13,070 research outputs found

    Reflectance Transformation Imaging (RTI) System for Ancient Documentary Artefacts

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    This tutorial summarises our uses of reflectance transformation imaging in archaeological contexts. It introduces the UK AHRC funded project reflectance Transformation Imaging for Anciant Documentary Artefacts and demonstrates imaging methodologies

    From pixel to mesh: accurate and straightforward 3D documentation of cultural heritage from the Cres/Lošinj archipelago

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    Most people like 3D visualizations. Whether it is in movies, holograms or games, 3D (literally) adds an extra dimension to conventional pictures. However, 3D data and their visualizations can also have scientic archaeological benets: they are crucial in removing relief distortions from photographs, facilitate the interpretation of an object or just support the aspiration to document archaeology as exhaustively as possible. Since archaeology is essentially a spatial discipline, the recording of the spatial data component is in most cases of the utmost importance to perform scientic archaeological research. For complex sites and precious artefacts, this can be a di€cult, time-consuming and very expensive operation. In this contribution, it is shown how a straightforward and cost-eective hard- and software combination is used to accurately document and inventory some of the cultural heritage of the Cres/Lošinj archipelago in three or four dimensions. First, standard photographs are acquired from the site or object under study. Secondly, the resulting image collection is processed with some recent advances in computer technology and so-called Structure from Motion (SfM) algorithms, which are known for their ability to reconstruct a sparse point cloud of scenes that were imaged by a series of overlapping photographs. When complemented by multi-view stereo matching algorithms, detailed 3D models can be built from such photo collections in a fully automated way. Moreover, the software packages implementing these tools are available for free or at very low-cost. Using a mixture of archaeological case studies, it will be shown that those computer vision applications produce excellent results from archaeological imagery with little eort needed. Besides serving the purpose of a pleasing 3D visualization for virtual display or publications, the 3D output additionally allows to extract accurate metric information about the archaeology under study (from single artefacts to entire landscapes)

    Face recognition technologies for evidential evaluation of video traces

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    Human recognition from video traces is an important task in forensic investigations and evidence evaluations. Compared with other biometric traits, face is one of the most popularly used modalities for human recognition due to the fact that its collection is non-intrusive and requires less cooperation from the subjects. Moreover, face images taken at a long distance can still provide reasonable resolution, while most biometric modalities, such as iris and fingerprint, do not have this merit. In this chapter, we discuss automatic face recognition technologies for evidential evaluations of video traces. We first introduce the general concepts in both forensic and automatic face recognition , then analyse the difficulties in face recognition from videos . We summarise and categorise the approaches for handling different uncontrollable factors in difficult recognition conditions. Finally we discuss some challenges and trends in face recognition research in both forensics and biometrics . Given its merits tested in many deployed systems and great potential in other emerging applications, considerable research and development efforts are expected to be devoted in face recognition in the near future

    Fisheye Photogrammetry to Survey Narrow Spaces in Architecture and a Hypogea Environment

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    Nowadays, the increasing computation power of commercial grade processors has actively led to a vast spreading of image-based reconstruction software as well as its application in different disciplines. As a result, new frontiers regarding the use of photogrammetry in a vast range of investigation activities are being explored. This paper investigates the implementation of fisheye lenses in non-classical survey activities along with the related problematics. Fisheye lenses are outstanding because of their large field of view. This characteristic alone can be a game changer in reducing the amount of data required, thus speeding up the photogrammetric process when needed. Although they come at a cost, field of view (FOV), speed and manoeuvrability are key to the success of those optics as shown by two of the presented case studies: the survey of a very narrow spiral staircase located in the Duomo di Milano and the survey of a very narrow hypogea structure in Rome. A third case study, which deals with low-cost sensors, shows the metric evaluation of a commercial spherical camera equipped with fisheye lenses

    CULTURAL HERITAGE RECONSTRUCTION FROM HISTORICAL PHOTOGRAPHS AND VIDEOS

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    Historical archives save invaluable treasures and play a critical role in the conservation of Cultural Heritage. Old photographs and videos, which have survived over time and stored in these archives, preserve traces of architecture and urban transformation and, in many cases, are the only evidence of buildings that no longer exist. They are a precious source of enormous informative potential in Cultural Heritage documentation and save invaluable treasures. Thanks to photogrammetric techniques it is possible to extract metric information from these sources useful for 3D virtual reconstructions of monuments and historic buildings. This paper explores the ways to search for, classify and group historical data by considering their possible use in metric documentation and aims to provide an overview of criticality and open issues of the methodologies that could be used to process these data. A practical example is described and presented as a case study. The video "Torino 1928", an old movie dating from the 1930s, was processed for reconstructing the temporary pavilions of the "Exposition" held in Turin in 1928. Despite the initial concerns relating to processing this kind of data, the experimental methodology used in this research has allowed to reach a quality of results of acceptable standard

    Documentation and analysis of plastic fingerprint impressions involving contactless three-dimensional surface scanning

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    Fingerprint impressions are frequently encountered during the investigation of crime scenes, and may establish a crucial linkage between the suspect and the crime scene. Plastic fingerprint impressions found at crime scenes are often transient and delicate, leaving photography the sole means of documentation. A traditional photography approach can be inadequate in documenting impressions that contain three-dimensional (3D) details due to the limitations of camera and lighting conditions on scene. In this study, 3D scanning was proposed as a novel method for the documentation of plastic fingerprints. Structured-light 3D scanning (SLS) captures the distortion of projected light patterns on the subject to obtain its 3D profile, which allows fast acquisition of the complete 3D geometric information of the surface. The contactless operation of SLS also eliminates the risk of destroying fragile evidence, making it a sound choice for forensic applications. In this study, the feasibility of 3D scanning of plastic fingerprint impressions was evaluated and compared with traditional photography regarding the quantity and quality of perceptible friction ridge features. Attempts were made to develop a procedure to extract curvature features from 3D scanned fingerprints and flatten the friction ridge features into two-dimensional (2D) images to allow direct comparison with the traditional photography method in the CSIpix® Matcher and NFIQ 2.0 software. One of the developed methods (3DR) utilizing a discrete geometry operator and convexity features outperformed traditional photography, both in minutiae count and match quality, while traditional photography could not always capture enough high-quality minutiae for comparisons, even after digital enhancement. The reproducibility of the 3D scanning process was evaluated using 3D point cloud statistics. The pair-wise mean distance and standard deviation were calculated for four levels of comparisons with theoretically increasing disparity, including pairs of scans of the same impressions. The results showed minimal shape deviation from scan to scan for the same impression, but high variations for different impressions

    On Acquisition and Analysis of a Dataset Comprising of Gait, Ear and Semantic data

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    In outdoor scenarios such as surveillance where there is very little control over the environments, complex computer vision algorithms are often required for analysis. However constrained environments, such as walkways in airports where the surroundings and the path taken by individuals can be controlled, provide an ideal application for such systems. Figure 1.1 depicts an idealised constrained environment. The path taken by the subject is restricted to a narrow path and once inside is in a volume where lighting and other conditions are controlled to facilitate biometric analysis. The ability to control the surroundings and the flow of people greatly simplifes the computer vision task, compared to typical unconstrained environments. Even though biometric datasets with greater than one hundred people are increasingly common, there is still very little known about the inter and intra-subject variation in many biometrics. This information is essential to estimate the recognition capability and limits of automatic recognition systems. In order to accurately estimate the inter- and the intra- class variance, substantially larger datasets are required [40]. Covariates such as facial expression, headwear, footwear type, surface type and carried items are attracting increasing attention; although considering the potentially large impact on an individuals biometrics, large trials need to be conducted to establish how much variance results. This chapter is the first description of the multibiometric data acquired using the University of Southampton's Multi-Biometric Tunnel [26, 37]; a biometric portal using automatic gait, face and ear recognition for identification purposes. The tunnel provides a constrained environment and is ideal for use in high throughput security scenarios and for the collection of large datasets. We describe the current state of data acquisition of face, gait, ear, and semantic data and present early results showing the quality and range of data that has been collected. The main novelties of this dataset in comparison with other multi-biometric datasets are: 1. gait data exists for multiple views and is synchronised, allowing 3D reconstruction and analysis; 2. the face data is a sequence of images allowing for face recognition in video; 3. the ear data is acquired in a relatively unconstrained environment, as a subject walks past; and 4. the semantic data is considerably more extensive than has been available previously. We shall aim to show the advantages of this new data in biometric analysis, though the scope for such analysis is considerably greater than time and space allows for here
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