132,084 research outputs found

    Comparing policy gradient and value function based reinforcement learning methods in simulated electrical power trade

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    In electrical power engineering, reinforcement learning algorithms can be used to model the strategies of electricity market participants. However, traditional value function based reinforcement learning algorithms suffer from convergence issues when used with value function approximators. Function approximation is required in this domain to capture the characteristics of the complex and continuous multivariate problem space. The contribution of this paper is the comparison of policy gradient reinforcement learning methods, using artificial neural networks for policy function approximation, with traditional value function based methods in simulations of electricity trade. The methods are compared using an AC optimal power flow based power exchange auction market model and a reference electric power system model

    Survey on Evaluation Methods for Dialogue Systems

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    In this paper we survey the methods and concepts developed for the evaluation of dialogue systems. Evaluation is a crucial part during the development process. Often, dialogue systems are evaluated by means of human evaluations and questionnaires. However, this tends to be very cost and time intensive. Thus, much work has been put into finding methods, which allow to reduce the involvement of human labour. In this survey, we present the main concepts and methods. For this, we differentiate between the various classes of dialogue systems (task-oriented dialogue systems, conversational dialogue systems, and question-answering dialogue systems). We cover each class by introducing the main technologies developed for the dialogue systems and then by presenting the evaluation methods regarding this class

    ODIN: Obfuscation-based privacy-preserving consensus algorithm for Decentralized Information fusion in smart device Networks

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    The large spread of sensors and smart devices in urban infrastructures are motivating research in the area of the Internet of Things (IoT) to develop new services and improve citizens’ quality of life. Sensors and smart devices generate large amounts of measurement data from sensing the environment, which is used to enable services such as control of power consumption or traffic density. To deal with such a large amount of information and provide accurate measurements, service providers can adopt information fusion, which given the decentralized nature of urban deployments can be performed by means of consensus algorithms. These algorithms allow distributed agents to (iteratively) compute linear functions on the exchanged data, and take decisions based on the outcome, without the need for the support of a central entity. However, the use of consensus algorithms raises several security concerns, especially when private or security critical information is involved in the computation. In this article we propose ODIN, a novel algorithm allowing information fusion over encrypted data. ODIN is a privacy-preserving extension of the popular consensus gossip algorithm, which prevents distributed agents from having direct access to the data while they iteratively reach consensus; agents cannot access even the final consensus value but can only retrieve partial information (e.g., a binary decision). ODIN uses efficient additive obfuscation and proxy re-encryption during the update steps and garbled circuits to make final decisions on the obfuscated consensus. We discuss the security of our proposal and show its practicability and efficiency on real-world resource-constrained devices, developing a prototype implementation for Raspberry Pi devices

    ODIN: Obfuscation-based privacy-preserving consensus algorithm for Decentralized Information fusion in smart device Networks

    Get PDF
    The large spread of sensors and smart devices in urban infrastructures are motivating research in the area of the Internet of Things (IoT) to develop new services and improve citizens’ quality of life. Sensors and smart devices generate large amounts of measurement data from sensing the environment, which is used to enable services such as control of power consumption or traffic density. To deal with such a large amount of information and provide accurate measurements, service providers can adopt information fusion, which given the decentralized nature of urban deployments can be performed by means of consensus algorithms. These algorithms allow distributed agents to (iteratively) compute linear functions on the exchanged data, and take decisions based on the outcome, without the need for the support of a central entity. However, the use of consensus algorithms raises several security concerns, especially when private or security critical information is involved in the computation. In this article we propose ODIN, a novel algorithm allowing information fusion over encrypted data. ODIN is a privacy-preserving extension of the popular consensus gossip algorithm, which prevents distributed agents from having direct access to the data while they iteratively reach consensus; agents cannot access even the final consensus value but can only retrieve partial information (e.g., a binary decision). ODIN uses efficient additive obfuscation and proxy re-encryption during the update steps and garbled circuits to make final decisions on the obfuscated consensus. We discuss the security of our proposal and show its practicability and efficiency on real-world resource-constrained devices, developing a prototype implementation for Raspberry Pi devices

    PARADISE: A Framework for Evaluating Spoken Dialogue Agents

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    This paper presents PARADISE (PARAdigm for DIalogue System Evaluation), a general framework for evaluating spoken dialogue agents. The framework decouples task requirements from an agent's dialogue behaviors, supports comparisons among dialogue strategies, enables the calculation of performance over subdialogues and whole dialogues, specifies the relative contribution of various factors to performance, and makes it possible to compare agents performing different tasks by normalizing for task complexity.Comment: 10 pages, uses aclap, psfig, lingmacros, time

    Agent based mobile negotiation for personalized pricing of last minute theatre tickets

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    This is the post-print version of the final paper published in Expert Systems with Applications. The published article is available from the link below. Changes resulting from the publishing process, such as peer review, editing, corrections, structural formatting, and other quality control mechanisms may not be reflected in this document. Changes may have been made to this work since it was submitted for publication. Copyright @ 2012 Elsevier B.V.This paper proposes an agent based mobile negotiation framework for personalized pricing of last minutes theatre tickets whose values are dependent on the time remaining to the performance and the locations of potential customers. In particular, case based reasoning and fuzzy cognitive map techniques are adopted in the negotiation framework to identify the best initial offer zone and adopt multi criteria decision in the scoring function to evaluate offers. The proposed framework is tested via a computer simulation in which personalized pricing policy shows higher market performance than other policies therefore the validity of the proposed negotiation framework.The Ministry of Education, Science and Technology (Korea

    Analysis and selection of the simulation environment

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    This document provides the initial report of the Simulation work package (Work Package 4,WP4) of the CATNETS project. It contains an analisys of the requirements for a simulation tool to be used in CATNETS and an evaluation of a number of grid and general purpose simulators with respect to the selected requirements. A reasoned choice of a suitable simulator is performed based on the evaluation conducted. -- Diese Arbeit analysiert die Anforderungen an eine Simulationsumgebung fĂŒr die Analyse der Katallaxie. Anhand von Kennzahlen wird die Auswahl der Simulationsumgebung bestimmt.Grid Computing
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