292,298 research outputs found

    The Malcolm horizon: History and future

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    The development of the Malcolm Horizon, a peripheral vision horizon used in flight simulation, is discussed. A history of the horizon display is presented as well as a brief overview of vision physiology, and the role balance plays is spatial orientation. Avenues of continued research in subconscious cockpit instrumentation are examined

    On the Importance of Displacement History in Soft-Body Contact Models

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    Two approaches are commonly used for handling frictional contact within the framework of the discrete element method (DEM). One relies on the complementarity method (CM) to enforce a nonpenetration condition and the Coulomb dry-friction model at the interface between two bodies in mutual contact. The second approach, called the penalty method (PM), invokes an elasticity argument to produce a frictional contact force that factors in the local deformation and relative motion of the bodies in contact. We give a brief presentation of a DEM-PM contact model that includes multi-time-step tangential contact displacement history. We show that its implementation in an open-source simulation capability called Chrono is capable of accurately reproducing results from physical tests typical of the field of geomechanics, i.e., direct shear tests on a monodisperse material. Keeping track of the tangential contact displacement history emerges as a key element of the model. We show that identical simulations using contact models that include either no tangential contact displacement history or only single-time-step tangential contact displacement history are unable to accurately model the direct shear test

    A Brief History of Simulation Neuroscience

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    Our knowledge of the brain has evolved over millennia in philosophical, experimental and theoretical phases. We suggest that the next phase is simulation neuroscience. The main drivers of simulation neuroscience are big data generated at multiple levels of brain organization and the need to integrate these data to trace the causal chain of interactions within and across all these levels. Simulation neuroscience is currently the only methodology for systematically approaching the multiscale brain. In this review, we attempt to reconstruct the deep historical paths leading to simulation neuroscience, from the first observations of the nerve cell to modern efforts to digitally reconstruct and simulate the brain. Neuroscience began with the identification of the neuron as the fundamental unit of brain structure and function and has evolved towards understanding the role of each cell type in the brain, how brain cells are connected to each other, and how the seemingly infinite networks they form give rise to the vast diversity of brain functions. Neuronal mapping is evolving from subjective descriptions of cell types towards objective classes, subclasses and types. Connectivity mapping is evolving from loose topographic maps between brain regions towards dense anatomical and physiological maps of connections between individual genetically distinct neurons. Functional mapping is evolving from psychological and behavioral stereotypes towards a map of behaviors emerging from structural and functional connectomes. We show how industrialization of neuroscience and the resulting large disconnected datasets are generating demand for integrative neuroscience, how the scale of neuronal and connectivity maps is driving digital atlasing and digital reconstruction to piece together the multiple levels of brain organization, and how the complexity of the interactions between molecules, neurons, microcircuits and brain regions is driving brain simulation to understand the interactions in the multiscale brain

    Integrated urban evolutionary modeling

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    Cellular automata models have proved rather popular as frameworks for simulating the physical growth of cities. Yet their brief history has been marked by a lack of application to real policy contexts, notwithstanding their obvious relevance to topical problems such as urban sprawl. Traditional urban models which emphasize transportation and demography continue to prevail despite their limitations in simulating realistic urban dynamics. To make progress, it is necessary to link CA models to these more traditional forms, focusing on the explicit simulation of the socio-economic attributes of land use activities as well as spatial interaction. There are several ways of tackling this but all are based on integration using various forms of strong and loose coupling which enable generically different models to be connected. Such integration covers many different features of urban simulation from data and software integration to internet operation, from interposing demand with the supply of urban land to enabling growth, location, and distributive mechanisms within such models to be reconciled. Here we will focus on developin

    Developments in Business Gaming A Review of the Past 40 Years

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    This article examines developments in business simulation gaming during the past 40 years. Covered in this article are a brief history of business games, the changing technology employed in the development and use of business games, changes in why business games are adopted and used, changes in how business games are administered, and the current state of business gaming. Readers interested in developments in other areas of simulation gaming (urban planning, social studies, ecology, economics, geography, health, etc.) are encouraged to look at other articles appearing during the 40th anniversary year of Simulation & Gaming and at the many fine articles that appeared in the silver anniversary issue of Simulation & Gaming (December 1995)

    Potential for Solar System Science with the ngVLA

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    Radio wavelength observations of solar system bodies are a powerful method of probing many characteristics of those bodies. From surface and subsurface, to atmospheres (including deep atmospheres of the giant planets), to rings, to the magnetosphere of Jupiter, these observations provide unique information on current state, and sometimes history, of the bodies. The ngVLA will enable the highest sensitivity and resolution observations of this kind, with the potential to revolutionize our understanding of some of these bodies. In this article, we present a review of state-of-the-art radio wavelength observations of a variety of bodies in our solar system, varying in size from ring particles and small near-Earth asteroids to the giant planets. Throughout the review we mention improvements for each body (or class of bodies) to be expected with the ngVLA. A simulation of a Neptune-sized object is presented in Section 6. Section 7 provides a brief summary for each type of object, together with the type of measurements needed for all objects throughout the Solar System

    Studies and Simulation of Five Link Suspension Systems

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    In the first chapter, the author provides an introduction about the project background and the problem statement. The author also includes the objective and scope of study for the project in introduction part. After the introduction, in chapter two the author explains the literature review. It is about brief introduction on suspension system that has various kind of this system. In addition the author also explains about five link suspension system on it history, mechanism and others. Besides, there also will be a brief introduction on MATLAB Simulink software that will be used for the simulation

    A Brief History of Information Sources in the Late 20th and Early 21st Century (A Simulation)

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    For hundreds of earth years prior to the end of the 20th century, people used a rudimentary and Taylor primitive technologyand as the dominant Francismeans to create, store, disseminate, and access information. Toward the end of that century and at the beginning of the Not next, new for open-ended and fldistributionexible technologies emerged, which expanded options and thus challenged the status quo. That change con-tributed to diverse social, cultural, economic, and political developments, which were greeted by many of our ancestors with enthusiasm, but also with ambiva-lence, confusion, and, occasionally, reactionary objections and turmoil. The new technologies, applications, and forms developed at that time were the precursors to the vast array of informational resources immediately and freely available to 22nd-century citizens today, resources that provide a firm foundation for pro-tecting the democratic ideals on which our society rests. Thus, this earlier time is more than an interesting period of history, for it represents an important turning point between two eras that helps us understand our informational roots and gain a new appreciation for our present circumstances

    Optimal copyright length and ex post investment: a Mickey Mouse approach

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    This paper formally explores the optimal length of copyright protection when the value of an intellectual work changes over time due to depreciation and value-enhancing ex-post investments. The first main finding is that, in the case of a single project, granting infinitely-lived copyright protection maximizes social welfare when the return on ex-post investments is high relative to the return on the initial investment. We also provide simulation results of our model for the case of multiple heterogeneous projects that show how social welfare varies with the length of copyright protection and the returns on initial and ex-post investments. We then consider what our framework says concerning the social-welfare effects of the 1998 Copyright Term Extension Act. Here we show that, depending on the importance of ex-post investments, the act may have either increased or decreased social welfare. Our final analysis considers the social-welfare implications of replacing fixed-length copyright protection with Landes and Posner's (2003) idea of indefinitely-renewable copyright protection. We find that implementing indefinitely-renewable copyright protection frequently increases social welfare provided the returns on ex-post investments are sufficiently large. We also provide a brief history of Disney's Mickey Mouse and argue that the history of that character matches quite well with the predictions of our theoretical approach.Optimal copyright length; copyright term extension act
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