27,953 research outputs found
Past, Present, and Future of Simultaneous Localization And Mapping: Towards the Robust-Perception Age
Simultaneous Localization and Mapping (SLAM)consists in the concurrent
construction of a model of the environment (the map), and the estimation of the
state of the robot moving within it. The SLAM community has made astonishing
progress over the last 30 years, enabling large-scale real-world applications,
and witnessing a steady transition of this technology to industry. We survey
the current state of SLAM. We start by presenting what is now the de-facto
standard formulation for SLAM. We then review related work, covering a broad
set of topics including robustness and scalability in long-term mapping, metric
and semantic representations for mapping, theoretical performance guarantees,
active SLAM and exploration, and other new frontiers. This paper simultaneously
serves as a position paper and tutorial to those who are users of SLAM. By
looking at the published research with a critical eye, we delineate open
challenges and new research issues, that still deserve careful scientific
investigation. The paper also contains the authors' take on two questions that
often animate discussions during robotics conferences: Do robots need SLAM? and
Is SLAM solved
Euclidean distance geometry and applications
Euclidean distance geometry is the study of Euclidean geometry based on the
concept of distance. This is useful in several applications where the input
data consists of an incomplete set of distances, and the output is a set of
points in Euclidean space that realizes the given distances. We survey some of
the theory of Euclidean distance geometry and some of the most important
applications: molecular conformation, localization of sensor networks and
statics.Comment: 64 pages, 21 figure
Optimization Based Self-localization for IoT Wireless Sensor Networks
In this paper we propose an embedded optimization framework for the simultaneous self-localization of all sensors in wireless sensor networks making use of range measurements from ultra-wideband (UWB) signals. Low-power UWB radios, which provide time-of-arrival measurements with decimeter accuracy over large distances, have been increasingly envisioned for realtime localization of IoT devices in GPS-denied environments and large sensor networks. In this work, we therefore explore different non-linear least-squares optimization problems to formulate the localization task based on UWB range measurements. We solve the resulting optimization problems directly using non-linear-programming algorithms that guarantee convergence to locally optimal solutions. This optimization framework allows the consistent comparison of different optimization methods for sensor localization. We propose and demonstrate the best optimization approach for the self-localization of sensors equipped with off-the-shelf microcontrollers using state-of-the-art code generation techniques for the plug-and-play deployment of the optimal localization algorithm. Numerical results indicate that the proposed approach improves localization accuracy and decreases computation times relative to existing iterative methods
Stable Camera Motion Estimation Using Convex Programming
We study the inverse problem of estimating n locations (up to
global scale, translation and negation) in from noisy measurements of a
subset of the (unsigned) pairwise lines that connect them, that is, from noisy
measurements of for some pairs (i,j) (where the
signs are unknown). This problem is at the core of the structure from motion
(SfM) problem in computer vision, where the 's represent camera locations
in . The noiseless version of the problem, with exact line measurements,
has been considered previously under the general title of parallel rigidity
theory, mainly in order to characterize the conditions for unique realization
of locations. For noisy pairwise line measurements, current methods tend to
produce spurious solutions that are clustered around a few locations. This
sensitivity of the location estimates is a well-known problem in SfM,
especially for large, irregular collections of images.
In this paper we introduce a semidefinite programming (SDP) formulation,
specially tailored to overcome the clustering phenomenon. We further identify
the implications of parallel rigidity theory for the location estimation
problem to be well-posed, and prove exact (in the noiseless case) and stable
location recovery results. We also formulate an alternating direction method to
solve the resulting semidefinite program, and provide a distributed version of
our formulation for large numbers of locations. Specifically for the camera
location estimation problem, we formulate a pairwise line estimation method
based on robust camera orientation and subspace estimation. Lastly, we
demonstrate the utility of our algorithm through experiments on real images.Comment: 40 pages, 12 figures, 6 tables; notation and some unclear parts
updated, some typos correcte
Binaural Spatialization for 3D immersive audio communication in a virtual world
Realistic 3D audio can greatly enhance the sense of presence in
a virtual environment. We introduce a framework for capturing,
transmitting and rendering of 3D audio in presence of other
bandwidth savvy streams in a 3D Tele-immersion based virtual
environment. This framework presents an efficient implementation
for 3D Binaural Spatialization based on the positions of current
objects in the scene, including animated avatars and on the fly
reconstructed humans. We present a general overview of the
framework, how audio is integrated in the system and how it can
exploit the positions of the objects and room geometry to render
realistic reverberations using head related transfer functions.
The network streaming modules used to achieve lip-synchronization,
high-quality audio frame reception, and accurate localization for
binaural rendering are also presented. We highlight how large
computational and networking challenges can be addressed efficiently.
This represents a first step in adequate networking support for Binaural
3D Audio, useful for telepresence. The subsystem is successfully
integrated with a larger 3D immersive system, with state of art capturing
and rendering modules for visual data
Classification of Occluded Objects using Fast Recurrent Processing
Recurrent neural networks are powerful tools for handling incomplete data
problems in computer vision, thanks to their significant generative
capabilities. However, the computational demand for these algorithms is too
high to work in real time, without specialized hardware or software solutions.
In this paper, we propose a framework for augmenting recurrent processing
capabilities into a feedforward network without sacrificing much from
computational efficiency. We assume a mixture model and generate samples of the
last hidden layer according to the class decisions of the output layer, modify
the hidden layer activity using the samples, and propagate to lower layers. For
visual occlusion problem, the iterative procedure emulates feedforward-feedback
loop, filling-in the missing hidden layer activity with meaningful
representations. The proposed algorithm is tested on a widely used dataset, and
shown to achieve 2 improvement in classification accuracy for occluded
objects. When compared to Restricted Boltzmann Machines, our algorithm shows
superior performance for occluded object classification.Comment: arXiv admin note: text overlap with arXiv:1409.8576 by other author
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