47 research outputs found

    The Road Ahead for the U.S. Auto Industry

    Get PDF
    [Excerpt] In 2004, U.S. light vehicle sales were up slightly, reversing a moderate slide that began in 2001. The 1.3 percent gain brought the market total to 16.8 million units, approximately the same level as 2002, and the fourth highest sales on record. The trend, which began in 2001 of offering low or no cost financing along with high rebates has cast a cloud over the otherwise sunny sales outcome for the year. American consumers have continued the long-term shift towards a preference for light trucks over passenger cars. Trucks passed cars in 2001, hitting over half the market for the first time that year. In 2004, light trucks accounted for over 55 percent of the U.S. passenger vehicle market. Light truck sales reached 9.3 million units, up 3.6 percent over 2003. Passenger car sales were down 1.4 percent compared to 2003, reaching only 7.5 million units

    ACW Baseline Report: Manufacturing - Auto

    Get PDF
    This research focuses on the GHG emissions of the Canadian automotive assembly and component industries, which are almost exclusively concentrated in the south west of Ontario, in close proximity to the large Michigan auto industry. It is critically important to understand the context of the broader North American auto industry – for example, in 2014, approximately 80 per cent of Canada’s total automotive export trade by value went to the U.S. Canadian auto is also interconnected with the U.S. and Mexican auto industries via political economic forces such as trade, government policy and labour relations. These contextual factors and the current state of the industry are discussed in the report, followed by an outline of the major research challenges of the industry, and a review of current greening actions in the Ontario auto industry. It concludes with a discussion of future research directions.Adapting Canadian Work and Workplaces to Respond to Climate Chang

    Probabilistic three-dimensional object tracking based on adaptive depth segmentation

    Get PDF
    Object tracking is one of the fundamental topics of computer vision with diverse applications. The arising challenges in tracking, i.e., cluttered scenes, occlusion, complex motion, and illumination variations have motivated utilization of depth information from 3D sensors. However, current 3D trackers are not applicable to unconstrained environments without a priori knowledge. As an important object detection module in tracking, segmentation subdivides an image into its constituent regions. Nevertheless, the existing range segmentation methods in literature are difficult to implement in real-time due to their slow performance. In this thesis, a 3D object tracking method based on adaptive depth segmentation and particle filtering is presented. In this approach, the segmentation method as the bottom-up process is combined with the particle filter as the top-down process to achieve efficient tracking results under challenging circumstances. The experimental results demonstrate the efficiency, as well as robustness of the tracking algorithm utilizing real-world range information

    Virtual Views: Exploring the Utility and Impact of Terrestrial Laser Scanners In Forensics and Law

    Get PDF
    Terrestrial laser scanners are sophisticated measurement devices that have relatively recently become forensic tools. Despite a respectable breadth on the topic in existing literature, issues surrounding the use of this technology on-scene, the validity of its accuracy, and the legal evidentiary implications of its use remain largely unexplored. This research explored these gaps via experimentation with the Faro Focus3D 330X’s accuracy and forensic anthropological utility (the latter tested through biological characteristic estimation regression models). This experiment was situated in a broader legal evidentiary context that involved review of relevant case law and a case study of the first use of TLS-produced evidence in Canada. Results show that the device has an error rate of approximately 3 mm. Measurements obtained and inputted into the forensic anthropological regression models yielded results quite similar to those estimated by control (i.e., by hand) measurements, despite statistically significantly different means

    Miniaturized embedded stereo vision system (MESVS)

    Get PDF
    Stereo vision is one of the fundamental problems of computer vision. It is also one of the oldest and heavily investigated areas of 3D vision. Recent advances of stereo matching methodologies and availability of high performance and efficient algorithms along with availability of fast and affordable hardware technology, have allowed researchers to develop several stereo vision systems capable of operating at real-time. Although a multitude of such systems exist in the literature, the majority of them concentrates only on raw performance and quality rather than factors such as dimension, and power requirement, which are of significant importance in the embedded settings. In this thesis a new miniaturized embedded stereo vision system (MESVS) is presented, which is miniaturized to fit within a package of 5x5cm, is power efficient, and cost-effective. Furthermore, through application of embedded programming techniques and careful optimization, MESVS achieves the real-time performance of 20 frames per second. This work discusses the various challenges involved regarding design and implementation of this system and the measures taken to tackle them

    Design and implementation of a real-time miniaturized embedded stereo-vision system

    Get PDF
    The main motivation of the thesis is to develop a fully integrated, modular, small baseline (\u3c=3cm), low cost (\u3c=CAD$600), real-time miniaturized embedded stereo-vision system which fits within 5x5cm and consumes very low power ([email protected]). The system consists of two small profile cameras and a dualcore embedded media processor, running at 600MHz per core. The stereo-matching engine performs sub-sampling, rectification, pre-processing using census transform, correlation-based Sum of Hamming Distance matching using three levels of recursion, LRC check and post-processing. The novel post processing algorithm removes outliers due to low-texture regions and depth-discontinuities. A quantitative performance of the post processing algorithm is presented which shows that for all regions, it has an average percentage improvement of 13.61% (based on 2006 Middlebury dataset). To further enhance the performance of the system, optimization steps are employed to achieve a speed of around 10fps for disparity maps in MESVS-I and 20fps in MESVS-II system

    American Square Dance Vol. 49, No. 2 (Feb. 1994)

    Get PDF
    Monthly square dance magazine that began publication in 1945

    Auto-Calibration and Three-Dimensional Reconstruction for Zooming Cameras

    Get PDF
    This dissertation proposes new algorithms to recover the calibration parameters and 3D structure of a scene, using 2D images taken by uncalibrated stationary zooming cameras. This is a common configuration, usually encountered in surveillance camera networks, stereo camera systems, and event monitoring vision systems. This problem is known as camera auto-calibration (also called self-calibration) and the motivation behind this work is to obtain the Euclidean three-dimensional reconstruction and metric measurements of the scene, using only the captured images. Under this configuration, the problem of auto-calibrating zooming cameras differs from the classical auto-calibration problem of a moving camera in two major aspects. First, the camera intrinsic parameters are changing due to zooming. Second, because cameras are stationary in our case, using classical motion constraints, such as a pure translation for example, is not possible. In order to simplify the non-linear complexity of this problem, i.e., auto-calibration of zooming cameras, we have followed a geometric stratification approach. In particular, we have taken advantage of the movement of the camera center, that results from the zooming process, to locate the plane at infinity and, consequently to obtain an affine reconstruction. Then, using the assumption that typical cameras have rectangular or square pixels, the calculation of the camera intrinsic parameters have become possible, leading to the recovery of the Euclidean 3D structure. Being linear, the proposed algorithms were easily extended to the case of an arbitrary number of images and cameras. Furthermore, we have devised a sufficient constraint for detecting scene parallel planes, a useful information for solving other computer vision problems

    Eye quietness and quiet eye in expert and novice golf performance: an electrooculographic analysis

    Get PDF
    Quiet eye (QE) is the final ocular fixation on the target of an action (e.g., the ball in golf putting). Camerabased eye-tracking studies have consistently found longer QE durations in experts than novices; however, mechanisms underlying QE are not known. To offer a new perspective we examined the feasibility of measuring the QE using electrooculography (EOG) and developed an index to assess ocular activity across time: eye quietness (EQ). Ten expert and ten novice golfers putted 60 balls to a 2.4 m distant hole. Horizontal EOG (2ms resolution) was recorded from two electrodes placed on the outer sides of the eyes. QE duration was measured using a EOG voltage threshold and comprised the sum of the pre-movement and post-movement initiation components. EQ was computed as the standard deviation of the EOG in 0.5 s bins from –4 to +2 s, relative to backswing initiation: lower values indicate less movement of the eyes, hence greater quietness. Finally, we measured club-ball address and swing durations. T-tests showed that total QE did not differ between groups (p = .31); however, experts had marginally shorter pre-movement QE (p = .08) and longer post-movement QE (p < .001) than novices. A group × time ANOVA revealed that experts had less EQ before backswing initiation and greater EQ after backswing initiation (p = .002). QE durations were inversely correlated with EQ from –1.5 to 1 s (rs = –.48 - –.90, ps = .03 - .001). Experts had longer swing durations than novices (p = .01) and, importantly, swing durations correlated positively with post-movement QE (r = .52, p = .02) and negatively with EQ from 0.5 to 1s (r = –.63, p = .003). This study demonstrates the feasibility of measuring ocular activity using EOG and validates EQ as an index of ocular activity. Its findings challenge the dominant perspective on QE and provide new evidence that expert-novice differences in ocular activity may reflect differences in the kinematics of how experts and novices execute skills
    corecore