157 research outputs found

    Exploring Processor and Memory Architectures for Multimedia

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    Multimedia has become one of the cornerstones of our 21st century society and, when combined with mobility, has enabled a tremendous evolution of our society. However, joining these two concepts introduces many technical challenges. These range from having sufficient performance for handling multimedia content to having the battery stamina for acceptable mobile usage. When taking a projection of where we are heading, we see these issues becoming ever more challenging by increased mobility as well as advancements in multimedia content, such as introduction of stereoscopic 3D and augmented reality. The increased performance needs for handling multimedia come not only from an ongoing step-up in resolution going from QVGA (320x240) to Full HD (1920x1080) a 27x increase in less than half a decade. On top of this, there is also codec evolution (MPEG-2 to H.264 AVC) that adds to the computational load increase. To meet these performance challenges there has been processing and memory architecture advances (SIMD, out-of-order superscalarity, multicore processing and heterogeneous multilevel memories) in the mobile domain, in conjunction with ever increasing operating frequencies (200MHz to 2GHz) and on-chip memory sizes (128KB to 2-3MB). At the same time there is an increase in requirements for mobility, placing higher demands on battery-powered systems despite the steady increase in battery capacity (500 to 2000mAh). This leaves negative net result in-terms of battery capacity versus performance advances. In order to make optimal use of these architectural advances and to meet the power limitations in mobile systems, there is a need for taking an overall approach on how to best utilize these systems. The right trade-off between performance and power is crucial. On top of these constraints, the flexibility aspects of the system need to be addressed. All this makes it very important to reach the right architectural balance in the system. The first goal for this thesis is to examine multimedia applications and propose a flexible solution that can meet the architectural requirements in a mobile system. Secondly, propose an automated methodology of optimally mapping multimedia data and instructions to a heterogeneous multilevel memory subsystem. The proposed methodology uses constraint programming for solving a multidimensional optimization problem. Results from this work indicate that using today’s most advanced mobile processor technology together with a multi-level heterogeneous on-chip memory subsystem can meet the performance requirements for handling multimedia. By utilizing the automated optimal memory mapping method presented in this thesis lower total power consumption can be achieved, whilst performance for multimedia applications is improved, by employing enhanced memory management. This is achieved through reduced external accesses and better reuse of memory objects. This automatic method shows high accuracy, up to 90%, for predicting multimedia memory accesses for a given architecture

    An IoT Endpoint System-on-Chip for Secure and Energy-Efficient Near-Sensor Analytics

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    Near-sensor data analytics is a promising direction for IoT endpoints, as it minimizes energy spent on communication and reduces network load - but it also poses security concerns, as valuable data is stored or sent over the network at various stages of the analytics pipeline. Using encryption to protect sensitive data at the boundary of the on-chip analytics engine is a way to address data security issues. To cope with the combined workload of analytics and encryption in a tight power envelope, we propose Fulmine, a System-on-Chip based on a tightly-coupled multi-core cluster augmented with specialized blocks for compute-intensive data processing and encryption functions, supporting software programmability for regular computing tasks. The Fulmine SoC, fabricated in 65nm technology, consumes less than 20mW on average at 0.8V achieving an efficiency of up to 70pJ/B in encryption, 50pJ/px in convolution, or up to 25MIPS/mW in software. As a strong argument for real-life flexible application of our platform, we show experimental results for three secure analytics use cases: secure autonomous aerial surveillance with a state-of-the-art deep CNN consuming 3.16pJ per equivalent RISC op; local CNN-based face detection with secured remote recognition in 5.74pJ/op; and seizure detection with encrypted data collection from EEG within 12.7pJ/op.Comment: 15 pages, 12 figures, accepted for publication to the IEEE Transactions on Circuits and Systems - I: Regular Paper

    Parallel Architectures and Parallel Algorithms for Integrated Vision Systems

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    Computer vision is regarded as one of the most complex and computationally intensive problems. An integrated vision system (IVS) is a system that uses vision algorithms from all levels of processing to perform for a high level application (e.g., object recognition). An IVS normally involves algorithms from low level, intermediate level, and high level vision. Designing parallel architectures for vision systems is of tremendous interest to researchers. Several issues are addressed in parallel architectures and parallel algorithms for integrated vision systems

    Dynamically reconfigurable architecture for embedded computer vision systems

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    The objective of this research work is to design, develop and implement a new architecture which integrates on the same chip all the processing levels of a complete Computer Vision system, so that the execution is efficient without compromising the power consumption while keeping a reduced cost. For this purpose, an analysis and classification of different mathematical operations and algorithms commonly used in Computer Vision are carried out, as well as a in-depth review of the image processing capabilities of current-generation hardware devices. This permits to determine the requirements and the key aspects for an efficient architecture. A representative set of algorithms is employed as benchmark to evaluate the proposed architecture, which is implemented on an FPGA-based system-on-chip. Finally, the prototype is compared to other related approaches in order to determine its advantages and weaknesses

    Low power architectures for streaming applications

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    Energy-Efficient Computing for Mobile Signal Processing

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    Mobile devices have rapidly proliferated, and deployment of handheld devices continues to increase at a spectacular rate. As today's devices not only support advanced signal processing of wireless communication data but also provide rich sets of applications, contemporary mobile computing requires both demanding computation and efficiency. Most mobile processors combine general-purpose processors, digital signal processors, and hardwired application-specific integrated circuits to satisfy their high-performance and low-power requirements. However, such a heterogeneous platform is inefficient in area, power and programmability. Improving the efficiency of programmable mobile systems is a critical challenge and an active area of computer systems research. SIMD (single instruction multiple data) architectures are very effective for data-level-parallelism intense algorithms in mobile signal processing. However, new characteristics of advanced wireless/multimedia algorithms require architectural re-evaluation to achieve better energy efficiency. Therefore, fourth generation wireless protocol and high definition mobile video algorithms are analyzed to enhance a wide-SIMD architecture. The key enhancements include 1) programmable crossbar to support complex data alignment, 2) SIMD partitioning to support fine-grain SIMD computation, and 3) fused operation to support accelerating frequently used instruction pairs. Near-threshold computation has been attractive in low-power architecture research because it balances performance and power. To further improve energy efficiency in mobile computing, near-threshold computation is applied to a wide SIMD architecture. This proposed near-threshold wide SIMD architecture-Diet SODA-presents interesting architectural design decisions such as 1) very wide SIMD datapath to compensate for degraded performance induced by near-threshold computation and 2) scatter-gather data prefetcher to exploit large latency gap between memory and the SIMD datapath. Although near-threshold computation provides excellent energy efficiency, it suffers from increased delay variations. A systematic study of delay variations in near-threshold computing is performed and simple techniques-structural duplication and voltage/frequency margining-are explored to tolerate and mitigate the delay variations in near-threshold wide SIMD architectures. This dissertation analyzes representative wireless/multimedia mobile signal processing algorithms, proposes an energy-efficient programmable platform, and evaluates performance and power. A main theme of this dissertation is that the performance and efficiency of programmable embedded systems can be significantly improved with a combination of parallel SIMD and near-threshold computations.Ph.D.Electrical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/86356/1/swseo_1.pd

    Architecture and Analysis for Next Generation Mobile Signal Processing.

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    Mobile devices have proliferated at a spectacular rate, with more than 3.3 billion active cell phones in the world. With sales totaling hundreds of billions every year, the mobile phone has arguably become the dominant computing platform, replacing the personal computer. Soon, improvements to today’s smart phones, such as high-bandwidth internet access, high-definition video processing, and human-centric interfaces that integrate voice recognition and video-conferencing will be commonplace. Cost effective and power efficient support for these applications will be required. Looking forward to the next generation of mobile computing, computation requirements will increase by one to three orders of magnitude due to higher data rates, increased complexity algorithms, and greater computation diversity but the power requirements will be just as stringent to ensure reasonable battery lifetimes. The design of the next generation of mobile platforms must address three critical challenges: efficiency, programmability, and adaptivity. The computational efficiency of existing solutions is inadequate and straightforward scaling by increasing the number of cores or the amount of data-level parallelism will not suffice. Programmability provides the opportunity for a single platform to support multiple applications and even multiple standards within each application domain. Programmability also provides: faster time to market as hardware and software development can proceed in parallel; the ability to fix bugs and add features after manufacturing; and, higher chip volumes as a single platform can support a family of mobile devices. Lastly, hardware adaptivity is necessary to maintain efficiency as the computational characteristics of the applications change. Current solutions are tailored specifically for wireless signal processing algorithms, but lose their efficiency when other application domains like high definition video are processed. This thesis addresses these challenges by presenting analysis of next generation mobile signal processing applications and proposing an advanced signal processing architecture to deal with the stringent requirements. An application-centric design approach is taken to design our architecture. First, a next generation wireless protocol and high definition video is analyzed and algorithmic characterizations discussed. From these characterizations, key architectural implications are presented, which form the basis for the advanced signal processor architecture, AnySP.Ph.D.Electrical EngineeringUniversity of Michigan, Horace H. Rackham School of Graduate Studieshttp://deepblue.lib.umich.edu/bitstream/2027.42/86344/1/mwoh_1.pd

    Doctor of Philosophy in Computer Science

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    dissertationRay tracing is becoming more widely adopted in offline rendering systems due to its natural support for high quality lighting. Since quality is also a concern in most real time systems, we believe ray tracing would be a welcome change in the real time world, but is avoided due to insufficient performance. Since power consumption is one of the primary factors limiting the increase of processor performance, it must be addressed as a foremost concern in any future ray tracing system designs. This will require cooperating advances in both algorithms and architecture. In this dissertation I study ray tracing system designs from a data movement perspective, targeting the various memory resources that are the primary consumer of power on a modern processor. The result is high performance, low energy ray tracing architectures

    A novel parallel algorithm for surface editing and its FPGA implementation

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    A thesis submitted to the University of Bedfordshire in partial fulfilment of the requirements for the degree of Doctor of PhilosophySurface modelling and editing is one of important subjects in computer graphics. Decades of research in computer graphics has been carried out on both low-level, hardware-related algorithms and high-level, abstract software. Success of computer graphics has been seen in many application areas, such as multimedia, visualisation, virtual reality and the Internet. However, the hardware realisation of OpenGL architecture based on FPGA (field programmable gate array) is beyond the scope of most of computer graphics researches. It is an uncultivated research area where the OpenGL pipeline, from hardware through the whole embedded system (ES) up to applications, is implemented in an FPGA chip. This research proposes a hybrid approach to investigating both software and hardware methods. It aims at bridging the gap between methods of software and hardware, and enhancing the overall performance for computer graphics. It consists of four parts, the construction of an FPGA-based ES, Mesa-OpenGL implementation for FPGA-based ESs, parallel processing, and a novel algorithm for surface modelling and editing. The FPGA-based ES is built up. In addition to the Nios II soft processor and DDR SDRAM memory, it consists of the LCD display device, frame buffers, video pipeline, and algorithm-specified module to support the graphics processing. Since there is no implementation of OpenGL ES available for FPGA-based ESs, a specific OpenGL implementation based on Mesa is carried out. Because of the limited FPGA resources, the implementation adopts the fixed-point arithmetic, which can offer faster computing and lower storage than the floating point arithmetic, and the accuracy satisfying the needs of 3D rendering. Moreover, the implementation includes Bézier-spline curve and surface algorithms to support surface modelling and editing. The pipelined parallelism and co-processors are used to accelerate graphics processing in this research. These two parallelism methods extend the traditional computation parallelism in fine-grained parallel tasks in the FPGA-base ESs. The novel algorithm for surface modelling and editing, called Progressive and Mixing Algorithm (PAMA), is proposed and implemented on FPGA-based ES’s. Compared with two main surface editing methods, subdivision and deformation, the PAMA can eliminate the large storage requirement and computing cost of intermediated processes. With four independent shape parameters, the PAMA can be used to model and edit freely the shape of an open or closed surface that keeps globally the zero-order geometric continuity. The PAMA can be applied independently not only FPGA-based ESs but also other platforms. With the parallel processing, small size, and low costs of computing, storage and power, the FPGA-based ES provides an effective hybrid solution to surface modelling and editing
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