114 research outputs found

    A Distributed Software Architecture for Collaborative Teleoperation based on a VR Platform and Web Application Interoperability

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    Augmented Reality and Virtual Reality can provide to a Human Operator (HO) a real help to complete complex tasks, such as robot teleoperation and cooperative teleassistance. Using appropriate augmentations, the HO can interact faster, safer and easier with the remote real world. In this paper, we present an extension of an existing distributed software and network architecture for collaborative teleoperation based on networked human-scaled mixed reality and mobile platform. The first teleoperation system was composed by a VR application and a Web application. However the 2 systems cannot be used together and it is impossible to control a distant robot simultaneously. Our goal is to update the teleoperation system to permit a heterogeneous collaborative teleoperation between the 2 platforms. An important feature of this interface is based on different Mobile platforms to control one or many robots

    Internet of Robotic Things Intelligent Connectivity and Platforms

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    The Internet of Things (IoT) and Industrial IoT (IIoT) have developed rapidly in the past few years, as both the Internet and “things” have evolved significantly. “Things” now range from simple Radio Frequency Identification (RFID) devices to smart wireless sensors, intelligent wireless sensors and actuators, robotic things, and autonomous vehicles operating in consumer, business, and industrial environments. The emergence of “intelligent things” (static or mobile) in collaborative autonomous fleets requires new architectures, connectivity paradigms, trustworthiness frameworks, and platforms for the integration of applications across different business and industrial domains. These new applications accelerate the development of autonomous system design paradigms and the proliferation of the Internet of Robotic Things (IoRT). In IoRT, collaborative robotic things can communicate with other things, learn autonomously, interact safely with the environment, humans and other things, and gain qualities like self-maintenance, self-awareness, self-healing, and fail-operational behavior. IoRT applications can make use of the individual, collaborative, and collective intelligence of robotic things, as well as information from the infrastructure and operating context to plan, implement and accomplish tasks under different environmental conditions and uncertainties. The continuous, real-time interaction with the environment makes perception, location, communication, cognition, computation, connectivity, propulsion, and integration of federated IoRT and digital platforms important components of new-generation IoRT applications. This paper reviews the taxonomy of the IoRT, emphasizing the IoRT intelligent connectivity, architectures, interoperability, and trustworthiness framework, and surveys the technologies that enable the application of the IoRT across different domains to perform missions more efficiently, productively, and completely. The aim is to provide a novel perspective on the IoRT that involves communication among robotic things and humans and highlights the convergence of several technologies and interactions between different taxonomies used in the literature.publishedVersio

    INTEROPERABILITY FOR MODELING AND SIMULATION IN MARITIME EXTENDED FRAMEWORK

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    This thesis reports on the most relevant researches performed during the years of the Ph.D. at the Genova University and within the Simulation Team. The researches have been performed according to M&S well known recognized standards. The studies performed on interoperable simulation cover all the environments of the Extended Maritime Framework, namely Sea Surface, Underwater, Air, Coast & Land, Space and Cyber Space. The applications cover both the civil and defence domain. The aim is to demonstrate the potential of M&S applications for the Extended Maritime Framework, applied to innovative unmanned vehicles as well as to traditional assets, human personnel included. A variety of techniques and methodology have been fruitfully applied in the researches, ranging from interoperable simulation, discrete event simulation, stochastic simulation, artificial intelligence, decision support system and even human behaviour modelling

    Interoperability in a Heterogeneous Team of Search and Rescue Robots

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    Search and rescue missions are complex operations. A disaster scenario is generally unstructured, time‐varying and unpredictable. This poses several challenges for the successful deployment of unmanned technology. The variety of operational scenarios and tasks lead to the need for multiple robots of different types, domains and sizes. A priori planning of the optimal set of assets to be deployed and the definition of their mission objectives are generally not feasible as information only becomes available during mission. The ICARUS project responds to this challenge by developing a heterogeneous team composed by different and complementary robots, dynamically cooperating as an interoperable team. This chapter describes our approach to multi‐robot interoperability, understood as the ability of multiple robots to operate together, in synergy, enabling multiple teams to share data, intelligence and resources, which is the ultimate objective of ICARUS project. It also includes the analysis of the relevant standardization initiatives in multi‐robot multi‐domain systems, our implementation of an interoperability framework and several examples of multi‐robot cooperation of the ICARUS robots in realistic search and rescue missions

    Service-based Fault Tolerance for Cyber-Physical Systems: A Systems Engineering Approach

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    Cyber-physical systems (CPSs) comprise networked computing units that monitor and control physical processes in feedback loops. CPSs have potential to change the ways people and computers interact with the physical world by enabling new ways to control and optimize systems through improved connectivity and computing capabilities. Compared to classical control theory, these systems involve greater unpredictability which may affect the stability and dynamics of the physical subsystems. Further uncertainty is introduced by the dynamic and open computing environments with rapidly changing connections and system configurations. However, due to interactions with the physical world, the dependable operation and tolerance of failures in both cyber and physical components are essential requirements for these systems.The problem of achieving dependable operations for open and networked control systems is approached using a systems engineering process to gain an understanding of the problem domain, since fault tolerance cannot be solved only as a software problem due to the nature of CPSs, which includes close coordination among hardware, software and physical objects. The research methodology consists of developing a concept design, implementing prototypes, and empirically testing the prototypes. Even though modularity has been acknowledged as a key element of fault tolerance, the fault tolerance of highly modular service-oriented architectures (SOAs) has been sparsely researched, especially in distributed real-time systems. This thesis proposes and implements an approach based on using loosely coupled real-time SOA to implement fault tolerance for a teleoperation system.Based on empirical experiments, modularity on a service level can be used to support fault tolerance (i.e., the isolation and recovery of faults). Fault recovery can be achieved for certain categories of faults (i.e., non-deterministic and aging-related) based on loose coupling and diverse operation modes. The proposed architecture also supports the straightforward integration of fault tolerance patterns, such as FAIL-SAFE, HEARTBEAT, ESCALATION and SERVICE MANAGER, which are used in the prototype systems to support dependability requirements. For service failures, systems rely on fail-safe behaviours, diverse modes of operation and fault escalation to backup services. Instead of using time-bounded reconfiguration, services operate in best-effort capabilities, providing resilience for the system. This enables, for example, on-the-fly service changes, smooth recoveries from service failures and adaptations to new computing environments, which are essential requirements for CPSs.The results are combined into a systems engineering approach to dependability, which includes an analysis of the role of safety-critical requirements for control system software architecture design, architectural design, a dependability-case development approach for CPSs and domain-specific fault taxonomies, which support dependability case development and system reliability analyses. Other contributions of this work include three new patterns for fault tolerance in CPSs: DATA-CENTRIC ARCHITECTURE, LET IT CRASH and SERVICE MANAGER. These are presented together with a pattern language that shows how they relate to other patterns available for the domain

    New Waves of IoT Technologies Research – Transcending Intelligence and Senses at the Edge to Create Multi Experience Environments

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    The next wave of Internet of Things (IoT) and Industrial Internet of Things (IIoT) brings new technological developments that incorporate radical advances in Artificial Intelligence (AI), edge computing processing, new sensing capabilities, more security protection and autonomous functions accelerating progress towards the ability for IoT systems to self-develop, self-maintain and self-optimise. The emergence of hyper autonomous IoT applications with enhanced sensing, distributed intelligence, edge processing and connectivity, combined with human augmentation, has the potential to power the transformation and optimisation of industrial sectors and to change the innovation landscape. This chapter is reviewing the most recent advances in the next wave of the IoT by looking not only at the technology enabling the IoT but also at the platforms and smart data aspects that will bring intelligence, sustainability, dependability, autonomy, and will support human-centric solutions.acceptedVersio

    A Common Digital Twin Platform for Education, Training and Collaboration

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    The world is in transition driven by digitalization; industrial companies and educational institutions are adopting Industry 4.0 and Education 4.0 technologies enabled by digitalization. Furthermore, digitalization and the availability of smart devices and virtual environments have evolved to pro- duce a generation of digital natives. These digital natives whose smart devices have surrounded them since birth have developed a new way to process information; instead of reading literature and writing essays, the digital native generation uses search engines, discussion forums, and on- line video content to study and learn. The evolved learning process of the digital native generation challenges the educational and industrial sectors to create natural training, learning, and collaboration environments for digital natives. Digitalization provides the tools to overcome the aforementioned challenge; extended reality and digital twins enable high-level user interfaces that are natural for the digital natives and their interaction with physical devices. Simulated training and education environments enable a risk-free way of training safety aspects, programming, and controlling robots. To create a more realistic training environment, digital twins enable interfacing virtual and physical robots to train and learn on real devices utilizing the virtual environment. This thesis proposes a common digital twin platform for education, training, and collaboration. The proposed solution enables the teleoperation of physical robots from distant locations, enabling location and time-independent training and collaboration in robotics. In addition to teleoperation, the proposed platform supports social communication, video streaming, and resource sharing for efficient collaboration and education. The proposed solution enables research collaboration in robotics by allowing collaborators to utilize each other’s equipment independent of the distance between the physical locations. Sharing of resources saves time and travel costs. Social communication provides the possibility to exchange ideas and discuss research. The students and trainees can utilize the platform to learn new skills in robotic programming, controlling, and safety aspects. Cybersecurity is considered from the planning phase to the implementation phase. Only cybersecure methods, protocols, services, and components are used to implement the presented platform. Securing the low-level communication layer of the digital twins is essential to secure the safe teleoperation of the robots. Cybersecurity is the key enabler of the proposed platform, and after implementation, periodic vulnerability scans and updates enable maintaining cybersecurity. This thesis discusses solutions and methods for cyber securing an online digital twin platform. In conclusion, the thesis presents a common digital twin platform for education, training, and collaboration. The presented solution is cybersecure and accessible using mobile devices. The proposed platform, digital twin, and extended reality user interfaces contribute to the transitions to Education 4.0 and Industry 4.0

    Immersive interconnected virtual and augmented reality : a 5G and IoT perspective

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    Despite remarkable advances, current augmented and virtual reality (AR/VR) applications are a largely individual and local experience. Interconnected AR/VR, where participants can virtually interact across vast distances, remains a distant dream. The great barrier that stands between current technology and such applications is the stringent end-to-end latency requirement, which should not exceed 20 ms in order to avoid motion sickness and other discomforts. Bringing AR/VR to the next level to enable immersive interconnected AR/VR will require significant advances towards 5G ultra-reliable low-latency communication (URLLC) and a Tactile Internet of Things (IoT). In this article, we articulate the technical challenges to enable a future AR/VR end-to-end architecture, that combines 5G URLLC and Tactile IoT technology to support this next generation of interconnected AR/VR applications. Through the use of IoT sensors and actuators, AR/VR applications will be aware of the environmental and user context, supporting human-centric adaptations of the application logic, and lifelike interactions with the virtual environment. We present potential use cases and the required technological building blocks. For each of them, we delve into the current state of the art and challenges that need to be addressed before the dream of remote AR/VR interaction can become reality
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