151,681 research outputs found

    A demonstration of a service oriented virtual environment for complex system analysis

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    Distributed virtual simulation is increasingly in demand within the automotive industry. A distributed and networked approach to system level design and simulation stands to benefit from a unifying relational oriented modeling and simulation framework. This will permit innovative use of existing independent simulations for increased concurrency in design and verification and validation. This paper demonstrates an analysis of the vehicle as a complex system through the combination of a relational framework, high level syntax and semantics for representing models and distributed simulation. This promises to provide a rigorous, traceable and agile approach to conceptual vehicle design and analysis

    Model-Based Systems Engineering Approach to Distributed and Hybrid Simulation Systems

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    INCOSE defines Model-Based Systems Engineering (MBSE) as the formalized application of modeling to support system requirements, design, analysis, verification, and validation activities beginning in the conceptual design phase and continuing throughout development and later life cycle phases. One very important development is the utilization of MBSE to develop distributed and hybrid (discrete-continuous) simulation modeling systems. MBSE can help to describe the systems to be modeled and help make the right decisions and partitions to tame complexity. The ability to embrace conceptual modeling and interoperability techniques during systems specification and design presents a great advantage in distributed and hybrid simulation systems development efforts. Our research is aimed at the definition of a methodological framework that uses MBSE languages, methods and tools for the development of these simulation systems. A model-based composition approach is defined at the initial steps to identify distributed systems interoperability requirements and hybrid simulation systems characteristics. Guidelines are developed to adopt simulation interoperability standards and conceptual modeling techniques using MBSE methods and tools. Domain specific system complexity and behavior can be captured with model-based approaches during the system architecture and functional design requirements definition. MBSE can allow simulation engineers to formally model different aspects of a problem ranging from architectures to corresponding behavioral analysis, to functional decompositions and user requirements (Jobe, 2008)

    Development of a Thermal Management System for Electrified Aircraft

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    This paper describes the development and optimization of a conceptual thermal management system for electrified aircraft. Here, a vertical takeoff and landing (VTOL) vehicle is analyzed with the following electrically sourced heat loads considered: motors, generators, rectifiers, and inverters. The vehicle will employ liquid-cooling techniques in order to acquire, transport, and reject waste heat from the vehicle. The purpose of this paper is to threefold: 1) Present a potential modeling framework for system level thermal management system simulation, 2) Analyze typical system characteristics, and 3) Perform optimization on a system developed for a specific vehicle to minimize weight gain, power utilization, and drag. Additionally, the paper will study the design process, specifically investigating the differences between steady state and transient sizing, comparing simulation techniques with a lower fidelity option and quantifying expected error

    A service oriented virtual environment for complex system analysis: Preliminary report

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    Distributed virtual simulation is a capability that is increasing in demand within the automotive manufacturing industry. The distributed and networked approach to system level design and simulation stands to benefit from a unifying relational oriented modeling and simulation framework due to the large number of simulation technologies that must be integrated. This will also permit innovative use of existing independent simulations for increased concurrency in design and verification and validation. Through relational orientation, high level syntax and semantics for representing models and simulations have been developed for proof of concept analysis. This paper presents an approach to drive a process of analysis of the vehicle as a complex system through the combination of a relational trade-off analysis framework and a distributed simulation execution delivered through a service-oriented integration architecture. This promises to provide a rigorous, traceable and agile approach to early stage conceptual vehicle design and analysis

    Communication of Simulation and Modelling Activities in Early Systems Engineering

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    In this paper we present a framework that aids and supports communication of modeling and simulation activities in early systems engineering. We do this by analyzing existing simulation and modelling frameworks, both in systems engineering as well as more generic frameworks. For each framework, we discuss its purpose, main outcomes and the tools and methods used in the framework. Using this overview, we argue that in order to apply simulation and modeling techniques fully in conceptual systems design, it is necessary to use a framework focused on communication and aimed at four key issues. We extract a generic process from the discussed frameworks and discuss for each step of this process how these issues should be addressed. We also explain how this framework should be supported with tooling. Finally we discuss a simulation study of a medical imaging system that gave us initial experiences on the approach presented here. We conclude that this framework shows promise in supporting the communication of a modeling and simulation study in a multidisciplinary settin

    A Conceptual Generic Framework to Debugging in the Domain-Specific Modeling Languages for Multi-Agent Systems

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    Despite the existence of many agent programming environments and platforms, the developers may still encounter difficulties on implementing Multi-agent Systems (MASs) due to the complexity of agent features and agent interactions inside the MAS organizations. Working in a higher abstraction layer and modeling agent components within a model-driven engineering (MDE) process before going into depths of MAS implementation may facilitate MAS development. Perhaps the most popular way of applying MDE for MAS is based on creating Domain-specific Modeling Languages (DSMLs) with including appropriate integrated development environments (IDEs) in which both modeling and code generation for system-to-be-developed can be performed properly. Although IDEs of these MAS DSMLs provide some sort of checks on modeled systems according to the related DSML\u27s syntax and semantics descriptions, currently they do not have a built-in support for debugging these MAS models. That deficiency causes the agent developers not to be sure on the correctness of the prepared MAS model at the design phase. To help filling this gap, we introduce a conceptual generic debugging framework supporting the design of agent components inside the modeling environments of MAS DSMLs. The debugging framework is composed of 4 different metamodels and a simulator. Use of the proposed framework starts with modeling a MAS using a design language and transforming design model instances to a run-time model. According to the framework, the run-time model is simulated on a built-in simulator for debugging. The framework also provides a control mechanism for the simulation in the form of a simulation environment model

    DOMINO: A Multifaceted Conceptual Framework for Visual Simulation Modeling

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    The purpose of this paper is to present a new conceptual framework for visual simulation modeling, the multifaceD coOnceptual fraMework for vIsual simulatioN mOdeling (DOMINO). The DOMINO provides both design and implementation guidance to furnish a broad range of support during the model development life cycle; enables the modeler to work under the object-oriented paradigm; guides the modeler in graphically structuring a visual simulation model at multiple levels of abstraction; enables the extraction of sufficient information from the modeler so that the model execution can be visualized; embodies a WYSIWYR (What You See Is What You Represent) philosophy and enables the modeler to represent a system as it is naturally perceived; among many other features

    Evolutionary Spacecraft Design Using a Generalized Component-Resource Model

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    A new framework is proposed for modeling complex multidisciplinary systems as a collection of components and resource flows between them. The framework is developed for modeling and optimizing conceptual spacecraft designs. Its goal is to remain sufficiently general to address any space mission without modification of the developed model or code. Spacecraft are modeled as a collection of components and the resources that flow between them. New missions can be considered and capabilities added by simply adding components and resources. Constraints can be imposed on a component basis or system-wide, and are based on the flow of the resources within the system. Additionally, the proposed component-resource model and framework can address many complex systems engineering problems beyond spacecraft design by a similar implementation. Design optimization is performed by a genetic algorithm utilizing a variable length genome. This allows the algorithm to represent the variable number of components that could be present in a system design, enabling a more open-ended design capability than previous frameworks of this nature. Systems are evaluated through a user-defined simulation, and results can be presented in any trade space of interest based on the designs' performance in the simulation. We apply the framework to the design of a simple Earth orbiting, data gathering mission, as well as to the design of low Earth orbit active debris removal spacecraft constellations
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