1,091 research outputs found

    Service Platform for Converged Interactive Broadband Broadcast and Cellular Wireless

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    A converged broadcast and telecommunication service platform is presented that is able to create, deliver, and manage interactive, multimedia content and services for consumption on three different terminal types. The motivations of service providers for designing converged interactive multimedia services, which are crafted for their individual requirements, are investigated. The overall design of the system is presented with particular emphasis placed on the operational features of each of the sub-systems, the flows of media and metadata through the sub-systems and the formats and protocols required for inter-communication between them. The key features of tools required for creating converged interactive multimedia content for a range of different end-user terminal types are examined. Finally possible enhancements to this system are discussed. This study is of particular interest to those organizations currently conducting trials and commercial launches of DVB-H services because it provides them with an insight of the various additional functions required in the service provisioning platforms to provide fully interactive services to a range of different mobile terminal types

    Fourth Generation Wireless Systems: Requirements and Challenges for the Next Frontier

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    Fourth generation wireless systems (4G) are likely to reach the consumer market in another 4-5 years. 4G comes with the promise of increased bandwidth, higher speeds, greater interoperability across communication protocols, and user friendly, innovative, and secure applications. In this article, I list the requirements of the 4G systems by considering the needs of the users in the future. These requirements can be met if technical and business challenges can be overcome. Technical challenges include mobility management, quality of service, interoperability, high data rate, security, survivability, spectrum, intelligent mobile devices, middleware, and network access. I discuss the most plausible solutions to these technical challenges in this paper. Business-related challenges include billing, payment methods, pricing, size of investments, content provision and mediation, and the trade-off between richness and reach. If these technical and business challenges can be met, then 4G will become the next frontier in data and voice communication infrastructure

    Converged digital TV services: the role of middleware and future directions of interactive television

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    The subject of the future of the interactive Television medium has become a topic of great interest to the academic and industrial communities particularly since in the recent years there has been a dramatic increase in the pace of innovation of convergence of digital TV systems and services. The purpose of this paper is to provide a brief overview of what we know as digital TV converged services, to present and categorise the digital Television middleware technologies that contributed to it, and to present possible future trends and directions. A new Television era of converged wireless and mobile content delivery, user-authored content, multimodal interaction, intelligent personalisation, smart space awareness, and 3D content sensations is foreseen, creating ambient and immersive experiences

    Serviços multimédia multicast de próxima geração

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    Mestrado em Engenharia Electrónica e TelecomunicaçõesUma das mais recentes conquistas na evolução móvel foi o 3G, permitindo o acesso a serviços multimédia com qualidade de serviço assegurada. No entanto, a tecnologia UMTS, tal como definida na sua Release ’99, é apenas capaz de transmitir em modo unicast, sendo manifestamente ineficiente para comunicações multimédia almejando grupos de utilizadores. A tecnologia IMS surge na Release 5 do 3GPP que começou a responder já a algumas necessidades, permitindo comunicações sobre IP oferecendo serviços Internet a qualquer momento e em qualquer lugar sobre tecnologias de comunicação móveis fornecendo pela primeira vez sessões multimédia satisfatórias. A Release 6 por sua vez trouxe a tecnologia MBMS que permite transmissões em broadcast e multicast para redes móveis. O MBMS fornece os serviços de aplicações multimédia que todos estavam à espera, tanto para os utilizadores como para os prestadores de serviços. O operador pode agora fazer uso da tecnologia existente aumentando todo o tipo de benefícios no serviço prestado ao cliente. Com a possível integração destas duas tecnologias passa a ser possível desenvolver serviços assentes em redes convergentes em que os conteúdos são entregues usando tecnologias unicast, multicast ou broadcast. Neste contexto, o principal motivo deste trabalho consiste essencialmente em fazer uso dos recursos da rede terminando com o desperdício dos mesmos e aumentando a eficiência dos serviços através da integração das tecnologias IMS e MBMS. O trabalho realizado começa com o estudo do estado da arte das telecomunicações móveis com referência às tecnologias referidas, seguindo-se a apresentação da possível integração IMS-MBMS e terminando com o projecto de uma plataforma de demonstração que no futuro possa ser uma implementação de serviço multimédia multicast. O objectivo principal é mostrar os benefícios de um serviço que era normalmente executado em unicast relativamente ao modo multicast, fazendo uso da nova convergência de tecnologias IMS e MBMS. Na conclusão do trabalho são referidas as vantagens do uso de portadoras multicast e broadcast, tendo como perspectiva de que este trabalho possa ser um ponto de partida para um novo conjunto de serviços poupando recursos de rede e permitindo uma eficiência considerável em serviços inovadores.3G is bang up to date in the mobile phone industry. It allows access to multimedia services and gives a guarantee of quality of service. The UMTS technology, defined in 3GPP Release ’99, provides an unicast transmission, but it is completely inefficient when it comes to multimedia group communications. The IMS technology first appeared in Release 5 that has already started to consider the interests of the clients. It provides communications over IP, offering Internet services anytime, anywhere on mobile communication technologies. Also, it offers for the first time satisfactory multimedia sessions. On the other hand, Release 6 gave rise to the MBMS technology that provides broadcast and multicast transmissions for mobile networks. The MBMS provides multimedia applications services that everyone was waiting, including users and service providers. Now the operator makes use of existing technology in order to provide better costumer services. The possible integration of these two technologies will contribute to develop services based on converged networks in which contents are delivered through the unicast, multicast or broadcast technologies. Therefore, the objective of this work is basically to make use of network resources avoiding wastes and improving customer services through the integration of the IMS and the MBMS technologies. The executed work starts with the mobile telecommunications state of the art with reference to the referred technologies, followed by the IMS-MBMS convergence presentation and finishing with the proposal for implementation of a service platform that can be used for a multimedia multicast service. The main point is to show the benefits of a service that has been normally executed in unicast mode over the multicast mode, making use of the new IMS and MBMS technologies integration. To closure the work it is referred the advantages to use multicast and broadcast bearers, with the perspective that this work could be a starting point to a new set of services, saving network resources and allowing for innovate services a considerable efficency

    Mobile Streaming: Android Based Mobile Tv

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    Cooperating broadcast and cellular conditional access system for digital television

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    This thesis was submitted for the degree of Doctor of Philosophy and awarded by Brunel University.The lack of interoperability between Pay‐TV service providers and a horizontally integrated business transaction model have compromised the competition in the Pay‐TV market. In addition, the lack of interactivity with customers has resulted in high churn rate and improper security measures have contributed into considerable business loss. These issues are the main cause of high operational costs and subscription fees in the Pay‐TV systems. This paper presents a novel end‐to‐end system architecture for Pay‐TV systems cooperating mobile and broadcasting technologies. It provides a cost‐effective, scalable, dynamic and secure access control mechanism supporting converged services and new business opportunities in Pay‐TV systems. It enhances interactivity, security and potentially reduces customer attrition and operational cost. In this platform, service providers can effectively interact with their customers, personalise their services and adopt appropriate security measures. It breaks up the rigid relationship between a viewer and set‐top box as imposed by traditional conditional access systems, thus, a viewer can fully enjoy his entitlements via an arbitrary set‐top box. Having thoroughly considered state‐of‐the‐art technologies currently being used across the world, the thesis highlights novel use cases and presents the full design and implementation aspects of the system. The design section is enriched by providing possible security structures supported thereby. A business collaboration structure is proposed, followed by a reference model for implementing the system. Finally, the security architectures are analysed to propose the best architecture on the basis of security, complexity and set‐top box production cost criteria
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