2,773 research outputs found

    Approximate Consensus in Highly Dynamic Networks: The Role of Averaging Algorithms

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    In this paper, we investigate the approximate consensus problem in highly dynamic networks in which topology may change continually and unpredictably. We prove that in both synchronous and partially synchronous systems, approximate consensus is solvable if and only if the communication graph in each round has a rooted spanning tree, i.e., there is a coordinator at each time. The striking point in this result is that the coordinator is not required to be unique and can change arbitrarily from round to round. Interestingly, the class of averaging algorithms, which are memoryless and require no process identifiers, entirely captures the solvability issue of approximate consensus in that the problem is solvable if and only if it can be solved using any averaging algorithm. Concerning the time complexity of averaging algorithms, we show that approximate consensus can be achieved with precision of ε\varepsilon in a coordinated network model in O(nn+1log1ε)O(n^{n+1} \log\frac{1}{\varepsilon}) synchronous rounds, and in O(ΔnnΔ+1log1ε)O(\Delta n^{n\Delta+1} \log\frac{1}{\varepsilon}) rounds when the maximum round delay for a message to be delivered is Δ\Delta. While in general, an upper bound on the time complexity of averaging algorithms has to be exponential, we investigate various network models in which this exponential bound in the number of nodes reduces to a polynomial bound. We apply our results to networked systems with a fixed topology and classical benign fault models, and deduce both known and new results for approximate consensus in these systems. In particular, we show that for solving approximate consensus, a complete network can tolerate up to 2n-3 arbitrarily located link faults at every round, in contrast with the impossibility result established by Santoro and Widmayer (STACS '89) showing that exact consensus is not solvable with n-1 link faults per round originating from the same node

    Tight Bounds for Asymptotic and Approximate Consensus

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    We study the performance of asymptotic and approximate consensus algorithms under harsh environmental conditions. The asymptotic consensus problem requires a set of agents to repeatedly set their outputs such that the outputs converge to a common value within the convex hull of initial values. This problem, and the related approximate consensus problem, are fundamental building blocks in distributed systems where exact consensus among agents is not required or possible, e.g., man-made distributed control systems, and have applications in the analysis of natural distributed systems, such as flocking and opinion dynamics. We prove tight lower bounds on the contraction rates of asymptotic consensus algorithms in dynamic networks, from which we deduce bounds on the time complexity of approximate consensus algorithms. In particular, the obtained bounds show optimality of asymptotic and approximate consensus algorithms presented in [Charron-Bost et al., ICALP'16] for certain dynamic networks, including the weakest dynamic network model in which asymptotic and approximate consensus are solvable. As a corollary we also obtain asymptotically tight bounds for asymptotic consensus in the classical asynchronous model with crashes. Central to our lower bound proofs is an extended notion of valency, the set of reachable limits of an asymptotic consensus algorithm starting from a given configuration. We further relate topological properties of valencies to the solvability of exact consensus, shedding some light on the relation of these three fundamental problems in dynamic networks

    A Characterization of Consensus Solvability for Closed Message Adversaries

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    Distributed computations in a synchronous system prone to message loss can be modeled as a game between a (deterministic) distributed algorithm versus an omniscient message adversary. The latter determines, for each round, the directed communication graph that specifies which messages can reach their destination. Message adversary definitions range from oblivious ones, which pick the communication graphs arbitrarily from a given set of candidate graphs, to general message adversaries, which are specified by the set of sequences of communication graphs (called admissible communication patterns) that they may generate. This paper provides a complete characterization of consensus solvability for closed message adversaries, where every inadmissible communication pattern has a finite prefix that makes all (infinite) extensions of this prefix inadmissible. Whereas every oblivious message adversary is closed, there are also closed message adversaries that are not oblivious. We provide a tight non-topological, purely combinatorial characterization theorem, which reduces consensus solvability to a simple condition on prefixes of the communication patterns. Our result not only non-trivially generalizes the known combinatorial characterization of the consensus solvability for oblivious message adversaries by Coulouma, Godard, and Peters (Theor. Comput. Sci., 2015), but also provides the first combinatorial characterization for this important class of message adversaries that is formulated directly on the prefixes of the communication patterns

    Gathering in Dynamic Rings

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    The gathering problem requires a set of mobile agents, arbitrarily positioned at different nodes of a network to group within finite time at the same location, not fixed in advanced. The extensive existing literature on this problem shares the same fundamental assumption: the topological structure does not change during the rendezvous or the gathering; this is true also for those investigations that consider faulty nodes. In other words, they only consider static graphs. In this paper we start the investigation of gathering in dynamic graphs, that is networks where the topology changes continuously and at unpredictable locations. We study the feasibility of gathering mobile agents, identical and without explicit communication capabilities, in a dynamic ring of anonymous nodes; the class of dynamics we consider is the classic 1-interval-connectivity. We focus on the impact that factors such as chirality (i.e., a common sense of orientation) and cross detection (i.e., the ability to detect, when traversing an edge, whether some agent is traversing it in the other direction), have on the solvability of the problem. We provide a complete characterization of the classes of initial configurations from which the gathering problem is solvable in presence and in absence of cross detection and of chirality. The feasibility results of the characterization are all constructive: we provide distributed algorithms that allow the agents to gather. In particular, the protocols for gathering with cross detection are time optimal. We also show that cross detection is a powerful computational element. We prove that, without chirality, knowledge of the ring size is strictly more powerful than knowledge of the number of agents; on the other hand, with chirality, knowledge of n can be substituted by knowledge of k, yielding the same classes of feasible initial configurations
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