1,715 research outputs found
NFFT meets Krylov methods: Fast matrix-vector products for the graph Laplacian of fully connected networks
The graph Laplacian is a standard tool in data science, machine learning, and
image processing. The corresponding matrix inherits the complex structure of
the underlying network and is in certain applications densely populated. This
makes computations, in particular matrix-vector products, with the graph
Laplacian a hard task. A typical application is the computation of a number of
its eigenvalues and eigenvectors. Standard methods become infeasible as the
number of nodes in the graph is too large. We propose the use of the fast
summation based on the nonequispaced fast Fourier transform (NFFT) to perform
the dense matrix-vector product with the graph Laplacian fast without ever
forming the whole matrix. The enormous flexibility of the NFFT algorithm allows
us to embed the accelerated multiplication into Lanczos-based eigenvalues
routines or iterative linear system solvers and even consider other than the
standard Gaussian kernels. We illustrate the feasibility of our approach on a
number of test problems from image segmentation to semi-supervised learning
based on graph-based PDEs. In particular, we compare our approach with the
Nystr\"om method. Moreover, we present and test an enhanced, hybrid version of
the Nystr\"om method, which internally uses the NFFT.Comment: 28 pages, 9 figure
Cortical spatio-temporal dimensionality reduction for visual grouping
The visual systems of many mammals, including humans, is able to integrate
the geometric information of visual stimuli and to perform cognitive tasks
already at the first stages of the cortical processing. This is thought to be
the result of a combination of mechanisms, which include feature extraction at
single cell level and geometric processing by means of cells connectivity. We
present a geometric model of such connectivities in the space of detected
features associated to spatio-temporal visual stimuli, and show how they can be
used to obtain low-level object segmentation. The main idea is that of defining
a spectral clustering procedure with anisotropic affinities over datasets
consisting of embeddings of the visual stimuli into higher dimensional spaces.
Neural plausibility of the proposed arguments will be discussed
Multiscale combinatorial grouping
We propose a unified approach for bottom-up hierarchical image segmentation and object candidate generation for recognition, called Multiscale Combinatorial Grouping (MCG). For this purpose, we first develop a fast normalized cuts algorithm. We then propose a high-performance hierarchical segmenter that makes effective use of multiscale information. Finally, we propose a grouping strategy that combines our multiscale regions into highly-accurate object candidates by exploring efficiently their combinatorial space. We conduct extensive experiments on both the BSDS500 and on the PASCAL 2012 segmentation datasets, showing that MCG produces state-of-the-art contours, hierarchical regions and object candidates. 1
Graph Spectral Image Processing
Recent advent of graph signal processing (GSP) has spurred intensive studies
of signals that live naturally on irregular data kernels described by graphs
(e.g., social networks, wireless sensor networks). Though a digital image
contains pixels that reside on a regularly sampled 2D grid, if one can design
an appropriate underlying graph connecting pixels with weights that reflect the
image structure, then one can interpret the image (or image patch) as a signal
on a graph, and apply GSP tools for processing and analysis of the signal in
graph spectral domain. In this article, we overview recent graph spectral
techniques in GSP specifically for image / video processing. The topics covered
include image compression, image restoration, image filtering and image
segmentation
Activity representation with motion hierarchies
International audienceComplex activities, e.g., pole vaulting, are composed of a variable number of sub-events connected by complex spatio-temporal relations, whereas simple actions can be represented as sequences of short temporal parts. In this paper, we learn hierarchical representations of activity videos in an unsupervised manner. These hierarchies of mid-level motion components are data-driven decompositions specific to each video. We introduce a spectral divisive clustering algorithm to efficiently extract a hierarchy over a large number of tracklets (i.e., local trajectories). We use this structure to represent a video as an unordered binary tree. We model this tree using nested histograms of local motion features. We provide an efficient positive definite kernel that computes the structural and visual similarity of two hierarchical decompositions by relying on models of their parent-child relations. We present experimental results on four recent challenging benchmarks: the High Five dataset [Patron-Perez et al, 2010], the Olympics Sports dataset [Niebles et al, 2010], the Hollywood 2 dataset [Marszalek et al, 2009], and the HMDB dataset [Kuehne et al, 2011]. We show that pervideo hierarchies provide additional information for activity recognition. Our approach improves over unstructured activity models, baselines using other motion decomposition algorithms, and the state of the art
Graph edit distance from spectral seriation
This paper is concerned with computing graph edit distance. One of the criticisms that can be leveled at existing methods for computing graph edit distance is that they lack some of the formality and rigor of the computation of string edit distance. Hence, our aim is to convert graphs to string sequences so that string matching techniques can be used. To do this, we use a graph spectral seriation method to convert the adjacency matrix into a string or sequence order. We show how the serial ordering can be established using the leading eigenvector of the graph adjacency matrix. We pose the problem of graph-matching as a maximum a posteriori probability (MAP) alignment of the seriation sequences for pairs of graphs. This treatment leads to an expression in which the edit cost is the negative logarithm of the a posteriori sequence alignment probability. We compute the edit distance by finding the sequence of string edit operations which minimizes the cost of the path traversing the edit lattice. The edit costs are determined by the components of the leading eigenvectors of the adjacency matrix and by the edge densities of the graphs being matched. We demonstrate the utility of the edit distance on a number of graph clustering problems
Image segmentation in the wavelet domain using N-cut framework
We introduce a wavelet domain image segmentation algorithm based on Normalized Cut (NCut) framework in this thesis. By employing the NCut algorithm we solve the perceptual grouping problem of image segmentation which aims at the extraction of the global impression of an image. We capitalize on the reduced set of data to be processed and statistical features derived from the wavelet-transformed images to solve graph partitioning more efficiently than before. Five orientation histograms are computed to evaluate similarity/dissimilarity measure of local structure. We use properties of the wavelet transform filtering to capture edge information in vertical, horizontal and diagonal orientations. This approach allows for direct processing of compressed data and results in faster implementation of NCut framework than that in the spatial domain and also decent quality of segmentation of natural scene images
A graph-spectral approach to shape-from-shading
In this paper, we explore how graph-spectral methods can be used to develop a new shape-from-shading algorithm. We characterize the field of surface normals using a weight matrix whose elements are computed from the sectional curvature between different image locations and penalize large changes in surface normal direction. Modeling the blocks of the weight matrix as distinct surface patches, we use a graph seriation method to find a surface integration path that maximizes the sum of curvature-dependent weights and that can be used for the purposes of height reconstruction. To smooth the reconstructed surface, we fit quadrics to the height data for each patch. The smoothed surface normal directions are updated ensuring compliance with Lambert's law. The processes of height recovery and surface normal adjustment are interleaved and iterated until a stable surface is obtained. We provide results on synthetic and real-world imagery
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