56,716 research outputs found
A Conceptual Model for Pervasive Computing
Colloque avec actes et comité de lecture. internationale.International audienceAs an emerging field, pervasive computing has not had the opportunity to develop a conceptual model similar to the OSI Reference Model used to describe computer networks. Such a model would be useful in properly classifying design issues and providing needed context. Inspired by the layers of abstraction provided by the OSI Reference Model, we present our Layered Pervasive Computing (LPC) model to facilitate discussion and analysis of pervasive computing systems by providing a much needed conceptual framework. A key feature of our model is its representation of the human user at each layer of abstraction of the model. We will then use our model to analyze a research prototype created as part of our Aroma pervasive computing project. This analysis is illustrative because it quickly reveals issues that must be addressed to realize our research prototype as a commercial product
Recommended from our members
Innovation diffusion of wearable mobile computing: Pervasive computing perspective
Wearable technology has become mainstream in this information age, it is needed to understand how the potential users of this emerging technology gain value from the innovation of the technology, consequently increasing users’ diffusion. Extant literature on the acceptance of mobile computing has been developing such as in mobile banking services and in healthcare service, however, the study of users’ acceptance about the emergence of wearable mobile computing is still at the early stages. This paper examines the development of a conceptual framework to understand the technology adoption factors for wearable mobile computing utilizing the Technology Acceptance Model (TAM), the Diffusion of Innovation Theory (DOI) and related factors on mobility and pervasive computing. Data of 272 respondents were collected using quantitative approach of survey based questionnaires conducted in Malaysia. The findings of this research revealed the factors of mobility (MOB), personalization (PN) and perceived enjoyment (PE) achieved the highest average score by respondents, followed by perceived usefulness (PU) and perceived ease of use (PEU), observability (OBS), facilitating condition (FC) and social influence (SI). As wearable technology is perceived to be pervasive, mobility (MOB) and perceived enjoyment (PE) contribute the dominant factor for usage acceptance, while Perceived Usefulness (PU) from established model TAM, still plays an important factors in predicting innovation adoption of wearable mobile computing
Services in pervasive computing environments : from design to delivery
The work presented in this thesis is based on the assumption that modern computer technologies are already potentially pervasive: CPUs are embedded in any sort of device; RAM and storage memory of a modern PDA is comparable to those of a ten years ago Unix workstation; Wi-Fi, GPRS, UMTS are leveraging the development of the wireless Internet. Nevertheless, computing is not pervasive because we do not have a clear conceptual model of the pervasive computer and we have not tools, methodologies, and middleware to write and to seamlessly deliver at once services over a multitude of heterogeneous devices and different delivery contexts. Our thesis addresses these issues starting from the analysis of forces in a pervasive computing environment: user mobility, user profile, user position, and device profile. The conceptual model, or metaphor, we use to drive our work is to consider the environment as surrounded by a multitude of services and objects and devices as the communicating gates between the real world and the virtual dimension of pervasive computing around us. Our thesis is thus built upon three main “pillars”. The first pillar is a domain-object-driven methodology which allows developer to abstract from low level details of the final delivery platform, and provides the user with the ability to access services in a multi-channel way. The rationale is that domain objects are self-contained pieces of software able to represent data and to compute functions and procedures. Our approach fills the gap between users and domain objects building an appropriate user interface which is both adapted to the domain object and to the end user device. As example, we present how to design, implement and deliver an electronic mail application over various platforms. The second pillar of this thesis analyzes in more details the forces that make direct object manipulation inadequate in a pervasive context. These forces are the user profile, the device profile, the context of use, and the combinatorial explosion of domain objects. From the analysis of the electronic mail application presented as example, we notice that according to the end user device, or according to particular circumstances during the access to the service (for instance if the user access the service by the interactive TV while he is having his breakfast) some functionalities are not compulsory and do not fit an adequate task sequence. So we decided to make task models explicit in the design of a service and to integrate the capability to automatically generate user interfaces for domain objects with the formal definition of task models adapted to the final delivery context. Finally, the third pillar of our thesis is about the lifecycle of services in a pervasive computing environment. Our solutions are based upon an existing framework, the Jini connection technology, and enrich this framework with new services and architectures for the deployment and discovery of services, for the user session management, and for the management of offline agents
Rewiring strategies for changing environments
A typical pervasive application executes in a changing environment: people, computing resources, software services and network connections come and go continuously. A robust pervasive application needs adapt to this changing context as long as there is an appropriate rewiring strategy that guarantees correct behavior. We combine the MERODE modeling methodology with the ReWiRe framework for creating interactive pervasive applications that can cope with changing environments. The core of our approach is a consistent environment model, which is essential to create (re)configurable context-aware pervasive applications. We aggregate different ontologies that provide the required semantics to describe almost any target environment. We present a case study that shows a interactive pervasive application for media access that incorporates parental control on media content and can migrate between devices. The application builds upon models of the run-time environment represented as system states for dedicated rewiring strategies
Towards a Tool-based Development Methodology for Pervasive Computing Applications
Despite much progress, developing a pervasive computing application remains a
challenge because of a lack of conceptual frameworks and supporting tools. This
challenge involves coping with heterogeneous devices, overcoming the
intricacies of distributed systems technologies, working out an architecture
for the application, encoding it in a program, writing specific code to test
the application, and finally deploying it. This paper presents a design
language and a tool suite covering the development life-cycle of a pervasive
computing application. The design language allows to define a taxonomy of
area-specific building-blocks, abstracting over their heterogeneity. This
language also includes a layer to define the architecture of an application,
following an architectural pattern commonly used in the pervasive computing
domain. Our underlying methodology assigns roles to the stakeholders, providing
separation of concerns. Our tool suite includes a compiler that takes design
artifacts written in our language as input and generates a programming
framework that supports the subsequent development stages, namely
implementation, testing, and deployment. Our methodology has been applied on a
wide spectrum of areas. Based on these experiments, we assess our approach
through three criteria: expressiveness, usability, and productivity
Context Aware Computing for The Internet of Things: A Survey
As we are moving towards the Internet of Things (IoT), the number of sensors
deployed around the world is growing at a rapid pace. Market research has shown
a significant growth of sensor deployments over the past decade and has
predicted a significant increment of the growth rate in the future. These
sensors continuously generate enormous amounts of data. However, in order to
add value to raw sensor data we need to understand it. Collection, modelling,
reasoning, and distribution of context in relation to sensor data plays
critical role in this challenge. Context-aware computing has proven to be
successful in understanding sensor data. In this paper, we survey context
awareness from an IoT perspective. We present the necessary background by
introducing the IoT paradigm and context-aware fundamentals at the beginning.
Then we provide an in-depth analysis of context life cycle. We evaluate a
subset of projects (50) which represent the majority of research and commercial
solutions proposed in the field of context-aware computing conducted over the
last decade (2001-2011) based on our own taxonomy. Finally, based on our
evaluation, we highlight the lessons to be learnt from the past and some
possible directions for future research. The survey addresses a broad range of
techniques, methods, models, functionalities, systems, applications, and
middleware solutions related to context awareness and IoT. Our goal is not only
to analyse, compare and consolidate past research work but also to appreciate
their findings and discuss their applicability towards the IoT.Comment: IEEE Communications Surveys & Tutorials Journal, 201
Modeling location for pervasive environments
The representation of spaces, locations and the entities they contain is of great importance to location aware systems and pervasive computing scenarios. There has been an active research community in developing many diverse models of location, resulting in significant progress in the area. Various types of location model have evolved through experiment and experience however there still remains many challenges to be met by the research community. This paper aims to highlight previous trends in location modeling, discuss the research challenges ahead and to outline the initial design of a location model for the Strathclyde Context Infrastructure [?]
Context for Ubiquitous Data Management
In response to the advance of ubiquitous computing technologies, we believe that for computer systems to be ubiquitous, they must be context-aware. In this paper, we address the impact of context-awareness on ubiquitous data management. To do this, we overview different characteristics of context in order to develop a clear understanding of context, as well as its implications and requirements for context-aware data management. References to recent research activities and applicable techniques are also provided
- …