7,751 research outputs found
Deep Space Network information system architecture study
The purpose of this article is to describe an architecture for the Deep Space Network (DSN) information system in the years 2000-2010 and to provide guidelines for its evolution during the 1990s. The study scope is defined to be from the front-end areas at the antennas to the end users (spacecraft teams, principal investigators, archival storage systems, and non-NASA partners). The architectural vision provides guidance for major DSN implementation efforts during the next decade. A strong motivation for the study is an expected dramatic improvement in information-systems technologies, such as the following: computer processing, automation technology (including knowledge-based systems), networking and data transport, software and hardware engineering, and human-interface technology. The proposed Ground Information System has the following major features: unified architecture from the front-end area to the end user; open-systems standards to achieve interoperability; DSN production of level 0 data; delivery of level 0 data from the Deep Space Communications Complex, if desired; dedicated telemetry processors for each receiver; security against unauthorized access and errors; and highly automated monitor and control
High-Throughput Air-to-Ground Connectivity for Aircraft
Permanent connectivity to the Internet has become the defacto standard in the second decade of the 21st century. However, on-board aircraft connectivity is still limited. While the number of airlines offering in-flight connectivity increases, the current performance is insufficient to satisfy several hundreds of passengers simultaneously. There are several options to connect aircraft to the ground, i.e. direct air-to-ground, satellites and relaying via air-to-air links. However, each single solution is insufficient. The direct air-to-ground coverage is limited to the continent and coastal regions, while the satellite links are limited in the minimum size of the spot beams and air-to-air links need to be combined with a link to the ground. Moreover, even if a direct air-to-ground or satellite link is available, the peak throughput offered on each link is rarely achieved, as the capacity needs to be shared with other aircraft flying in the same coverage area. The main challenge in achieving a high throughput per aircraft lies in the throughput allocation. All aircraft should receive a fair share of the available throughput. More specifically, as an aircraft contains a network itself, a weighted share according to the aircraft size should be provided. To address this problem, an integrated air-to-ground network, which is able to provide a high throughput to aircraft, is proposed here. Therefore, this work introduces a weighted-fair throughput allocation scheme to provide such a desired allocation. While various aspects of aircraft connectivity are studied in literature, this work is the first to address an integrated air-to-ground network to provide high-throughput connectivity to aircraft.
This work models the problem of throughput allocation as a mixed integer linear program. Two throughput allocation schemes are proposed, a centralized optimal solution and a distributed heuristic solution. For the optimal solution, two different objectives are introduced, a max-min-based and a threshold-based objective. The optimal solution is utilized as a benchmark for the achievable throughput for small scenarios, while the heuristic solution offers a distributed approach and can process scenarios with a higher number of aircraft. Additionally, an option for weighted-fair throughput allocation is included. Hence, large aircraft obtain a larger share of the throughput than smaller ones. This leads to fair throughput allocation with respect to the size of the aircraft. To analyze the performance of throughput allocation in the air-to-ground network, this work introduces an air-to-ground network model. It models the network realistically, but independent from specific network implementations, such as 5G or WiFi. It is also adaptable to different scenarios. The aircraft network is studied based on captured flight traces. Extensive and representative parameter studies are conducted, including, among others, different link setups, geographic scenarios, aircraft capabilities, link distances and link capacities. The results show that the throughput can be distributed optimally during high-aircraft-density times using the optimal solution and close to optimal using the heuristic solution. The mean throughput during these times in the optimal reference scenario with low Earth orbit satellites is 20 Mbps via direct air-to-ground links and 4 Mbps via satellite links, which corresponds to 10.7% and 1.9% of the maximum link throughput, respectively. Nevertheless, during low-aircraft-density times, which are less challenging, the throughput can reach more than 200 Mbps. Therefore, the challenge is on providing a high throughput during high-aircraft-density times. In the larger central European scenario, using the heuristic scheme, a minimum of 22.9 Mbps, i.e. 3.2% of the maximum capacity, can be provided to all aircraft during high-aircraft-density times. Moreover, the critical parameters to obtain a high throughput are presented. For instance, this work shows that multi-hop air-to-air links are dispensable for aircraft within direct air-to-ground coverage. While the computation time of the optimal solution limits the number of aircraft in the scenario, larger scenarios can be studied using the heuristic scheme. The results using the weighted-fair throughput allocation show that the introduction of weights enables a user-fair throughput allocation instead of an aircraft-fair throughput allocation. As a conclusion, using the air-to-ground model and the two introduced throughput allocation schemes, the achievable weighted-fair throughput per aircraft and the respective link choices can be quantified
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Multimedia delivery in the future internet
The term “Networked Media” implies that all kinds of media including text, image, 3D graphics, audio
and video are produced, distributed, shared, managed and consumed on-line through various networks,
like the Internet, Fiber, WiFi, WiMAX, GPRS, 3G and so on, in a convergent manner [1]. This white
paper is the contribution of the Media Delivery Platform (MDP) cluster and aims to cover the Networked
challenges of the Networked Media in the transition to the Future of the Internet.
Internet has evolved and changed the way we work and live. End users of the Internet have been confronted
with a bewildering range of media, services and applications and of technological innovations concerning
media formats, wireless networks, terminal types and capabilities. And there is little evidence that the pace
of this innovation is slowing. Today, over one billion of users access the Internet on regular basis, more
than 100 million users have downloaded at least one (multi)media file and over 47 millions of them do so
regularly, searching in more than 160 Exabytes1 of content. In the near future these numbers are expected
to exponentially rise. It is expected that the Internet content will be increased by at least a factor of 6, rising
to more than 990 Exabytes before 2012, fuelled mainly by the users themselves. Moreover, it is envisaged
that in a near- to mid-term future, the Internet will provide the means to share and distribute (new)
multimedia content and services with superior quality and striking flexibility, in a trusted and personalized
way, improving citizens’ quality of life, working conditions, edutainment and safety.
In this evolving environment, new transport protocols, new multimedia encoding schemes, cross-layer inthe
network adaptation, machine-to-machine communication (including RFIDs), rich 3D content as well as
community networks and the use of peer-to-peer (P2P) overlays are expected to generate new models of
interaction and cooperation, and be able to support enhanced perceived quality-of-experience (PQoE) and
innovative applications “on the move”, like virtual collaboration environments, personalised services/
media, virtual sport groups, on-line gaming, edutainment. In this context, the interaction with content
combined with interactive/multimedia search capabilities across distributed repositories, opportunistic P2P
networks and the dynamic adaptation to the characteristics of diverse mobile terminals are expected to
contribute towards such a vision.
Based on work that has taken place in a number of EC co-funded projects, in Framework Program 6 (FP6)
and Framework Program 7 (FP7), a group of experts and technology visionaries have voluntarily
contributed in this white paper aiming to describe the status, the state-of-the art, the challenges and the way
ahead in the area of Content Aware media delivery platforms
Technology assessment of advanced automation for space missions
Six general classes of technology requirements derived during the mission definition phase of the study were identified as having maximum importance and urgency, including autonomous world model based information systems, learning and hypothesis formation, natural language and other man-machine communication, space manufacturing, teleoperators and robot systems, and computer science and technology
Evaluating Network Performance of Containerized Test Framework for Distributed Space Systems
Distributed space systems are a mission architecture consisting of multiple spacecraft as a cohesive system which provide multipoint sampling, increased mission coverage, or improved sample resolution, while reducing mission risk through redundancy. To fully realize the potential of these systems, eventually scaling to hundreds or thousands of spacecraft, distributed space systems need to be operated as a single entity, which will enable a variety of novel scientific space missions. The Distributed Spacecraft Autonomy (DSA) project is a software project which aims to mature the technology needed for those systems, namely autonomous decision-making and swarm networking. The DSA project leverages a containerized swarm test framework to simulate spacecraft software, which can identify emergent behavior early in development. Container virtualization allows distributed spacecraft systems to be simulated entirely in software on a single computer, avoiding the overhead associated with conventional approaches like hardware facsimiles and virtual machines. For this approach to be effective, the simulated system behavior must not be artificially influenced by the swarm test framework itself. To address this, we present a series of benchmarks to quantify virtual network bandwidth available on a single-host computer and contextualize this against the network and application behavior of the DSA swarm test framework
Symbolic representation of scenarios in Bologna airport on virtual reality concept
This paper is a part of a big Project named Retina Project, which is focused in reduce the workload of an ATCO. It uses the last technological advances as Virtual Reality concept. The work has consisted in studying the different awareness situations that happens daily in Bologna Airport. It has been analysed one scenario with good visibility where the sun predominates and two other scenarios with poor visibility where the rain and the fog dominate. Due to the study of visibility in the three scenarios computed, the conclusion obtained is that the overlay must be shown with a constant dimension regardless the position of the aircraft to be readable by the ATC and also, the frame and the flight strip should be coloured in a showy colour (like red) for a better control by the ATCO
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