955 research outputs found
Introduction : user studies for digital library development
Introductory chapter to the edited collection on user studies in digital library development. Contains a general introduction to the topic and biographical sketches of the contributors.peer-reviewe
The Adoption of social media analytics for crisis management â Challenges and Opportunities
We live in a time when anyone can change from a passive bystander to an active communicator during a crisis. This makes user-generated content a potentially valuable source of information for emergency management agencies. However, at present, agencies still hesitate to use social media during crises. This research seeks to identify the challenges emergency management agencies face in using social media analytics within their organisations. We conducted a systematic literature review and interviewed ten emergency management professionals across six expert interview sessions. Afterwards, we used the Technology-Organization-Environment Framework to conceptualise our findings. Our study reveals fruitful opportunities for the continuous collaboration of both information systems research and emergency management agencies. Accordingly, information systems research can support emergency management agencies in using social media data for efficient crisis management by enhancing awareness of the benefits of social media analytics and helping to overcome organisational and technological challenges
The Potential of Social Media Analytics for Improving Social Media Communication of Emergency Agencies
A growing number of people use social media to seek information or coordinate relief activities in times of crisis. Thus, social media is increasingly used by emergency agencies as well to reach more people in crisis situations. However, the large amount of available data on social media could also be used by emergency agencies to understand how they are perceived by the public and to improve their communication. In this study, we examined the Twitter communication about the German emergency agency âJohanniter-Unfall-Hilfeâ by conducting a frequency, sentiment, social network and content analysis. The results revealed that a right-wing political cluster politically instrumentalised an incident related to this agency. Furthermore, some individual persons used social media to express criticism. It can be concluded that the use of social media analytics in the daily work routine of emergency management professionals can be beneficial for improving their social media communication strategy
Mindfulness and skills-based eHealth intervention to reduce distress in cancer-affected patients in the Reduct trial: Intervention protocol of the make it training optimized.
Introduction
Cancer-affected patients experience high distress due to various burdens. One way to expand psycho-oncological support is through digital interventions. This protocol describes the development and structure of a web-based psycho-oncological intervention, the Make It Training optimized. This intervention is currently evaluated in the Reduct trial, a multicenter randomized controlled trial.
Methods
The Make It Training optimized was developed in six steps: A patient need and demand assessment, development and acceptability analysis of a prototype, the formation of a patient advisory council, the revision of the training, implementation into a web app, and the development of a motivation and evaluation plan.
Results
Through a process of establishing cancer-affected patients' needs, prototype testing, and patient involvement, the Make It Training optimized was developed by a multidisciplinary team and implemented in a web app. It consists of 16 interactive self-guided modules which can be completed within 16 weeks.
Discussion
Intervention protocols can increase transparency and increase the likelihood of developing effective web-based interventions. This protocol describes the process and results of developing a patient-oriented intervention. Future research should focus on the further personalization of web-based psycho-oncological interventions and the potential benefits of combining multiple psychotherapeutic approaches
Inclusive Design-Theory: How to take advantage of diversity in Information Systems Design
The theme of ICIS 2013 in Milan is âReshaping Society through Information Systemsâ (http://icis2013.aisnet.org/). One aspect of reshaping society that has been recently discussed in central Europe is that of social inclusion (http://ec.europa.eu/social/main.jsp?catId=750&langId=en). Yet, after decades of research and ambitious political programs, we still observe an imbalanced treatment toward groups of different gender, age, race, ethnicity, sexual orientation, religion, disability, and social background. Such an issue raises questions about the degree to which information systems can help to overcome such imbalance; for instance, if design principles can be formalized in order to reshape the information systems design into a different, more-inclusive direction. We contend that IS falls short in tackling this issue. In this panel, Shirley Gregor, Fred Niederman, Eileen Trauth, and Cathy Urquhart reflect on the multiple aspects of social inclusion in the design and the resulting shape of Information Systems
Practical, appropriate, empirically-validated guidelines for designing educational games
There has recently been a great deal of interest in the
potential of computer games to function as innovative
educational tools. However, there is very little evidence of
games fulfilling that potential. Indeed, the process of
merging the disparate goals of education and games design
appears problematic, and there are currently no practical
guidelines for how to do so in a coherent manner. In this
paper, we describe the successful, empirically validated
teaching methods developed by behavioural psychologists
and point out how they are uniquely suited to take
advantage of the benefits that games offer to education. We
conclude by proposing some practical steps for designing
educational games, based on the techniques of Applied
Behaviour Analysis. It is intended that this paper can both
focus educational games designers on the features of games
that are genuinely useful for education, and also introduce a
successful form of teaching that this audience may not yet
be familiar with
Inclusive Design in IS: Why Diversity Matters
After decades of research and ambitious political programs, we still observe imbalances in the treatment of people on the basis of gender, age, race, ethnicity, sexual orientation, religion, disability, and social background. Such an issue raises questions about the degree to which information systems can help to overcome such imbalance; for instance, if design principles can be formalized to reshape information systemsâ design into a different, more-inclusive direction. We contend that IS falls short in tackling this issue. We took the theme of ICIS 2013 (âreshaping society through information systemsâ) as an opportunity to reflect on the multiple aspects of social inclusion in the design and the resulting shape of information systems via a panel discussion. The fruitful discussion during the panel delivered more in-depth results than merely advocating a stance for more diversity in the IS workforce. Building on the principles of design science, we believe that our field can help reshape the digital economy. As a key takeaway, the panel and additional points added in this paper in the light of discussion at ICIS 2013 provide guidance on the impact of gender in IS theorizing as a demonstration example and reflect on the trend towards social design in the IS research community
A Possible Mobile Health Solution in Orthopedics and Trauma Surgery: Development Protocol and User Evaluation of the Ankle Joint App
Background: Ankle sprains are one of the most frequent sports injuries. With respect to the high prevalence of ankle ligament injuries and patientsâ young age, optimizing treatment and rehabilitation is mandatory to prevent future complications such as chronic ankle instability or osteoarthritis. Objective: In modern times, an increasing amount of smartphone usage in patient care is evident. Studies investigating mobile health (mHealth)âbased rehabilitation programs after ankle sprains are rare. The aim of this study was to expose any issues present
in the development process of a medical app as well as associated risks and chances. Methods: The development process of the Ankle Joint App was defined in chronological order using a protocol. The appâs
quality was evaluated using the (user) German Mobile App Rating Scale (MARS-G) by voluntary foot and ankle surgeons (n=20) and voluntary athletes (n=20). Results: A multidisciplinary development team built a hybrid app with a corresponding backend structure. The appâs content provides actual medical literature, training videos, and a log function. Excellent interrater reliability (interrater reliability=0.92; 95% CI 0.86-0.96) was obtained. The mean overall score for the Ankle Joint App was 4.4 (SD 0.5). The mean subjective quality scores were 3.6 (surgeons: SD 0.7) and 3.8 (athletes: SD 0.5). Behavioral change had mean scores of 4.1 (surgeons: SD 0.7) and 4.3 (athletes: SD 0.7). The medical gain value, rated by the surgeons only, was 3.9 (SD 0.6).
Conclusions: The data obtained demonstrate that mHealth-based rehabilitation programs might be a useful tool for patient education and collection of personal data. The achieved (user) MARS-G scores support a high quality of the tested app. Medical app development with an a priori defined target group and a precisely intended purpose, in a multidisciplinary team, is highly promising. Follow-up studies are required to obtain funded evidence for the ankle joints appâs effects on economical and medical aspects in comparison with established nondigital therapy paths
Ethics Guidelines for Using AI-based Algorithms in Recruiting: Learnings from a Systematic Literature Review
To reduce the workload of employees working in Human Resource departments and to avoid bias in pre-selection of applicants, an increasing number of companies deploy Artificial Intelligence (AI)-based algorithms. Some examples such as Amazonâs discriminating recruiting algorithm showed that algorithms are not free of unethical decision making. Although there already exists a variety of ethics principles for AI-based systems, those are usually hardly being applicable to specific use cases such as using AI-based algorithms in recruiting processes. To address this issue and to provide guidance for researchers and practitioners, we conducted a systematic literature review (keyword and backwards search) on existing ethics guidelines and principles for AI and extracted aspects that seemed applicable to guide recruiting processed. Based on 28 relevant papers we derived actionable guidelines for using AI-based algorithms in recruiting processes. We categorized our guidelines into the aspects of fairness, avoidance of discrimination and avoidance of bias
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