40 research outputs found

    Rigging and Fabricating Creative Characters

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    创造力支持的造型技术常用于辅助普通用户的开放式造型过程.针对现有的大多数创造力支持的造型技术针对静止物体造型而设计,无法造型动态模型的问题,提出; 一种造型动态模型的技术,其造型结果是已蒙皮并可直接三维打印的模型.该技术分为模型进化与应用2个阶段.在模型进化阶段,用户从数据库内选择一组绑定的; 模型,迭代地产生一代代新模型,作为建议提示给用户,以激发灵感;在应用阶段,用户选择感兴趣的模型用于动画编辑与三维打印.实验结果表明,文中技术将造; 型、动画编辑与面向三维打印的模型分析集成至统一的框架,极大地帮助了用户的创意建模过程.Creative modeling techniques are commonly used to assist novice users in; open-ended 3D content creation. Most existing creative modeling methods; are mainly designed to model static objects only, not appropriate to; model dynamic models. We present a method for modeling dynamic creative; models which are rigged and fabricatable. There are two stages: models; evolution and application. During the models evolution stage, the users; select a small set of skinned watertight objects, our technique; iteratively synthesizes new creative characters for users to explore.; During the application stage, the users can choose those of interest for; animation or fabrication directly. Experiments demonstrate that the; proposed technique unifies modeling, animation and fabrication together,; facilitating the creative design process.国家自然科学基金; 国家科技支撑计划课

    Towards Zero-Waste Furniture Design

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    In traditional design, shapes are first conceived, and then fabricated. While this decoupling simplifies the design process, it can result in inefficient material usage, especially where off-cut pieces are hard to reuse. The designer, in absence of explicit feedback on material usage remains helpless to effectively adapt the design -- even though design variabilities exist. In this paper, we investigate {\em waste minimizing furniture design} wherein based on the current design, the user is presented with design variations that result in more effective usage of materials. Technically, we dynamically analyze material space layout to determine {\em which} parts to change and {\em how}, while maintaining original design intent specified in the form of design constraints. We evaluate the approach on simple and complex furniture design scenarios, and demonstrate effective material usage that is difficult, if not impossible, to achieve without computational support

    Minimizing material consumption of 3d printing with stress-guided optimization

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    3D printing has been widely used in daily life, industry, architecture, aerospace, crafts, art, etc. Minimizing 3D printing material consumption can greatly reduce the costs. Therefore, how to design 3D printed objects with less materials while maintain structural soundness is an important problem. The current treatment is to use thin shells. However, thin shells have low strength. In this paper, we use stiffeners to stiffen 3D thin-shell objects for increasing the strength of the objects and propose a stress guided optimization framework to achieve minimum material consumption. First, we carry out finite element calculations to determine stress distribution in 3D objects and use the stress distribution to guide random generation of some points called seeds. Then we map the 3D objects and seeds to a 2D space and create a Voronoi Diagram from the seeds. The stiffeners are taken to be the edges of the Voronoi Diagram whose intersections with the edges of each of the triangles used to represent the polygon models of the 3D objects are used to define stiffeners. The obtained intersections are mapped back to 3D polygon models and the cross-section size of stiffeners is minimized under the constraint of the required strength. Monte-Carlo simulation is finally introduced to repeat the process from random seed generation to cross-section size optimization of stiffeners. Many experiments are presented to demonstrate the proposed framework and its advantages

    Design of a Decision-Aiding Model Between Subtractive Manufacturing and 3D-Printing

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    3D-printing is becoming more and more widely used in industry. As this happens, manufacturers are becoming unsure of when to use this new technology and when to trudge on with subtractive (conventional) manufacturing processes. Subtractive manufacturing processes are well-established within many manufacturing companies due to its high efficiencies and low costs. However, 3D-printing offers a greater level of customization, can be automated, and can easily have designs transferred via computer files. Each method has its respective advantages, however, each one also has its downfalls. Subtractive manufacturing produces unnecessary waste, is limited from creating certain geometries, and requires a skilled laborer to run the machines. 3D-printing can present a safety hazard due to its introduction of particles into the air, being slower at producing parts, and the design of a part being easily contained and compromised within a computer file. Since there are so many different advantages and disadvantages to each method, it is very difficult for a business to decide which form of manufacturing to use for any part. To solve this problem, we developed a decision-aiding model that will ask key questions that will determine whether form of manufacturing to use, and to do an economic analysis comparing the two forms of manufacturing and the time to manufacture each

    Self-folded soft robotic structures with controllable joints

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    This paper describes additive self-folding, an origami-inspired rapid fabrication approach for creating actuatable compliant structures. Recent work in 3-D printing and other rapid fabrication processes have mostly focused on rigid objects or objects that can achieve small deformations. In contrast, soft robots often require elastic materials and large amounts of movement. Additive self-folding is a process that involves cutting slices of a 3-D object in a long strip and then pleat folding them into a likeness of the original model. The zigzag pattern for folding enables large bending movements that can be actuated and controlled. Gaps between slices in the folded model can be designed to provide larger deformations or higher shape accuracy. We advance existing planar fabrication and self-folding techniques to automate the fabrication process, enabling highly compliant structures with complex 3-D geometries to be designed and fabricated within a few hours. We describe this process in this paper and provide algorithms for converting 3-D meshes into additive self-folding designs. The designs can be rapidly instrumented for global control using magnetic fields or tendon-driven for local bending. We also describe how the resulting structures can be modeled and their responses to tendon-driven control predicted. We test our design and fabrication methods on three models (a bunny, a tuna fish, and a starfish) and demonstrate the method's potential for actuation by actuating the tuna fish and starfish models using tendons and magnetic control.National Science Foundation (U.S.) (Grant 1240383)National Science Foundation (U.S.) (Grant 1138967

    Boxelization: folding 3D objects into boxes

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    We present a method for transforming a 3D object into a cube or a box using a continuous folding sequence. Our method produces a single, connected object that can be physically fabricated and folded from one shape to the other. We segment the object into voxels and search for a voxel-tree that can fold from the input shape to the target shape. This involves three major steps: finding a good voxelization, finding the tree structure that can form the input and target shapes' configurations, and finding a non-intersecting folding sequence. We demonstrate our results on several input 3D objects and also physically fabricate some using a 3D printer
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