comment: Published on ACM Symposium on Access Control Models and Technologies (SACMAT) 201

    IEEE ACCESS SPECIAL SECTION EDITORIAL: REAL-TIME MACHINE LEARNING APPLICATIONS IN MOBILE ROBOTICS

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    In the last ten years, advances in machine learning methods have brought tremendous developments to the field of robotics. The performance in many robotic applications such as robotics grasping, locomotion, human–robot interaction, perception and control of robotic systems, navigation, planning, mapping, and localization has increased since the appearance of recent machine learning methods. In particular, deep learning methods have brought significant improvements in a broad range of robot applications including drones, mobile robots, robotics manipulators, bipedal robots, and self-driving cars. The availability of big data and more powerful computational resources, such as graphics processing units (GPUs), has made numerous robotic applications feasible which were not possible previously

    Off-line evaluation of indoor positioning systems in different scenarios: the experiences from IPIN 2020 competition

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    Every year, for ten years now, the IPIN competition has aimed at evaluating real-world indoor localisation systems by testing them in a realistic environment, with realistic movement, using the EvAAL framework. The competition provided a unique overview of the state-of-the-art of systems, technologies, and methods for indoor positioning and navigation purposes. Through fair comparison of the performance achieved by each system, the competition was able to identify the most promising approaches and to pinpoint the most critical working conditions. In 2020, the competition included 5 diverse off-site off-site Tracks, each resembling real use cases and challenges for indoor positioning. The results in terms of participation and accuracy of the proposed systems have been encouraging. The best performing competitors obtained a third quartile of error of 1 m for the Smartphone Track and 0.5 m for the Foot-mounted IMU Track. While not running on physical systems, but only as algorithms, these results represent impressive achievements.Track 3 organizers were supported by the European Union’s Horizon 2020 Research and Innovation programme under the Marie Skłodowska Curie Grant 813278 (A-WEAR: A network for dynamic WEarable Applications with pRivacy constraints), MICROCEBUS (MICINN, ref. RTI2018-095168-B-C55, MCIU/AEI/FEDER UE), INSIGNIA (MICINN ref. PTQ2018-009981), and REPNIN+ (MICINN, ref. TEC2017-90808-REDT). We would like to thanks the UJI’s Library managers and employees for their support while collecting the required datasets for Track 3. Track 5 organizers were supported by JST-OPERA Program, Japan, under Grant JPMJOP1612. Track 7 organizers were supported by the Bavarian Ministry for Economic Affairs, Infrastructure, Transport and Technology through the Center for Analytics-Data-Applications (ADA-Center) within the framework of “BAYERN DIGITAL II. ” Team UMinho (Track 3) was supported by FCT—Fundação para a Ciência e Tecnologia within the R&D Units Project Scope under Grant UIDB/00319/2020, and the Ph.D. Fellowship under Grant PD/BD/137401/2018. Team YAI (Track 3) was supported by the Ministry of Science and Technology (MOST) of Taiwan under Grant MOST 109-2221-E-197-026. Team Indora (Track 3) was supported in part by the Slovak Grant Agency, Ministry of Education and Academy of Science, Slovakia, under Grant 1/0177/21, and in part by the Slovak Research and Development Agency under Contract APVV-15-0091. Team TJU (Track 3) was supported in part by the National Natural Science Foundation of China under Grant 61771338 and in part by the Tianjin Research Funding under Grant 18ZXRHSY00190. Team Next-Newbie Reckoners (Track 3) were supported by the Singapore Government through the Industry Alignment Fund—Industry Collaboration Projects Grant. This research was conducted at Singtel Cognitive and Artificial Intelligence Lab for Enterprises (SCALE@NTU), which is a collaboration between Singapore Telecommunications Limited (Singtel) and Nanyang Technological University (NTU). Team KawaguchiLab (Track 5) was supported by JSPS KAKENHI under Grant JP17H01762. Team WHU&AutoNavi (Track 6) was supported by the National Key Research and Development Program of China under Grant 2016YFB0502202. Team YAI (Tracks 6 and 7) was supported by the Ministry of Science and Technology (MOST) of Taiwan under Grant MOST 110-2634-F-155-001

    Off-Line Evaluation of Indoor Positioning Systems in Different Scenarios: The Experiences From IPIN 2020 Competition

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    Every year, for ten years now, the IPIN competition has aimed at evaluating real-world indoor localisation systems by testing them in a realistic environment, with realistic movement, using the EvAAL framework. The competition provided a unique overview of the state-of-the-art of systems, technologies, and methods for indoor positioning and navigation purposes. Through fair comparison of the performance achieved by each system, the competition was able to identify the most promising approaches and to pinpoint the most critical working conditions. In 2020, the competition included 5 diverse off-site off-site Tracks, each resembling real use cases and challenges for indoor positioning. The results in terms of participation and accuracy of the proposed systems have been encouraging. The best performing competitors obtained a third quartile of error of 1 m for the Smartphone Track and 0.5 m for the Foot-mounted IMU Track. While not running on physical systems, but only as algorithms, these results represent impressive achievements

    Beef Cattle Instance Segmentation Using Mask R-Convolutional Neural Network

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    Maintaining the cattle farm along with the wellbeing of every heifer has been the major concern in dairy farm. A robust system is required which can tackle the problem of continuous monitoring of cows. the computer vision techniques provide a new way to understand the challenges related to the identification and welfare of the cows. This paper presents a state-of-art instance segmentation mask RCNN algorithm to train and build a model on a very challenging cow dataset that is captured during the winter season. The dataset poses many challenges such as overlapping of cows, partial occlusion, similarity between cows and background, and bad lightening. An attempt is made to improve the accuracy of the segmenter and the performance is measured after fine tuning the baseline model. The experiment result shows that fine tuning the mask RCNN algorithm helps in significantly improving the accuracy of instance segmentation of cows. this work is a contribution towards the real time monitoring of cows in cattle farm environment with the purpose of behavioural analysis of the cattle
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