1,006 research outputs found

    Contract-Based Design of Dataflow Programs

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    Quality and correctness are becoming increasingly important aspects of software development, as our reliance on software systems in everyday life continues to increase. Highly complex software systems are today found in critical appliances such as medical equipment, cars, and telecommunication infrastructure. Failures in these kinds of systems may have disastrous consequences. At the same time, modern computer platforms are increasingly concurrent, as the computational capacity of modern CPUs is improved mainly by increasing the number of processor cores. Computer platforms are also becoming increasingly parallel, distributed and heterogeneous, often involving special processing units, such as graphics processing units (GPU) or digital signal processors (DSP) for performing specific tasks more efficiently than possible on general-purpose CPUs. These modern platforms allow implementing increasingly complex functionality in software. Cost efficient development of software that efficiently exploits the power of this type of platforms and at the same time ensures correctness is, however, a challenging task. Dataflow programming has become popular in development of safetycritical software in many domains in the embedded community. For instance, in the automotive domain, the dataflow language Simulink has become widely used in model-based design of control software. However, for more complex functionality, this model of computation may not be expressive enough. In the signal processing domain, more expressive, dynamic models of computation have attracted much attention. These models of computation have, however, not gained as significant uptake in safety-critical domains due to a great extent to that it is challenging to provide guarantees regarding e.g. timing or determinism under these more expressive models of computation. Contract-based design has become widespread to specify and verify correctness properties of software components. A contract consists of assumptions (preconditions) regarding the input data and guarantees (postconditions) regarding the output data. By verifying a component with respect to its contract, it is ensured that the output fulfils the guarantees, assuming that the input fulfils the assumptions. While contract-based verification of traditional object-oriented programs has been researched extensively, verification of asynchronous dataflow programs has not been researched to the same extent. In this thesis, a contract-based design framework tailored specifically to dataflow programs is proposed. The proposed framework supports both an extensive subset of the discrete-time Simulink synchronous language, as well as a more general, asynchronous and dynamic, dataflow language. The proposed contract-based verification techniques are automatic, only guided by user-provided invariants, and based on encoding dataflow programs in existing, mature verification tools for sequential programs, such as the Boogie guarded command language and its associated verifier. It is shown how dataflow programs, with components implemented in an expressive programming language with support for matrix computations, can be efficiently encoded in such a verifier. Furthermore, it is also shown that contract-based design can be used to improve runtime performance of dataflow programs by allowing more scheduling decisions to be made at compile-time. All the proposed techniques have been implemented in prototype tools and evaluated on a large number of different programs. Based on the evaluation, the methods were proven to work in practice and to scale to real-world programs.Kvalitet och korrekthet blir idag allt viktigare aspekter inom mjukvaruutveckling, dÄ vi i allt högre grad förlitar oss pÄ mjukvarusystem i vÄra vardagliga sysslor. Mycket komplicerade mjukvarusystem finns idag i kritiska tillÀmpningar sÄ som medicinsk utrustning, bilar och infrastruktur för telekommunikation. Fel som uppstÄr i de hÀr typerna av system kan ha katastrofala följder. Samtidigt utvecklas kapaciteten hos moderna datorplattformar idag frÀmst genom att öka antalet processorkÀrnor. DÀrtill blir datorplattformar allt mer parallella, distribuerade och heterogena, och innefattar ofta specialla processorer sÄ som grafikprocessorer (GPU) eller signalprocessorer (DSP) för att utföra specifika berÀkningar snabbare Àn vad som Àr möjligt pÄ vanliga processorer. Den hÀr typen av plattformar möjligör implementering av allt mer komplicerade berÀkningar i mjukvara. Kostnadseffektiv utveckling av mjukvara som effektivt utnyttjar kapaciteten i den hÀr typen av plattformar och samtidigt sÀkerstÀller korrekthet Àr emellertid en mycket utmanande uppgift. Dataflödesprogrammering har blivit ett populÀrt sÀtt att utveckla mjukvara inom flera omrÄden som innefattar sÀkerhetskritiska inbyggda datorsystem. Till exempel inom fordonsindustrin har dataflödessprÄket Simulink kommit att anvÀndas i bred utstrÀckning för modellbaserad design av kontrollsystem. För mer komplicerad funktionalitet kan dock den hÀr modellen för berÀkning vara för begrÀnsad betrÀffande vad som kan beksrivas. Inom signalbehandling har mera expressiva och dynamiska modeller för berÀkning attraherat stort intresse. De hÀr modellerna för berÀkning har ÀndÄ inte tagits i bruk i samma utstrÀckning inom sÀkerhetskritiska tillÀmpningar. Det hÀr beror till en stor del pÄ att det Àr betydligt svÄrare att garantera egenskaper gÀllande till exempel timing och determinism under sÄdana hÀr modeller för berÀkning. Kontraktbaserad design har blivit ett vanligt sÀtt att specifiera och verifiera korrekthetsegenskaper hos mjukvarukomponeneter. Ett kontrakt bestÄr av antaganden (förvillkor) gÀllande indata och garantier (eftervillkor) gÀllande utdata. Genom att verifiera en komponent gentemot sitt konktrakt kan man bevisa att utdatan uppfyller garantierna, givet att indatan uppfyller antagandena. Trots att kontraktbaserad verifiering i sig Àr ett mycket beforskat omrÄde, sÄ har inte verifiering av asynkrona dataflödesprogram beforskats i samma utstrÀckning. I den hÀr avhandlingen presenteras ett ramverk för kontraktbaserad design skrÀddarsytt för dataflödesprogram. Det föreslagna ramverket stödjer sÄ vÀl en stor del av det synkrona sprÄket. Simulink med diskret tid som ett mera generellt asynkront och dynamiskt dataflödessprÄk. De föreslagna kontraktbaserade verifieringsteknikerna Àr automatiska. Utöver kontraktets för- och eftervillkor ger anvÀndaren endast de invarianter som krÀvs för att möjliggöra verifieringen. Verifieringsteknikerna grundar sig pÄ att omkoda dataflödesprogram till input för existerande och beprövade verifieringsverktyg för sekventiella program sÄ som Boogie. Avhandlingen visar hur dataflödesprogram implementerade i ett expressivt programmeringssprÄk med inbyggt stöd för matrisoperationer effektivt kan omkodas till input för ett verifieringsverktyg som Boogie. Utöver detta visar avhandlingen ocksÄ att kontraktbaserad design ocksÄ kan förbÀttra prestandan hos dataflödesprogram i körningsskedet genom att möjliggöra flera schemalÀggningsbeslut redan i kompileringsskedet. Alla tekniker som presenteras i avhandlingen har implementerats i prototypverktyg och utvÀrderats pÄ en stor mÀngd olika program. UtvÀrderingen bevisar att teknikerna fungerar i praktiken och Àr tillrÀckligt skalbara för att ocksÄ fungera pÄ program av realistisk storlek

    Exploring resource/performance trade-offs for streaming applications on embedded multiprocessors

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    Embedded system design is challenged by the gap between the ever-increasing customer demands and the limited resource budgets. The tough competition demands ever-shortening time-to-market and product lifecycles. To solve or, at least to alleviate, the aforementioned issues, designers and manufacturers need model-based quantitative analysis techniques for early design-space exploration to study trade-offs of different implementation candidates. Moreover, modern embedded applications, especially the streaming applications addressed in this thesis, face more and more dynamic input contents, and the platforms that they are running on are more flexible and allow runtime configuration. Quantitative analysis techniques for embedded system design have to be able to handle such dynamic adaptable systems. This thesis has the following contributions: - A resource-aware extension to the Synchronous Dataflow (SDF) model of computation. - Trade-off analysis techniques, both in the time-domain and in the iterationdomain (i.e., on an SDF iteration basis), with support for resource sharing. - Bottleneck-driven design-space exploration techniques for resource-aware SDF. - A game-theoretic approach to controller synthesis, guaranteeing performance under dynamic input. As a first contribution, we propose a new model, as an extension of static synchronous dataflow graphs (SDF) that allows the explicit modeling of resources with consistency checking. The model is called resource-aware SDF (RASDF). The extension enables us to investigate resource sharing and to explore different scheduling options (ways to allocate the resources to the different tasks) using state-space exploration techniques. Consistent SDF and RASDF graphs have the property that an execution occurs in so-called iterations. An iteration typically corresponds to the processing of a meaningful piece of data, and it returns the graph to its initial state. On multiprocessor platforms, iterations may be executed in a pipelined fashion, which makes performance analysis challenging. As the second contribution, this thesis develops trade-off analysis techniques for RASDF, both in the time-domain and in the iteration-domain (i.e., on an SDF iteration basis), to dimension resources on platforms. The time-domain analysis allows interleaving of different iterations, but the size of the explored state space grows quickly. The iteration-based technique trades the potential of interleaving of iterations for a compact size of the iteration state space. An efficient bottleneck-driven designspace exploration technique for streaming applications, the third main contribution in this thesis, is derived from analysis of the critical cycle of the state space, to reveal bottleneck resources that are limiting the throughput. All techniques are based on state-based exploration. They enable system designers to tailor their platform to the required applications, based on their own specific performance requirements. Pruning techniques for efficient exploration of the state space have been developed. Pareto dominance in terms of performance and resource usage is used for exact pruning, and approximation techniques are used for heuristic pruning. Finally, the thesis investigates dynamic scheduling techniques to respond to dynamic changes in input streams. The fourth contribution in this thesis is a game-theoretic approach to tackle controller synthesis to select the appropriate schedules in response to dynamic inputs from the environment. The approach transforms the explored iteration state space of a scenario- and resource-aware SDF (SARA SDF) graph to a bipartite game graph, and maps the controller synthesis problem to the problem of finding a winning positional strategy in a classical mean payoff game. A winning strategy of the game can be used to synthesize the controller of schedules for the system that is guaranteed to satisfy the throughput requirement given by the designer

    Language Design for Reactive Systems: On Modal Models, Time, and Object Orientation in Lingua Franca and SCCharts

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    Reactive systems play a crucial role in the embedded domain. They continuously interact with their environment, handle concurrent operations, and are commonly expected to provide deterministic behavior to enable application in safety-critical systems. In this context, language design is a key aspect, since carefully tailored language constructs can aid in addressing the challenges faced in this domain, as illustrated by the various concurrency models that prevent the known pitfalls of regular threads. Today, many languages exist in this domain and often provide unique characteristics that make them specifically fit for certain use cases. This thesis evolves around two distinctive languages: the actor-oriented polyglot coordination language Lingua Franca and the synchronous statecharts dialect SCCharts. While they take different approaches in providing reactive modeling capabilities, they share clear similarities in their semantics and complement each other in design principles. This thesis analyzes and compares key design aspects in the context of these two languages. For three particularly relevant concepts, it provides and evaluates lean and seamless language extensions that are carefully aligned with the fundamental principles of the underlying language. Specifically, Lingua Franca is extended toward coordinating modal behavior, while SCCharts receives a timed automaton notation with an efficient execution model using dynamic ticks and an extension toward the object-oriented modeling paradigm

    Automatic generation of hardware/software interfaces

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    Enabling new applications for mobile devices often requires the use of specialized hardware to reduce power consumption. Because of time-to-market pressure, current design methodologies for embedded applications require an early partitioning of the design, allowing the hardware and software to be developed simultaneously, each adhering to a rigid interface contract. This approach is problematic for two reasons: (1) a detailed hardware-software interface is difficult to specify until one is deep into the design process, and (2) it prevents the later migration of functionality across the interface motivated by efficiency concerns or the addition of features. We address this problem using the Bluespec Codesign Language~(BCL) which permits the designer to specify the hardware-software partition in the source code, allowing the compiler to synthesize efficient software and hardware along with transactors for communication between the partitions. The movement of functionality across the hardware-software boundary is accomplished by simply specifying a new partitioning, and since the compiler automatically generates the desired interface specifications, it eliminates yet another error-prone design task. In this paper we present BCL, an extension of a commercially available hardware design language (Bluespec SystemVerilog), a new software compiling scheme, and preliminary results generated using our compiler for various hardware-software decompositions of an Ogg Vorbis audio decoder, and a ray-tracing application.National Science Foundation (U.S.) (NSF (#CCF-0541164))National Research Foundation of Korea (grant from the Korean Government (MEST) (#R33-10095)

    CD/CV: Blockchain-based schemes for continuous verifiability and traceability of IoT data for edge-fog-cloud

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    This paper presents a continuous delivery/continuous verifiability (CD/CV) method for IoT dataflows in edgeÂżfogÂżcloud. A CD model based on extraction, transformation, and load (ETL) mechanism as well as a directed acyclic graph (DAG) construction, enable end-users to create efficient schemes for the continuous verification and validation of the execution of applications in edgeÂżfogÂżcloud infrastructures. This scheme also verifies and validates established execution sequences and the integrity of digital assets. CV model converts ETL and DAG into business model, smart contracts in a private blockchain for the automatic and transparent registration of transactions performed by each application in workflows/pipelines created by CD model without altering applications nor edgeÂżfogÂżcloud workflows. This model ensures that IoT dataflows delivers verifiable information for organizations to conduct critical decision-making processes with certainty. A containerized parallelism model solves portability issues and reduces/compensates the overhead produced by CD/CV operations. We developed and implemented a prototype to create CD/CV schemes, which were evaluated in a case study where user mobility information is used to identify interest points, patterns, and maps. The experimental evaluation revealed the efficiency of CD/CV to register the transactions performed in IoT dataflows through edgeÂżfogÂżcloud in a private blockchain network in comparison with state-of-art solutions.This work has been partially supported by the project “CABAHLA-CM: Convergencia Big data-Hpc: de los sensores a las Aplicaciones” S2018/TCS-4423 from Madrid Regional Government, Spain and by the Spanish Ministry of Science and Innovation Project “New Data Intensive Computing Methods for High-End and Edge Computing Platforms (DECIDE)”. Ref. PID2019-107858GB-I00; and by the project 41756 “Plataforma tecnolĂłgica para la gestiĂłn, aseguramiento, intercambio preservaciĂłn de grandes volĂșmenes de datos en salud construcciĂłn de un repositorio nacional de servicios de anĂĄlisis de datos de salud” by the PRONACES-CONACYT, Mexic

    Space station automation of common module power management and distribution

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    The purpose is to automate a breadboard level Power Management and Distribution (PMAD) system which possesses many functional characteristics of a specified Space Station power system. The automation system was built upon 20 kHz ac source with redundancy of the power buses. There are two power distribution control units which furnish power to six load centers which in turn enable load circuits based upon a system generated schedule. The progress in building this specified autonomous system is described. Automation of Space Station Module PMAD was accomplished by segmenting the complete task in the following four independent tasks: (1) develop a detailed approach for PMAD automation; (2) define the software and hardware elements of automation; (3) develop the automation system for the PMAD breadboard; and (4) select an appropriate host processing environment
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