1,697 research outputs found

    Multi-encoder attention-based architectures for sound recognition with partial visual assistance

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    Large-scale sound recognition data sets typically consist of acoustic recordings obtained from multimedia libraries. As a consequence, modalities other than audio can often be exploited to improve the outputs of models designed for associated tasks. Frequently, however, not all contents are available for all samples of such a collection: For example, the original material may have been removed from the source platform at some point, and therefore, non-auditory features can no longer be acquired. We demonstrate that a multi-encoder framework can be employed to deal with this issue by applying this method to attention-based deep learning systems, which are currently part of the state of the art in the domain of sound recognition. More specifically, we show that the proposed model extension can successfully be utilized to incorporate partially available visual information into the operational procedures of such networks, which normally only use auditory features during training and inference. Experimentally, we verify that the considered approach leads to improved predictions in a number of evaluation scenarios pertaining to audio tagging and sound event detection. Additionally, we scrutinize some properties and limitations of the presented technique.Comment: Submitted to EURASIP Journal on Audio, Speech, and Music Processin

    Music emotion recognition: a multimodal machine learning approach

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    Music emotion recognition (MER) is an emerging domain of the Music Information Retrieval (MIR) scientific community, and besides, music searches through emotions are one of the major selection preferred by web users. As the world goes to digital, the musical contents in online databases, such as Last.fm have expanded exponentially, which require substantial manual efforts for managing them and also keeping them updated. Therefore, the demand for innovative and adaptable search mechanisms, which can be personalized according to users’ emotional state, has gained increasing consideration in recent years. This thesis concentrates on addressing music emotion recognition problem by presenting several classification models, which were fed by textual features, as well as audio attributes extracted from the music. In this study, we build both supervised and semisupervised classification designs under four research experiments, that addresses the emotional role of audio features, such as tempo, acousticness, and energy, and also the impact of textual features extracted by two different approaches, which are TF-IDF and Word2Vec. Furthermore, we proposed a multi-modal approach by using a combined feature-set consisting of the features from the audio content, as well as from context-aware data. For this purpose, we generated a ground truth dataset containing over 1500 labeled song lyrics and also unlabeled big data, which stands for more than 2.5 million Turkish documents, for achieving to generate an accurate automatic emotion classification system. The analytical models were conducted by adopting several algorithms on the crossvalidated data by using Python. As a conclusion of the experiments, the best-attained performance was 44.2% when employing only audio features, whereas, with the usage of textual features, better performances were observed with 46.3% and 51.3% accuracy scores considering supervised and semi-supervised learning paradigms, respectively. As of last, even though we created a comprehensive feature set with the combination of audio and textual features, this approach did not display any significant improvement for classification performanc

    CHORUS Deliverable 2.1: State of the Art on Multimedia Search Engines

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    Based on the information provided by European projects and national initiatives related to multimedia search as well as domains experts that participated in the CHORUS Think-thanks and workshops, this document reports on the state of the art related to multimedia content search from, a technical, and socio-economic perspective. The technical perspective includes an up to date view on content based indexing and retrieval technologies, multimedia search in the context of mobile devices and peer-to-peer networks, and an overview of current evaluation and benchmark inititiatives to measure the performance of multimedia search engines. From a socio-economic perspective we inventorize the impact and legal consequences of these technical advances and point out future directions of research

    Multimodal Content Delivery for Geo-services

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    This thesis describes a body of work carried out over several research projects in the area of multimodal interaction for location-based services. Research in this area has progressed from using simulated mobile environments to demonstrate the visual modality, to the ubiquitous delivery of rich media using multimodal interfaces (geo- services). To effectively deliver these services, research focused on innovative solutions to real-world problems in a number of disciplines including geo-location, mobile spatial interaction, location-based services, rich media interfaces and auditory user interfaces. My original contributions to knowledge are made in the areas of multimodal interaction underpinned by advances in geo-location technology and supported by the proliferation of mobile device technology into modern life. Accurate positioning is a known problem for location-based services, contributions in the area of mobile positioning demonstrate a hybrid positioning technology for mobile devices that uses terrestrial beacons to trilaterate position. Information overload is an active concern for location-based applications that struggle to manage large amounts of data, contributions in the area of egocentric visibility that filter data based on field-of-view demonstrate novel forms of multimodal input. One of the more pertinent characteristics of these applications is the delivery or output modality employed (auditory, visual or tactile). Further contributions in the area of multimodal content delivery are made, where multiple modalities are used to deliver information using graphical user interfaces, tactile interfaces and more notably auditory user interfaces. It is demonstrated how a combination of these interfaces can be used to synergistically deliver context sensitive rich media to users - in a responsive way - based on usage scenarios that consider the affordance of the device, the geographical position and bearing of the device and also the location of the device

    Chapter From the Lab to the Real World: Affect Recognition Using Multiple Cues and Modalities

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    Interdisciplinary concept of dissipative soliton is unfolded in connection with ultrafast fibre lasers. The different mode-locking techniques as well as experimental realizations of dissipative soliton fibre lasers are surveyed briefly with an emphasis on their energy scalability. Basic topics of the dissipative soliton theory are elucidated in connection with concepts of energy scalability and stability. It is shown that the parametric space of dissipative soliton has reduced dimension and comparatively simple structure that simplifies the analysis and optimization of ultrafast fibre lasers. The main destabilization scenarios are described and the limits of energy scalability are connected with impact of optical turbulence and stimulated Raman scattering. The fast and slow dynamics of vector dissipative solitons are exposed

    Computational Intelligence and Human- Computer Interaction: Modern Methods and Applications

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    The present book contains all of the articles that were accepted and published in the Special Issue of MDPI’s journal Mathematics titled "Computational Intelligence and Human–Computer Interaction: Modern Methods and Applications". This Special Issue covered a wide range of topics connected to the theory and application of different computational intelligence techniques to the domain of human–computer interaction, such as automatic speech recognition, speech processing and analysis, virtual reality, emotion-aware applications, digital storytelling, natural language processing, smart cars and devices, and online learning. We hope that this book will be interesting and useful for those working in various areas of artificial intelligence, human–computer interaction, and software engineering as well as for those who are interested in how these domains are connected in real-life situations
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