In traditional design, shapes are first conceived, and then fabricated. While
this decoupling simplifies the design process, it can result in inefficient
material usage, especially where off-cut pieces are hard to reuse. The
designer, in absence of explicit feedback on material usage remains helpless to
effectively adapt the design -- even though design variabilities exist. In this
paper, we investigate {\em waste minimizing furniture design} wherein based on
the current design, the user is presented with design variations that result in
more effective usage of materials. Technically, we dynamically analyze material
space layout to determine {\em which} parts to change and {\em how}, while
maintaining original design intent specified in the form of design constraints.
We evaluate the approach on simple and complex furniture design scenarios, and
demonstrate effective material usage that is difficult, if not impossible, to
achieve without computational support