143,794 research outputs found

    ADAPTS: An Intelligent Sustainable Conceptual Framework for Engineering Projects

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    This paper presents a conceptual framework for the optimization of environmental sustainability in engineering projects, both for products and industrial facilities or processes. The main objective of this work is to propose a conceptual framework to help researchers to approach optimization under the criteria of sustainability of engineering projects, making use of current Machine Learning techniques. For the development of this conceptual framework, a bibliographic search has been carried out on the Web of Science. From the selected documents and through a hermeneutic procedure the texts have been analyzed and the conceptual framework has been carried out. A graphic representation pyramid shape is shown to clearly define the variables of the proposed conceptual framework and their relationships. The conceptual framework consists of 5 dimensions; its acronym is ADAPTS. In the base are: (1) the Application to which it is intended, (2) the available DAta, (3) the APproach under which it is operated, and (4) the machine learning Tool used. At the top of the pyramid, (5) the necessary Sensing. A study case is proposed to show its applicability. This work is part of a broader line of research, in terms of optimization under sustainability criteria.Telefónica Chair “Intelligence in Networks” of the University of Seville (Spain

    Login Authentication with Facial Gesture Recognition

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    Facial recognition has proven to be very useful and versatile, from Facebook photo tagging and Snapchat filters to modeling fluid dynamics and designing for augmented reality. However, facial recognition has only been used for user login services in conjunction with expensive and restrictive hardware technologies, such as in smart phone devices like the iPhone x. This project aims to apply machine learning techniques to reliably distinguish user accounts with only common cameras to make facial recognition logins more accessible to website and software developers. To show the feasibility of this idea, we created a web API that recognizes a users face to log them in to their account, and we will create a simple website to test the reliability of our system. In this paper, we discuss our database-centric architecture model, use cases and activity diagrams, technologies we used for the website, API, and machine learning algorithms. We also provide the screenshots of our system, the user manual, and our future plan

    Machine learning stochastic design models.

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    Due to the fluid nature of the early stages of the design process, it is difficult to obtain deterministic product design evaluations. This is primarily due to the flexibility of the design at this stage, namely that there can be multiple interpretations of a single design concept. However, it is important for designers to understand how these design concepts are likely to fulfil the original specification, thus enabling the designer to select or bias towards solutions with favourable outcomes. One approach is to create a stochastic model of the design domain. This paper tackles the issues of using a product database to induce a Bayesian model that represents the relationships between the design parameters and characteristics. A greedy learning algorithm is presented and illustrated using a simple case study

    Conceptual Modelling and The Quality of Ontologies: Endurantism Vs. Perdurantism

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    Ontologies are key enablers for sharing precise and machine-understandable semantics among different applications and parties. Yet, for ontologies to meet these expectations, their quality must be of a good standard. The quality of an ontology is strongly based on the design method employed. This paper addresses the design problems related to the modelling of ontologies, with specific concentration on the issues related to the quality of the conceptualisations produced. The paper aims to demonstrate the impact of the modelling paradigm adopted on the quality of ontological models and, consequently, the potential impact that such a decision can have in relation to the development of software applications. To this aim, an ontology that is conceptualised based on the Object-Role Modelling (ORM) approach (a representative of endurantism) is re-engineered into a one modelled on the basis of the Object Paradigm (OP) (a representative of perdurantism). Next, the two ontologies are analytically compared using the specified criteria. The conducted comparison highlights that using the OP for ontology conceptualisation can provide more expressive, reusable, objective and temporal ontologies than those conceptualised on the basis of the ORM approach

    A framework of web-based conceptual design

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    A web-based conceptual design prototype system is presented. The system consists of four parts which interpret on-line sketches as 2D and 3D geometry, extract 3D hierarchical configurations, allow editing of component behaviours, and produce VRML-based behavioural simulations for design verification and web-based application. In the first part, on-line freehand sketched input is interpreted as 2D and 3D geometry, which geometrically represents conceptual design. The system then infers 3D configuration by analysing 3D modelling history. The configuration is described by a parent–child hierarchical relationship and relative positions between two geometric components. The positioning information is computed with respect to the VRML97 specification. In order to verify the conceptual design of a product, the behaviours can be specified interactively on different components. Finally, the system creates VRML97 formatted files for behavioural simulation and collaborative design application over the Internet. The paper gives examples of web-based applications. This work forms a part of a research project into the design and establishing of modular machines for automation manufacture. A consortium of leading automotive companies is collaborating on the research project

    Digital Availability of Product Information for Collaborative Engineering of Spacecraft

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    In this paper, we introduce a system to collect product information from manufacturers and make it available in tools that are used for concurrent design of spacecraft. The planning of a spacecraft needs experts from different disciplines, like propulsion, power, and thermal. Since these different disciplines rely on each other there is a high need for communication between them, which is often realized by a Model-Based Systems Engineering (MBSE) process and corresponding tools. We show by comparison that the product information provided by manufacturers often does not match the information needed by MBSE tools on a syntactic or semantic level. The information from manufacturers is also currently not available in machine-readable formats. Afterwards, we present a prototype of a system that makes product information from manufacturers directly available in MBSE tools, in a machine-readable way.Comment: accepted at CDVE201
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