914 research outputs found
A computational framework for aesthetical navigation in musical search space
Paper presented at 3rd AISB symposium on computational creativity, AISB 2016, 4-6th April, Sheffield. Abstract. This article addresses aspects of an ongoing project in the generation of artificial Persian (-like) music. Liquid Persian Music software (LPM) is a cellular automata based audio generator. In this paper LPM is discussed from the view point of future potentials of algorithmic composition and creativity. Liquid Persian Music is a creative tool, enabling exploration of emergent audio through new dimensions of music composition. Various configurations of the system produce different voices which resemble musical motives in many respects. Aesthetical measurements are determined by Zipf’s law in an evolutionary environment. Arranging these voices together for producing a musical corpus can be considered as a search problem in the LPM outputs space of musical possibilities. On this account, the issues toward defining the search space for LPM is studied throughout this paper
Optimization as a design strategy. Considerations based on building simulation-assisted experiments about problem decomposition
In this article the most fundamental decomposition-based optimization method
- block coordinate search, based on the sequential decomposition of problems in
subproblems - and building performance simulation programs are used to reason
about a building design process at micro-urban scale and strategies are defined
to make the search more efficient. Cyclic overlapping block coordinate search
is here considered in its double nature of optimization method and surrogate
model (and metaphore) of a sequential design process. Heuristic indicators apt
to support the design of search structures suited to that method are developed
from building-simulation-assisted computational experiments, aimed to choose
the form and position of a small building in a plot. Those indicators link the
sharing of structure between subspaces ("commonality") to recursive
recombination, measured as freshness of the search wake and novelty of the
search moves. The aim of these indicators is to measure the relative
effectiveness of decomposition-based design moves and create efficient block
searches. Implications of a possible use of these indicators in genetic
algorithms are also highlighted.Comment: 48 pages. 12 figures, 3 table
Optimization of compliant adaptive structures in the design of a morphing droop nose
A design procedure for the synthesis of active camber morphing wing devices is proposed. A topology optimization initially defines the internal structure that is further enhanced by structural size and shape optimizations, and these optimizations are based on the distributed compliance concept. The size optimization enables the adaption of the topology solution to other materials and geometries while refining the topology solution to improve the shape quality of the skin deformation. Then, the structural shape optimization enables the reduction of the stress peaks inside the compliant structure and the finalization of the details to obtain a solution that is closer to the manufacturing process stage. The proposed methodology is used in the design of an adaptive droop nose to be installed on a reference regional aircraft, and two different design applications are considered. The first application is the validation of the procedure at the full scale level using a superelastic material for the internal structure. The second application is the design of a corresponding 3D-printed prototype, in which both geometry and material changes are considered, for experimental validation. The results show satisfactory shape quality and the achievement of structural feasibility. The experimental functional test of the scaled prototype demonstrates the effectiveness of the adopted morphing solution
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View synthesis for kinetic depth X-ray imaging
This thesis reports the development and analysis of feature based synthesis of transmission X-ray images. The synthetic imagery is formed through matching and morphing or warping line-scan format images produced by a novel multi-view X-ray machine. In this way video type sequences, which periodically alternate between synthetic and detector based views, may be formed. The purpose of these sequences is to provide depth from motion or kinetic depth effect (KDE) in a visual display; while the role of the synthesis is to reduce the total number of detector arrays, associated collimators and X-ray flux per inspection. A specific challenge is to explore the bounds for producing synthetic imagery that can be seamlessly introduced into the resultant sequences. This work is distinct from the image collection and display technique, termed KDEX, previously undertaken by the Imaging Science Group at NTU. The ultimate aim of the research programme in collaboration with The UK Home Office and The US Dept. of Homeland Security is to enhance the detection and identification of threats in X-ray scans of luggage. A multi-view „KDEX scanner‟ was employed to collect greyscale and colour coded image sequences of 30 different bags; each sequence comprised of 7 perspective views separated from one another by 10. This imagery was organised and stored in a database to enable a coherent series of experiments to be conducted. Corresponding features in sequential pairs of images, at various different angular separations, were identified by applying a scale invariant feature transform (SIFT)
Bio-Inspired 4D-Printed Mechanisms with Programmable Morphology
Traditional robotic mechanisms contain a series of rigid links connected by
rotational joints that provide powered motion, all of which is controlled by a
central processor. By contrast, analogous mechanisms found in nature, such as
octopus tentacles, contain sensors, actuators, and even neurons distributed
throughout the appendage, thereby allowing for motion with superior complexity,
fluidity, and reaction time. Smart materials provide a means with which we can
mimic these features artificially. These specialized materials undergo shape
change in response to changes in their environment. Previous studies have
developed material-based actuators that could produce targeted shape changes.
Here we extend this capability by introducing a novel computational and
experimental method for design and synthesis of material-based morphing
mechanisms capable of achieving complex pre-programmed motion. By combining
active and passive materials, the algorithm can encode the desired movement
into the material distribution of the mechanism. We demonstrate this new
capability by de novo design of a 3D printed self-tying knot. This method
advances a new paradigm in mechanism design that could enable a new generation
of material-driven machines that are lightweight, adaptable, robust to damage,
and easily manufacturable by 3D printing
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Sample-level sound synthesis with recurrent neural networks and conceptors
Conceptors are a recent development in the field of reservoir computing; they can be used to influence the dynamics of recurrent neural networks (RNNs), enabling generation of arbitrary patterns based on training data. Conceptors allow interpolation and extrapolation between patterns, and also provide a system of boolean logic for combining patterns together. Generation and manipulation of arbitrary patterns using conceptors has significant potential as a sound synthesis method for applications in computer music but has yet to be explored. Conceptors are untested with the generation of multi-timbre audio patterns, and little testing has been done on scalability to longer patterns required for audio. A novel method of sound synthesis based on conceptors is introduced. Conceptular Synthesis is based on granular synthesis; sets of conceptors are trained to recall varying patterns from a single RNN, then a runtime mechanism switches between them, generating short patterns which are recombined into a longer sound. The quality of sound resynthesis using this technique is experimentally evaluated. Conceptor models are shown to resynthesise audio with a comparable quality to a close equivalent technique using echo state networks with stored patterns and output feedback. Conceptor models are also shown to excel in their malleability and potential for creative sound manipulation, in comparison to echo state network models which tend to fail when the same manipulations are applied. Examples are given demonstrating creative sonic possibilities, by exploiting conceptor pattern morphing, boolean conceptor logic and manipulation of RNN dynamics. Limitations of conceptor models are revealed with regards to reproduction quality, and pragmatic limitations are also shown, where rises in computation and memory requirements preclude the use of these models for training with longer sound samples. The techniques presented here represent an initial exploration of the sound synthesis potential of conceptors, demonstrating possible creative applications in sound design; future possibilities and research questions are outlined
AI Methods in Algorithmic Composition: A Comprehensive Survey
Algorithmic composition is the partial or total automation of the process of music composition
by using computers. Since the 1950s, different computational techniques related to
Artificial Intelligence have been used for algorithmic composition, including grammatical
representations, probabilistic methods, neural networks, symbolic rule-based systems, constraint
programming and evolutionary algorithms. This survey aims to be a comprehensive
account of research on algorithmic composition, presenting a thorough view of the field for
researchers in Artificial Intelligence.This study was partially supported by a grant for the MELOMICS project
(IPT-300000-2010-010) from the Spanish Ministerio de Ciencia e InnovaciĂłn, and a grant for
the CAUCE project (TSI-090302-2011-8) from the Spanish Ministerio de Industria, Turismo
y Comercio. The first author was supported by a grant for the GENEX project (P09-TIC-
5123) from the ConsejerĂa de InnovaciĂłn y Ciencia de AndalucĂa
Creation of Large Scale Face Dataset Using Single Training Image
Face recognition (FR) has become one of the most successful applications of image analysis and understanding in computer vision. The learning-based model in FR is considered as one of the most favorable problem-solving methods to this issue, which leads to the requirement of large training data sets in order to achieve higher recognition accuracy. However, the availability of only a limited number of face images for training a FR system is always a common problem in practical applications. A new framework to create a face database from a single input image for training purposes is proposed in this dissertation research. The proposed method employs the integration of 3D Morphable Model (3DMM) and Differential Evolution (DE) algorithms. Benefitting from DE\u27s successful performance, 3D face models can be created based on a single 2D image with respect to various illumination and pose contexts. An image deformation technique is also introduced to enhance the quality of synthesized images. The experimental results demonstrate that the proposed method is able to automatically create a virtual 3D face dataset from a single 2D image with high performance. Moreover the new dataset is capable of providing large number of face images equipped with abundant variations. The validation process shows that there is only an insignificant difference between the input image and the 2D face image projected by the 3D model. Research work is progressing to consider a nonlinear manifold learning methodology to embed the synthetically created dataset of an individual so that a test image of the person will be attracted to the respective manifold for accurate recognition
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