19,802 research outputs found

    A Facility Coloring Problem in 1-D

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    Abstract. Consider a line segment R consisting of n facilities. Each facility is a point on R and it needs to be assigned exactly one of the colors from a given palette of c colors. At an instant of time only the facilities of one particular color are ‘active ’ and all other facilities are ‘dormant’. For the set of facilities of a particular color, we compute the one dimensional Voronoi diagram, and find the cell, i.e, a segment of maximum length. The users are assumed to be uniformly distributed over R and they travel to the nearest among the facilities of that particular color that is active. Our objective is to assign colors to the facilities in such a way that the length of the longest cell is minimized. We solve this optimization problem for various values of n and c. We propose an optimal coloring scheme for the number of facilities n being a multiple of c as well as for the general case where n is not a multiple of c. When n is a multiple of c, we compute an optimal scheme in Θ(n) time. For the general case, we propose a coloring scheme that returns the optimal in O(n2 logn) time.

    On a class of intersection graphs

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    Given a directed graph D = (V,A) we define its intersection graph I(D) = (A,E) to be the graph having A as a node-set and two nodes of I(D) are adjacent if their corresponding arcs share a common node that is the tail of at least one of these arcs. We call these graphs facility location graphs since they arise from the classical uncapacitated facility location problem. In this paper we show that facility location graphs are hard to recognize and they are easy to recognize when the graph is triangle-free. We also determine the complexity of the vertex coloring, the stable set and the facility location problems on that class

    Modelli, English Version

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    Lessons from the Congested Clique Applied to MapReduce

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    The main results of this paper are (I) a simulation algorithm which, under quite general constraints, transforms algorithms running on the Congested Clique into algorithms running in the MapReduce model, and (II) a distributed O(Δ)O(\Delta)-coloring algorithm running on the Congested Clique which has an expected running time of (i) O(1)O(1) rounds, if ΔΘ(log4n)\Delta \geq \Theta(\log^4 n); and (ii) O(loglogn)O(\log \log n) rounds otherwise. Applying the simulation theorem to the Congested-Clique O(Δ)O(\Delta)-coloring algorithm yields an O(1)O(1)-round O(Δ)O(\Delta)-coloring algorithm in the MapReduce model. Our simulation algorithm illustrates a natural correspondence between per-node bandwidth in the Congested Clique model and memory per machine in the MapReduce model. In the Congested Clique (and more generally, any network in the CONGEST\mathcal{CONGEST} model), the major impediment to constructing fast algorithms is the O(logn)O(\log n) restriction on message sizes. Similarly, in the MapReduce model, the combined restrictions on memory per machine and total system memory have a dominant effect on algorithm design. In showing a fairly general simulation algorithm, we highlight the similarities and differences between these models.Comment: 15 page

    ILP Models

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    Pseudo-scheduling: A New Approach to the Broadcast Scheduling Problem

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    The broadcast scheduling problem asks how a multihop network of broadcast transceivers operating on a shared medium may share the medium in such a way that communication over the entire network is possible. This can be naturally modeled as a graph coloring problem via distance-2 coloring (L(1,1)-labeling, strict scheduling). This coloring is difficult to compute and may require a number of colors quadratic in the graph degree. This paper introduces pseudo-scheduling, a relaxation of distance-2 coloring. Centralized and decentralized algorithms that compute pseudo-schedules with colors linear in the graph degree are given and proved.Comment: 8th International Symposium on Algorithms for Sensor Systems, Wireless Ad Hoc Networks and Autonomous Mobile Entities (ALGOSENSORS 2012), 13-14 September 2012, Ljubljana, Slovenia. 12 page

    Designing Networks with Good Equilibria under Uncertainty

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    We consider the problem of designing network cost-sharing protocols with good equilibria under uncertainty. The underlying game is a multicast game in a rooted undirected graph with nonnegative edge costs. A set of k terminal vertices or players need to establish connectivity with the root. The social optimum is the Minimum Steiner Tree. We are interested in situations where the designer has incomplete information about the input. We propose two different models, the adversarial and the stochastic. In both models, the designer has prior knowledge of the underlying metric but the requested subset of the players is not known and is activated either in an adversarial manner (adversarial model) or is drawn from a known probability distribution (stochastic model). In the adversarial model, the designer's goal is to choose a single, universal protocol that has low Price of Anarchy (PoA) for all possible requested subsets of players. The main question we address is: to what extent can prior knowledge of the underlying metric help in the design? We first demonstrate that there exist graphs (outerplanar) where knowledge of the underlying metric can dramatically improve the performance of good network design. Then, in our main technical result, we show that there exist graph metrics, for which knowing the underlying metric does not help and any universal protocol has PoA of Ω(logk)\Omega(\log k), which is tight. We attack this problem by developing new techniques that employ powerful tools from extremal combinatorics, and more specifically Ramsey Theory in high dimensional hypercubes. Then we switch to the stochastic model, where each player is independently activated. We show that there exists a randomized ordered protocol that achieves constant PoA. By using standard derandomization techniques, we produce a deterministic ordered protocol with constant PoA.Comment: This version has additional results about stochastic inpu

    Optimality program in segment and string graphs

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    Planar graphs are known to allow subexponential algorithms running in time 2O(n)2^{O(\sqrt n)} or 2O(nlogn)2^{O(\sqrt n \log n)} for most of the paradigmatic problems, while the brute-force time 2Θ(n)2^{\Theta(n)} is very likely to be asymptotically best on general graphs. Intrigued by an algorithm packing curves in 2O(n2/3logn)2^{O(n^{2/3}\log n)} by Fox and Pach [SODA'11], we investigate which problems have subexponential algorithms on the intersection graphs of curves (string graphs) or segments (segment intersection graphs) and which problems have no such algorithms under the ETH (Exponential Time Hypothesis). Among our results, we show that, quite surprisingly, 3-Coloring can also be solved in time 2O(n2/3logO(1)n)2^{O(n^{2/3}\log^{O(1)}n)} on string graphs while an algorithm running in time 2o(n)2^{o(n)} for 4-Coloring even on axis-parallel segments (of unbounded length) would disprove the ETH. For 4-Coloring of unit segments, we show a weaker ETH lower bound of 2o(n2/3)2^{o(n^{2/3})} which exploits the celebrated Erd\H{o}s-Szekeres theorem. The subexponential running time also carries over to Min Feedback Vertex Set but not to Min Dominating Set and Min Independent Dominating Set.Comment: 19 pages, 15 figure
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