32 research outputs found

    B-spline-like bases for C2C^2 cubics on the Powell-Sabin 12-split

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    For spaces of constant, linear, and quadratic splines of maximal smoothness on the Powell-Sabin 12-split of a triangle, the so-called S-bases were recently introduced. These are simplex spline bases with B-spline-like properties on the 12-split of a single triangle, which are tied together across triangles in a B\'ezier-like manner. In this paper we give a formal definition of an S-basis in terms of certain basic properties. We proceed to investigate the existence of S-bases for the aforementioned spaces and additionally the cubic case, resulting in an exhaustive list. From their nature as simplex splines, we derive simple differentiation and recurrence formulas to other S-bases. We establish a Marsden identity that gives rise to various quasi-interpolants and domain points forming an intuitive control net, in terms of which conditions for C0C^0-, C1C^1-, and C2C^2-smoothness are derived

    A Hermite interpolatory subdivision scheme for C2C^2-quintics on the Powell-Sabin 12-split

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    In order to construct a C1C^1-quadratic spline over an arbitrary triangulation, one can split each triangle into 12 subtriangles, resulting in a finer triangulation known as the Powell-Sabin 12-split. It has been shown previously that the corresponding spline surface can be plotted quickly by means of a Hermite subdivision scheme. In this paper we introduce a nodal macro-element on the 12-split for the space of quintic splines that are locally C3C^3 and globally C2C^2. For quickly evaluating any such spline, a Hermite subdivision scheme is derived, implemented, and tested in the computer algebra system Sage. Using the available first derivatives for Phong shading, visually appealing plots can be generated after just a couple of refinements.Comment: 17 pages, 7 figure

    Multivariate Splines and Algebraic Geometry

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    Multivariate splines are effective tools in numerical analysis and approximation theory. Despite an extensive literature on the subject, there remain open questions in finding their dimension, constructing local bases, and determining their approximation power. Much of what is currently known was developed by numerical analysts, using classical methods, in particular the so-called Bernstein-B´ezier techniques. Due to their many interesting structural properties, splines have become of keen interest to researchers in commutative and homological algebra and algebraic geometry. Unfortunately, these communities have not collaborated much. The purpose of the half-size workshop is to intensify the interaction between the different groups by bringing them together. This could lead to essential breakthroughs on several of the above problems

    On C2 cubic quasi-interpolating splines and their computation by subdivision via blossoming

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    We discuss the construction of C2 cubic spline quasi-interpolation schemes defined on a refined partition. These schemes are reduced in terms of degrees of freedom compared to those existing in the literature. Namely, we provide a rule for reducing them by imposing super-smoothing conditions while preserving full smoothness and cubic precision. In addition, we provide subdivision rules by means of blossoming. The derived rules are designed to express the B-spline coefficients associated with a finer partition from those associated with the former one."Maria de Maeztu" Excellence Unit IMAG (University of Granada, Spain) CEX2020-001105-MICIN/AEI/10.13039/501100011033University of Granada University of Granada/CBU

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface

    New Models for High-Quality Surface Reconstruction and Rendering

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    The efficient reconstruction and artifact-free visualization of surfaces from measured real-world data is an important issue in various applications, such as medical and scientific visualization, quality control, and the media-related industry. The main contribution of this thesis is the development of the first efficient GPU-based reconstruction and visualization methods using trivariate splines, i.e., splines defined on tetrahedral partitions. Our methods show that these models are very well-suited for real-time reconstruction and high-quality visualizations of surfaces from volume data. We create a new quasi-interpolating operator which for the first time solves the problem of finding a globally C1-smooth quadratic spline approximating data and where no tetrahedra need to be further subdivided. In addition, we devise a new projection method for point sets arising from a sufficiently dense sampling of objects. Compared with existing approaches, high-quality surface triangulations can be generated with guaranteed numerical stability. Keywords. Piecewise polynomials; trivariate splines; quasi-interpolation; volume data; GPU ray casting; surface reconstruction; point set surface
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