4 research outputs found

    Atomicity and non-anonymity in population-like games for the energy efficiency of hybrid-power HetNets

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, the user–base station (BS) association problem is addressed to reduce grid consumption in heterogeneous cellular networks (HetNets) powered by hybrid energy sources (grid and renewable energy). The paper proposes a novel distributed control scheme inspired by population games and designed considering both atomicity and non-anonymity – i.e., describing the individual decisions of each agent. The controller performance is considered from an energy–efficiency perspective, which requires the guarantee of appropriate qualityof-service (QoS) levels according to renewable energy availability. The efficiency of the proposed scheme is compared with other heuristic and optimal alternatives in two simulation scenarios. Simulation results show that the proposed approach inspired by population games reduces grid consumption by 12% when compared to the traditional best-signal-level association policy.Peer ReviewedPostprint (author's final draft

    Atomicity and non-anonymity in population-like games for the energy efficiency of hybrid-power HetNets

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    © 2018 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works.In this paper, the user–base station (BS) association problem is addressed to reduce grid consumption in heterogeneous cellular networks (HetNets) powered by hybrid energy sources (grid and renewable energy). The paper proposes a novel distributed control scheme inspired by population games and designed considering both atomicity and non-anonymity – i.e., describing the individual decisions of each agent. The controller performance is considered from an energy–efficiency perspective, which requires the guarantee of appropriate qualityof-service (QoS) levels according to renewable energy availability. The efficiency of the proposed scheme is compared with other heuristic and optimal alternatives in two simulation scenarios. Simulation results show that the proposed approach inspired by population games reduces grid consumption by 12% when compared to the traditional best-signal-level association policy.Peer ReviewedPostprint (author's final draft

    A Greedy Heuristic Algorithm for Context-Aware User Association and Resource Allocation in Heterogeneous Wireless Networks

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    International audienceWireless heterogeneous networks are usually characterized by the integration of different types of radio access technologies (RATs) to enhance system capacity and meet user requirements. In this context, we formulate a user association and downlink resource allocation optimization problem to maximize the overall user-centric profit in the system. The context-awareness is based on the user preferences, the data rate requested by each user equipment (UE), and the RAT characteristics and constraints. The user preference is based on a normalized weighted profit function that considers both the received signal quality and the power consumption at UEs. To approximate the formulated optimization problem, a greedy heuristic algorithm with polynomial-time complexity is proposed. It is shown through persuasive simulations that the proposed heuristic algorithm, when compared to the trivial profit-function-based solution, enhances the average user satisfaction in the system and lowers the percentage of blocked data rate. In fact, the performance of the proposed heuristic algorithm comes close to the optimal solution while requesting a lower number of handovers (HOs)
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