133 research outputs found
Suitability of Transport Techniques for Video Transmission in IP Networks
The paper discusses the problem of video transmission in an IP network. The authors consider the ability of using the most popular video codecs that use both the MPEG2 Transport Stream and Dynamic Adaptive Streaming over Hypertext Transfer Protocol (DASH). The main emphasis was given to ensuring the quality of service and quality assessment methods, taking into account not only the service- or network provider’s point of view but also the end user’s perspective. Two quality assessment approaches were presented, i.e. objective and subjective methods. The authors presented the results of the quality evaluation for H.264/MPEG-4, H.265/HEVC and VP9 codecs. The objective measurements, proved by statistical analysis of user opinion scores, confirmed the ability of using H.265 and VP9 codecs in both real time and streaming transmissions, while the quality of video streaming over HTTP with the H.264 codec proved inadequate. The authors also presented a connection between the dynamics of network bandwidth changing and MPEG-DASH mechanism operation and their influence on thequality experienced by users
Video Traffic Characteristics of Modern Encoding Standards: H.264/AVC with SVC and MVC Extensions and H.265/HEVC
abstract: Video encoding for multimedia services over communication networks has significantly advanced in recent years with the development of the highly efficient and flexible H.264/AVC video coding standard and its SVC extension. The emerging H.265/HEVC video coding standard as well as 3D video coding further advance video coding for multimedia communications. This paper first gives an overview of these new video coding standards and then examines their implications for multimedia communications by studying the traffic characteristics of long videos encoded with the new coding standards. We review video coding advances from MPEG-2 and MPEG-4 Part 2 to H.264/AVC and its SVC and MVC extensions as well as H.265/HEVC. For single-layer (nonscalable) video, we compare H.265/HEVC and H.264/AVC in terms of video traffic and statistical multiplexing characteristics. Our study is the first to examine the H.265/HEVC traffic variability for long videos. We also illustrate the video traffic characteristics and statistical multiplexing of scalable video encoded with the SVC extension of H.264/AVC as well as 3D video encoded with the MVC extension of H.264/AVC.View the article as published at https://www.hindawi.com/journals/tswj/2014/189481
User generated HDR gaming video streaming : dataset, codec comparison and challenges
Gaming video streaming services have grown tremendously in the past few
years, with higher resolutions, higher frame rates and HDR gaming videos
getting increasingly adopted among the gaming community. Since gaming content
as such is different from non-gaming content, it is imperative to evaluate the
performance of the existing encoders to help understand the bandwidth
requirements of such services, as well as further improve the compression
efficiency of such encoders. Towards this end, we present in this paper
GamingHDRVideoSET, a dataset consisting of eighteen 10-bit UHD-HDR gaming
videos and encoded video sequences using four different codecs, together with
their objective evaluation results. The dataset is available online at [to be
added after paper acceptance]. Additionally, the paper discusses the codec
compression efficiency of most widely used practical encoders, i.e., x264
(H.264/AVC), x265 (H.265/HEVC) and libvpx (VP9), as well the recently proposed
encoder libaom (AV1), on 10-bit, UHD-HDR content gaming content. Our results
show that the latest compression standard AV1 results in the best compression
efficiency, followed by HEVC, H.264, and VP9.Comment: 14 pages, 8 figures, submitted to IEEE journa
Video-assisted Overtaking System enabled by V2V Communications
V2X (Vehicle-to-Everything) is a promising technology to diminish road hazards and increase driving safety. This thesis focuses in the transmission of video between vehicles (V2V, Vehicle-to-Vehicle) in an overtaking situation, helping drivers to be more aware and less error-prone in these situations. In the implementation, the vehicle reads from vehicle's CAN and GPS data to setup the system, streams his Line of Sight to the overtaking vehicle and uses DSRC as the communication technology
An objective and subjective quality assessment for passive gaming video streaming
Gaming video streaming has become increasingly popular in recent times. Along with the rise and popularity of cloud gaming services and e-sports, passive gaming video streaming services such as Twitch.tv, YouTubeGaming, etc. where viewers watch the gameplay of other gamers, have seen increasing acceptance. Twitch.tv alone has over 2.2 million monthly streamers and 15 million daily active users with almost a million average concurrent users, making Twitch.tv the 4th biggest internet traffic generator, just after Netflix, YouTube and Apple. Despite the increasing importance and popularity of such live gaming video streaming services, they have until recently not caught the attention of the quality assessment research community. For the continued success of such services, it is imperative to maintain and satisfy the end user Quality of Experience (QoE), which can be measured using various Video Quality Assessment (VQA) methods. Gaming videos are synthetic and artificial in nature and have different streaming requirements as compared to traditional non-gaming content. While there exist a lot of subjective and objective studies in the field of quality assessment of Video-on-demand (VOD) streaming services, such as Netflix and YouTube, along with the design of many VQA metrics, no work has been done previously towards quality assessment of live passive gaming video streaming applications.
The research work in this thesis tries to address this gap by using various subjective and objective quality assessment studies. A codec comparison using the three most popular and widely used compression standards is performed to determine their compression efficiency. Furthermore, a subjective and objective comparative study is carried out to find out the difference between gaming and non-gaming videos in terms of the trade-off between quality and data-rate after compression. This is followed by the creation of an open source gaming video dataset, which is then used for a performance evaluation study of the eight most popular VQA metrics. Different temporal pooling strategies and content based classification approaches are evaluated to assess their effect on the VQA metrics. Finally, due to the low performance of existing No-Reference (NR) VQA metrics on gaming video content, two machine learning based NR models are designed using NR features and existing NR metrics, which are shown to outperform existing NR metrics while performing on par with state-of-the-art Full-Reference (FR) VQA metrics
DASHbed: a testbed framework for large scale empirical evaluation of real-time DASH in wireless scenarios
Recent years have witnessed an explosion of multimedia traffic carried over the Internet. Video-on-demand and live streaming services are the most dominant services. To ensure growth, many streaming providers have invested considerable time and effort to keep pace with ever-increasing users’ demand for better quality and stall abolition. HTTP adaptive streaming (HAS) algorithms are at the core of every major streaming provider service. Recent years have seen sustained development in HAS algorithms. Currently, to evaluate their proposed solutions, researchers need to create a framework and numerous state-of-the-art algorithms. Often, these frameworks lack flexibility and scalability, covering only a limited set of scenarios. To fill this gap, in this paper we propose DASHbed, a highly customizable real-time framework for testing HAS algorithms in a wireless environment. Due to its low memory requirement, DASHbed offers a means of running large-scale experiments with a hundred competing players. Finally, we supplement the proposed framework with a dataset consisting of results for five HAS algorithms tested in various evaluated scenarios. The dataset showcases the abilities of DASHbed and presents the adaptation metrics per segment in the generated content (such as switches, buffer-level, P.1203.1 values, delivery rate, stall duration, etc.), which can be used as a baseline when researchers compare the output of their proposed algorithm against the state-of-the-art algorithms
Recommended from our members
Scalable and network aware video coding for advanced communications over heterogeneous networks
This thesis was submitted for the degree of Doctor of Philosophy and was awarded by Brunel UniversityThis work addresses the issues concerned with the provision of scalable video services over heterogeneous networks particularly with regards to dynamic adaptation and user’s acceptable quality of service.
In order to provide and sustain an adaptive and network friendly multimedia communication service, a suite of techniques that achieved automatic scalability and adaptation are developed. These techniques are evaluated objectively and subjectively to assess the Quality of Service (QoS) provided to diverse users with variable constraints and dynamic resources. The research ensured the consideration of various levels of user acceptable QoS The techniques are further evaluated with view to establish their performance against state of the art scalable and non-scalable techniques.
To further improve the adaptability of the designed techniques, several experiments and real time simulations are conducted with the aim of determining the optimum performance with various coding parameters and scenarios. The coding parameters and scenarios are evaluated and analyzed to determine their performance using various types of video content and formats. Several algorithms are developed to provide a dynamic adaptation of coding tools and parameters to specific video content type, format and bandwidth of transmission.
Due to the nature of heterogeneous networks where channel conditions, terminals, users capabilities and preferences etc are unpredictably changing, hence limiting the adaptability of a specific technique adopted, a Dynamic Scalability Decision Making Algorithm (SADMA) is developed. The algorithm autonomously selects one of the designed scalability techniques basing its decision on the monitored and reported channel conditions. Experiments were conducted using a purpose-built heterogeneous network simulator and the network-aware selection of the scalability techniques is based on real time simulation results. A technique with a minimum delay, low bit-rate, low frame rate and low quality is adopted as a reactive measure to a predicted bad channel condition. If the use of the techniques is not favoured due to deteriorating channel conditions reported, a reduced layered stream or base layer is used. If the network status does not allow the use of the base layer, then the stream uses parameter identifiers with high efficiency to improve the scalability and adaptation of the video service.
To further improve the flexibility and efficiency of the algorithm, a dynamic de-blocking filter and lambda value selection are analyzed and introduced in the algorithm. Various methods, interfaces and algorithms are defined for transcoding from one technique to another and extracting sub-streams when the network conditions do not allow for the transmission of the entire bit-stream
- …