7 research outputs found

    High performance computer simulated bronchoscopy with interactive navigation.

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    by Ping-Fu Fung.Thesis (M.Phil.)--Chinese University of Hong Kong, 1998.Includes bibliographical references (leaves 98-102).Abstract also in Chinese.Abstract --- p.ivAcknowledgements --- p.viChapter 1 --- Introduction --- p.1Chapter 1.1 --- Medical Visualization System --- p.4Chapter 1.1.1 --- Data Acquisition --- p.4Chapter 1.1.2 --- Computer-aided Medical Visualization --- p.5Chapter 1.1.3 --- Existing Systems --- p.6Chapter 1.2 --- Research Goal --- p.8Chapter 1.2.1 --- System Architecture --- p.9Chapter 1.3 --- Organization of this Thesis --- p.10Chapter 2 --- Volume Visualization --- p.11Chapter 2.1 --- Sampling Grid and Volume Representation --- p.11Chapter 2.2 --- Priori Work in Volume Rendering --- p.13Chapter 2.2.1 --- Surface VS Direct --- p.14Chapter 2.2.2 --- Image-order VS Object-order --- p.18Chapter 2.2.3 --- Orthogonal VS Perspective --- p.22Chapter 2.2.4 --- Hardware Acceleration VS Software Acceleration --- p.23Chapter 2.3 --- Chapter Summary --- p.29Chapter 3 --- IsoRegion Leaping Technique for Perspective Volume Rendering --- p.30Chapter 3.1 --- Compositing Projection in Direct Volume Rendering --- p.31Chapter 3.2 --- IsoRegion Leaping Acceleration --- p.34Chapter 3.2.1 --- IsoRegion Definition --- p.35Chapter 3.2.2 --- IsoRegion Construction --- p.37Chapter 3.2.3 --- IsoRegion Step Table --- p.38Chapter 3.2.4 --- Ray Traversal Scheme --- p.41Chapter 3.3 --- Experiment Result --- p.43Chapter 3.4 --- Improvement --- p.47Chapter 3.5 --- Chapter Summary --- p.48Chapter 4 --- Parallel Volume Rendering by Distributed Processing --- p.50Chapter 4.1 --- Multi-platform Loosely-coupled Parallel Environment Shell --- p.51Chapter 4.2 --- Distributed Rendering Pipeline (DRP) --- p.55Chapter 4.2.1 --- Network Architecture of a Loosely-Coupled System --- p.55Chapter 4.2.2 --- Data and Task Partitioning --- p.58Chapter 4.2.3 --- Communication Pattern and Analysis --- p.59Chapter 4.3 --- Load Balancing --- p.69Chapter 4.4 --- Heterogeneous Rendering --- p.72Chapter 4.5 --- Chapter Summary --- p.73Chapter 5 --- User Interface --- p.74Chapter 5.1 --- System Design --- p.75Chapter 5.2 --- 3D Pen Input Device --- p.76Chapter 5.3 --- Visualization Environment Integration --- p.77Chapter 5.4 --- User Interaction: Interactive Navigation --- p.78Chapter 5.4.1 --- Camera Model --- p.79Chapter 5.4.2 --- Zooming --- p.81Chapter 5.4.3 --- Image View --- p.82Chapter 5.4.4 --- User Control --- p.83Chapter 5.5 --- Chapter Summary --- p.87Chapter 6 --- Conclusion --- p.88Chapter 6.1 --- Final Summary --- p.88Chapter 6.2 --- Deficiency and Improvement --- p.89Chapter 6.3 --- Future Research Aspect --- p.91Appendix --- p.93Chapter A --- Common Error in Pre-multiplying Color and Opacity --- p.94Chapter B --- Binary Factorization of the Sample Composition Equation --- p.9

    New Algorithmic Techniques for Large Scale Volumetric Data Visualization on Parallel Architectures

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    Volume visualization is widely used as an effective approach for the visual exploration, computational analysis, and manipulation of volumetric datasets. Due to the dramatic advances in imaging instruments and computing technologies, such datasets are now appearing at a very fast rate with increasingly larger sizes in many engineering, science and medical applications. Isosurface and direct volume rendering(DVR) are two of the most widely used techniques to render such datasets. This dissertation introduces novel techniques for rendering isosurfaces and volumes, and extends these techniques to multiprocessor architectures. We first focus on cluster-based techniques for isosurface extraction and rendering using polygonal approximation. We present a new simple indexing scheme and data layout approach, which enable scalable and efficient isosurface generation. This algorithm is the first known parallel algorithm to achieve provable load balancing on multiprocessor systems. We also develop an algorithm to generate isosurfaces using ray-casting on multi-core processors. Our method is based on a hybrid strategy that begins with an object order traversal of the data followed by ray-casting on ordered sets of an adaptive number of subcubes, one set for each small group of pixels on the image. We develop a multithreaded implementation, which uses new dynamic load balancing techniques that start with an image partitioning for the initial stage and then perform dynamic allocation of groups of ray-casting tasks among the different threads. The strategy ensures almost equal loads among the cores while maintaining spatial data locality. This scheme is extended to perform direct volume rendering and is shown to achieve similar improvements in terms of overall performance, load balancing, and scalability. We conduct a large number of tests for all our algorithms on the University of Maryland Visualization Cluster and on the 8-core Clovertown platform using a wide variety of datasets such as Richtmyer-Meshkov Instability dataset (7.5GB for each time step) and Visible Human dataset (~1GB). We obtain results that consistently validate the efficiency and the scalability of our algorithms. In particular, the overall performance of our hybrid ray-casting scheme achieves an interactive rendering rate on high resolution (1024x1024) screens for all the datasets tested

    Interactive volume ray tracing

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    Die Visualisierung von volumetrischen Daten ist eine der interessantesten, aber sicherlich auch schwierigsten Anwendungsgebiete innerhalb der wissenschaftlichen Visualisierung. Im Gegensatz zu OberflĂ€chenmodellen, reprĂ€sentieren solche Daten ein semi-transparentes Medium in einem 3D-Feld. Anwendungen reichen von medizinischen Untersuchungen, Simulation physikalischer Prozesse bis hin zur visuellen Kunst. Viele dieser Anwendungen verlangen InteraktivitĂ€t hinsichtlich Darstellungs- und Visualisierungsparameter. Der Ray-Tracing- (Stahlverfolgungs-) Algorithmus wurde dabei, obwohl er inhĂ€rent die Interaktion mit einem solchen Medium simulieren kann, immer als zu langsam angesehen. Die meisten Forscher konzentrierten sich vielmehr auf RasterisierungsansĂ€tze, da diese besser fĂŒr Grafikkarten geeignet sind. Dabei leiden diese AnsĂ€tze entweder unter einer ungenĂŒgenden QualitĂ€t respektive FlexibilitĂ€t. Die andere Alternative besteht darin, den Ray-Tracing-Algorithmus so zu beschleunigen, dass er sinnvoll fĂŒr Visualisierungsanwendungen benutzt werden kann. Seit der VerfĂŒgbarkeit moderner Grafikkarten hat die Forschung auf diesem Gebiet nachgelassen, obwohl selbst moderne GPUs immer noch Limitierungen, wie beispielsweise der begrenzte Grafikkartenspeicher oder das umstĂ€ndliche Programmiermodell, enthalten. Die beiden in dieser Arbeit vorgestellten Methoden sind deshalb vollstĂ€ndig softwarebasiert, da es sinnvoller erscheint, möglichst viele Optimierungen in Software zu realisieren, bevor eine Portierung auf Hardware erfolgt. Die erste Methode wird impliziter Kd-Baum genannt, eine hierarchische und rĂ€umliche Beschleunigungstruktur, die ursprĂŒnglich fĂŒr die Generierung von IsoflĂ€chen regulĂ€re GitterdatensĂ€tze entwickelt wurde. In der Zwischenzeit unterstĂŒtzt sie auch die semi-transparente Darstellung, die Darstellung von zeitabhĂ€ngigen DatensĂ€tzen und wurde erfolgreich fĂŒr andere Anwendungen eingesetzt. Der zweite Algorithmus benutzt so genannte PlĂŒcker-Koordinaten, welche die Implementierung eines schnellen inkrementellen Traversierers fĂŒr DatensĂ€tze erlauben, deren Primitive Tetraeder beziehungsweise Hexaeder sind. Beide Algorithmen wurden wesentlich optimiert, um eine interaktive Bildgenerierung volumetrischer Daten zu ermöglichen und stellen deshalb einen wichtigen Beitrag hin zu einem flexiblen und interaktiven Volumen-Ray-Tracing-System dar.Volume rendering is one of the most demanding and interesting topics among scientific visualization. Applications include medical examinations, simulation of physical processes, and visual art. Most of these applications demand interactivity with respect to the viewing and visualization parameters. The ray tracing algorithm, although inherently simulating light interaction with participating media, was always considered too slow. Instead, most researchers followed object-order algorithms better suited for graphics adapters, although such approaches often suffer either from low quality or lack of flexibility. Another alternative is to speed up the ray tracing algorithm to make it competitive for volumetric visualization tasks. Since the advent of modern graphic adapters, research in this area had somehow ceased, although some limitations of GPUs, e.g. limited graphics board memory and tedious programming model, are still a problem. The two methods discussed in this thesis are therefore purely software-based since it is believed that software implementations allow for a far better optimization process before porting algorithms to hardware. The first method is called implicit kd-tree, which is a hierarchical spatial acceleration structure originally developed for iso-surface rendering of regular data sets that now supports semi-transparent rendering, time-dependent data visualization, and is even used in non volume-rendering applications. The second algorithm uses so-called PlĂŒcker coordinates, providing a fast incremental traversal for data sets consisting of tetrahedral or hexahedral primitives. Both algorithms are highly optimized to support interactive rendering of volumetric data sets and are therefore major contributions towards a flexible and interactive volume ray tracing framework

    Collective analog bioelectronic computation

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2009.This electronic version was submitted by the student author. The certified thesis is available in the Institute Archives and Special Collections.Cataloged from student submitted PDF version of thesis.Includes bibliographical references (p. 677-710).In this thesis, I present two examples of fast-and-highly-parallel analog computation inspired by architectures in biology. The first example, an RF cochlea, maps the partial differential equations that describe fluid-membrane-hair-cell wave propagation in the biological cochlea to an equivalent inductor-capacitor-transistor integrated circuit. It allows ultra-broadband spectrum analysis of RF signals to be performed in a rapid low-power fashion, thus enabling applications for universal or software radio. The second example exploits detailed similarities between the equations that describe chemical-reaction dynamics and the equations that describe subthreshold current flow in transistors to create fast-and-highly-parallel integrated-circuit models of protein-protein and gene-protein networks inside a cell. Due to a natural mapping between the Poisson statistics of molecular flows in a chemical reaction and Poisson statistics of electronic current flow in a transistor, stochastic effects are automatically incorporated into the circuit architecture, allowing highly computationally intensive stochastic simulations of large-scale biochemical reaction networks to be performed rapidly. I show that the exponentially tapered transmission-line architecture of the mammalian cochlea performs constant-fractional-bandwidth spectrum analysis with O(N) expenditure of both analysis time and hardware, where N is the number of analyzed frequency bins. This is the best known performance of any spectrum-analysis architecture, including the constant-resolution Fast Fourier Transform (FFT), which scales as O(N logN), or a constant-fractional-bandwidth filterbank, which scales as O (N2).(cont.) The RF cochlea uses this bio-inspired architecture to perform real-time, on-chip spectrum analysis at radio frequencies. I demonstrate two cochlea chips, implemented in standard 0.13m CMOS technology, that decompose the RF spectrum from 600MHz to 8GHz into 50 log-spaced channels, consume < 300mW of power, and possess 70dB of dynamic range. The real-time spectrum analysis capabilities of my chips make them uniquely suitable for ultra-broadband universal or software radio receivers of the future. I show that the protein-protein and gene-protein chips that I have built are particularly suitable for simulation, parameter discovery and sensitivity analysis of interaction networks in cell biology, such as signaling, metabolic, and gene regulation pathways. Importantly, the chips carry out massively parallel computations, resulting in simulation times that are independent of model complexity, i.e., O(1). They also automatically model stochastic effects, which are of importance in many biological systems, but are numerically stiff and simulate slowly on digital computers. Currently, non-fundamental data-acquisition limitations show that my proof-of-concept chips simulate small-scale biochemical reaction networks at least 100 times faster than modern desktop machines. It should be possible to get 103 to 106 simulation speedups of genome-scale and organ-scale intracellular and extracellular biochemical reaction networks with improved versions of my chips. Such chips could be important both as analysis tools in systems biology and design tools in synthetic biology.by Soumyajit Mandal.Ph.D

    Workplace values in the Japanese public sector: a constraining factor in the drive for continuous improvement

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    Maritime expressions:a corpus based exploration of maritime metaphors

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    This study uses a purpose-built corpus to explore the linguistic legacy of Britain’s maritime history found in the form of hundreds of specialised ‘Maritime Expressions’ (MEs), such as TAKEN ABACK, ANCHOR and ALOOF, that permeate modern English. Selecting just those expressions commencing with ’A’, it analyses 61 MEs in detail and describes the processes by which these technical expressions, from a highly specialised occupational discourse community, have made their way into modern English. The Maritime Text Corpus (MTC) comprises 8.8 million words, encompassing a range of text types and registers, selected to provide a cross-section of ‘maritime’ writing. It is analysed using WordSmith analytical software (Scott, 2010), with the 100 million-word British National Corpus (BNC) as a reference corpus. Using the MTC, a list of keywords of specific salience within the maritime discourse has been compiled and, using frequency data, concordances and collocations, these MEs are described in detail and their use and form in the MTC and the BNC is compared. The study examines the transformation from ME to figurative use in the general discourse, in terms of form and metaphoricity. MEs are classified according to their metaphorical strength and their transference from maritime usage into new registers and domains such as those of business, politics, sports and reportage etc. A revised model of metaphoricity is developed and a new category of figurative expression, the ‘resonator’, is proposed. Additionally, developing the work of Lakov and Johnson, Kovesces and others on Conceptual Metaphor Theory (CMT), a number of Maritime Conceptual Metaphors are identified and their cultural significance is discussed
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