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Ideas for the Arcturus personal workstation
In order to achieve more effective use of interpersonal collaboration, management lifecycle activities, and dynamic retrieval of as well as for ordinary programming chores, it may be useful to take a fresh look at the devices we use to help us conduct our transactions with computers.This paper presents some new ideas for using large flatscreen displays and dedicated computers as personal workstations
Lambda Calculus for Engineers
In pure functional programming it is awkward to use a stateful sub-computation in a predominantly stateless computation. The problem is that the state of the subcomputation has to be passed around using ugly plumbing. Classical examples of the plumbing problem are: providing a supply of fresh names, and providing a supply of random numbers. We propose to use (deterministic) inductive definitions rather than recursion equations as a basic paradigm and show how this makes it easier to add the plumbing
Acute: high-level programming language design for distributed computation
Existing languages provide good support for typeful programming of standalone programs. In a distributed system, however, there may be interaction between multiple instances of many distinct programs, sharing some (but not necessarily all) of their module structure, and with some instances rebuilt with new versions of certain modules as time goes on. In this paper we discuss programming language support for such systems, focussing on their typing and naming issues. We describe an experimental language, Acute, which extends an ML core to support distributed development, deployment, and execution, allowing type-safe interaction between separately-built programs. The main features are: (1) type-safe marshalling of arbitrary values; (2) type names that are generated (freshly and by hashing) to ensure that type equality tests suffice to protect the invariants of abstract types, across the entire distributed system; (3) expression-level names generated to ensure that name equality tests suffice for type-safety of associated values, e.g. values carried on named channels; (4) controlled dynamic rebinding of marshalled values to local resources; and (5) thunkification of threads and mutexes to support computation mobility. These features are a large part of what is needed for typeful distributed programming. They are a relatively lightweight extension of ML, should be efficiently implementable, and are expressive enough to enable a wide variety of distributed infrastructure layers to be written as simple library code above the byte-string network and persistent store APIs. This disentangles the language runtime from communication intricacies. This paper highlights the main design choices in Acute. It is supported by a full language definition (of typing, compilation, and operational semantics), by a prototype implementation, and by example distribution libraries
Building Audiences: Stories From America's Theaters - What Theaters Are Learning About the Role of Programming in Attracting Audiences
Explores strategies being used -- from market research to free play readings -- to plan programming and select on-stage productions to attract audiences
Featherweight VeriFast
VeriFast is a leading research prototype tool for the sound modular
verification of safety and correctness properties of single-threaded and
multithreaded C and Java programs. It has been used as a vehicle for
exploration and validation of novel program verification techniques and for
industrial case studies; it has served well at a number of program verification
competitions; and it has been used for teaching by multiple teachers
independent of the authors. However, until now, while VeriFast's operation has
been described informally in a number of publications, and specific
verification techniques have been formalized, a clear and precise exposition of
how VeriFast works has not yet appeared. In this article we present for the
first time a formal definition and soundness proof of a core subset of the
VeriFast program verification approach. The exposition aims to be both
accessible and rigorous: the text is based on lecture notes for a graduate
course on program verification, and it is backed by an executable
machine-readable definition and machine-checked soundness proof in Coq
sk_p: a neural program corrector for MOOCs
We present a novel technique for automatic program correction in MOOCs,
capable of fixing both syntactic and semantic errors without manual, problem
specific correction strategies. Given an incorrect student program, it
generates candidate programs from a distribution of likely corrections, and
checks each candidate for correctness against a test suite.
The key observation is that in MOOCs many programs share similar code
fragments, and the seq2seq neural network model, used in the natural-language
processing task of machine translation, can be modified and trained to recover
these fragments.
Experiment shows our scheme can correct 29% of all incorrect submissions and
out-performs state of the art approach which requires manual, problem specific
correction strategies
Description and Optimization of Abstract Machines in a Dialect of Prolog
In order to achieve competitive performance, abstract machines for Prolog and
related languages end up being large and intricate, and incorporate
sophisticated optimizations, both at the design and at the implementation
levels. At the same time, efficiency considerations make it necessary to use
low-level languages in their implementation. This makes them laborious to code,
optimize, and, especially, maintain and extend. Writing the abstract machine
(and ancillary code) in a higher-level language can help tame this inherent
complexity. We show how the semantics of most basic components of an efficient
virtual machine for Prolog can be described using (a variant of) Prolog. These
descriptions are then compiled to C and assembled to build a complete bytecode
emulator. Thanks to the high level of the language used and its closeness to
Prolog, the abstract machine description can be manipulated using standard
Prolog compilation and optimization techniques with relative ease. We also show
how, by applying program transformations selectively, we obtain abstract
machine implementations whose performance can match and even exceed that of
state-of-the-art, highly-tuned, hand-crafted emulators.Comment: 56 pages, 46 figures, 5 tables, To appear in Theory and Practice of
Logic Programming (TPLP
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