812 research outputs found

    3D Geographical routing in wireless sensor networks

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    In this paper, we present a novel 3D geographical routing algorithm (3DGR) that makes use of the position information to route packets from sources to destinations with high path quality and reliability. The locality and high scalability of this algorithm make it suitable for wireless sensor networks. It provides high adaptability to changes in topology and recovery of link failures which increases its reliability. We also incorporate the battery-aware energy efficient schemes to increase the overall lifetime of the network. To reduce latency, a method of keeping a small record of recent paths is used. We also show that location errors still result in good performance of our algorithm while the same assumptions might yield to bad performance or even complete failures in others. Simulation results show that the power consumption and delay using 3DGR are close to optimal obtainable based on full knowledge of the network

    3D face recognition with wireless transportation

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    In this dissertation, we focus on two related parts of a 3D face recognition system with wireless transportation. In the first part, the core components of the system, namely, the feature extraction and classification component, are introduced. In the feature extraction component, range images are taken as inputs and processed in order to extract features. The classification component uses the extracted features as inputs and makes classification decisions based on trained classifiers. In the second part, we consider the wireless transportation problem of range images, which are captured by scattered sensor nodes from target objects and are forwarded to the core components (i.e., feature extraction and classification components) of the face recognition system. Contrary to the conventional definition of being a transducer, a sensor node can be a person, a vehicle, etc. The wireless transportation component not only brings flexibility to the system but also makes the “proactive” face recognition possible. For the feature extraction component, we first introduce the 3D Morphable Model. Then a 3D feature extraction algorithm based on the 3D Morphable Model is presented. The algorithm is insensitive to facial expression. Experimental results show that it can accurately extract features. Following that, we discuss the generic face warping algorithm that can quickly extract features with high accuracy. The proposed algorithm is robust to holes, facial expressions and hair. Furthermore, our experimental results show that the generated features can highly differentiate facial images. For the classification component, a classifier based on Mahalanobis distance is introduced. Based on the classifier, recognition performances of the extracted features are given. The classification results demonstrate the advantage of the features from the generic face warping algorithm. For the wireless transportation of the captured images, we consider the location-based wireless sensor networks (WSN). In order to achieve efficient routing perfor¬mance, a set of distributed stateless routing protocols (PAGER) are proposed for wireless sensor networks. The loop-free and delivery-guaranty properties of the static version (PAGER-S) are proved. Then the performance of PAGER protocols are compared with other well-known routing schemes using network simulator 2 (NS2). Simulation results demonstrate the advantages of PAGER

    Routing and Security in Mobile Ad Hoc Networks

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    A Mobile Ad hoc Network (MANET) consists of a set of nodes which can form a network among themselves. MANETs have applications in areas such as military, disaster rescue operations, monitoring animal habitats, etc. where establishing fixed communication infrastructure is not feasible. Routing protocols designed for MANETs can be broadly classified as position-based (geographic), topology-based and hybrid. Geographic routing uses location information of nodes to route messages. Topology-based routing uses network state information for route discovery and maintenance. Hybrid routing protocols use features in both position-based and topology-based approaches. Position-based routing protocols route packets towards the destination using greedy forwarding (i.e., an intermediate node forwards packets to a neighbor that is closer to the destination than itself). If a node has no neighbor that is closer to the destination than itself, greedy forwarding fails. In this case, we say there is void. Different position-based routing protocols use different methods for dealing with voids. Topology-based routing protocols can be classified into on-demand (reactive) routing protocols and proactive routing protocols. Generally, on-demand routing protocols establish routes when needed by flooding route requests throughout the entire network, which is not a scalable approach. Reactive routing protocols try to maintain routes between every pair of nodes by periodically exchanging messages with each other which is not a scalable approach also. This thesis addresses some of these issues and makes the following contribution. First, we present a position-based routing protocol called Greedy Routing Protocol with Backtracking (GRB) which uses a simple backtracking technique to route around voids, unlike existing position-based routing protocols which construct planarized graph of the local network to route around voids. We compare the performance of our protocol with the well known Greedy Perimeter Stateless Routing (GPSR) protocol and the Ad-Hoc On-demand Distance Vector (AODV) routing protocol as well as the Dynamic Source Routing (DSR) protocol. Performance evaluation shows that our protocol has less control overhead than those of DSR, AODV, and GPSR. Performance evaluation also shows that our protocol has a higher packet-delivery ratio, lower end-to-end delay, and less hop count, on average, compared to AODV, DSR and GPSR. We then present an on-demand routing protocol called ``Hybrid On-demand Greedy Routing Protocol with Backtracking for Mobile Ad-Hoc Networks which uses greedy approach for route discovery. This prevents flooding route requests, unlike the existing on-demand routing protocols. This approach also helps in finding routes that have lower hop counts than AODV and DSR. Our performance evaluation confirms that our protocol performs better than AODV and DSR, on average, with respect to hop count, packet-delivery ratio and control overhead. In MANETs, all nodes need to cooperate to establish routes. Establishing secure and valid routes in the presence of adversaries is a challenge in MANETs. Some of the well-known source routing protocols presented in the literature (e.g., Ariadne and endairA) which claim to establish secure routes are susceptible to hidden channel attacks. We address this issue and present a secure routing protocol called SAriadne, based on sanitizable signatures. We show that our protocol detects and prevents hidden channel attacks

    Greedy routing and virtual coordinates for future networks

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    At the core of the Internet, routers are continuously struggling with ever-growing routing and forwarding tables. Although hardware advances do accommodate such a growth, we anticipate new requirements e.g. in data-oriented networking where each content piece has to be referenced instead of hosts, such that current approaches relying on global information will not be viable anymore, no matter the hardware progress. In this thesis, we investigate greedy routing methods that can achieve similar routing performance as today but use much less resources and which rely on local information only. To this end, we add specially crafted name spaces to the network in which virtual coordinates represent the addressable entities. Our scheme enables participating routers to make forwarding decisions using only neighbourhood information, as the overarching pseudo-geometric name space structure already organizes and incorporates "vicinity" at a global level. A first challenge to the application of greedy routing on virtual coordinates to future networks is that of "routing dead-ends" that are local minima due to the difficulty of consistent coordinates attribution. In this context, we propose a routing recovery scheme based on a multi-resolution embedding of the network in low-dimensional Euclidean spaces. The recovery is performed by routing greedily on a blurrier view of the network. The different network detail-levels are obtained though the embedding of clustering-levels of the graph. When compared with higher-dimensional embeddings of a given network, our method shows a significant diminution of routing failures for similar header and control-state sizes. A second challenge to the application of virtual coordinates and greedy routing to future networks is the support of "customer-provider" as well as "peering" relationships between participants, resulting in a differentiated services environment. Although an application of greedy routing within such a setting would combine two very common fields of today's networking literature, such a scenario has, surprisingly, not been studied so far. In this context we propose two approaches to address this scenario. In a first approach we implement a path-vector protocol similar to that of BGP on top of a greedy embedding of the network. This allows each node to build a spatial map associated with each of its neighbours indicating the accessible regions. Routing is then performed through the use of a decision-tree classifier taking the destination coordinates as input. When applied on a real-world dataset (the CAIDA 2004 AS graph) we demonstrate an up to 40% compression ratio of the routing control information at the network's core as well as a computationally efficient decision process comparable to methods such as binary trees and tries. In a second approach, we take inspiration from consensus-finding in social sciences and transform the three-dimensional distance data structure (where the third dimension encodes the service differentiation) into a two-dimensional matrix on which classical embedding tools can be used. This transformation is achieved by agreeing on a set of constraints on the inter-node distances guaranteeing an administratively-correct greedy routing. The computed distances are also enhanced to encode multipath support. We demonstrate a good greedy routing performance as well as an above 90% satisfaction of multipath constraints when relying on the non-embedded obtained distances on synthetic datasets. As various embeddings of the consensus distances do not fully exploit their multipath potential, the use of compression techniques such as transform coding to approximate the obtained distance allows for better routing performances

    Spatial Multipath Location Aided Routing

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    Mobile ad-hoc networks (MANETs) are infrastructure-free networks of mobile nodes that communicate with each other wirelessly. There are several routing schemes that have been proposed and several of these have been already extensively simulated or implemented as well. The primary applications of such networks have been in disaster relief operations, military use, conferencing and environment sensing. There are several ad hoc routing algorithms at present that utilize position information (usually in two dimensional terms) to make routing decisions at each node. Our goal is to utilize three-dimensional (3D) position information to provide more reliable as well as efficient routing for certain applications. We thus describe extensions to various location aware routing algorithms to work in 3D. We propose a new hierarchical, zone-based 3D routing algorithm, based on GRID by Liao, Tseng and Sheu. Our new algorithm called Hyper-GRID is a hybrid algorithm that uses multipath routing (alternate path caching) in 3D. We propose replacing LAR with Multipath LAR (MLAR) in GRID. We have implemented MLAR and are validating MLAR through simulation using ns-2 and studying its efficiency, scalability and other properties. We use a random waypoint mobility model and compare our MLAR approach versus LAR, AODV and AOMDV in both 2D and 3D for a range of traffic and mobility scenarios. Our simulation results demonstrate the performance benefits of MLAR over LAR and AODV in most mobility situations. AOMDV delivers more packets than MLAR consistently, but does so at the cost of more frequent flooding of control packets and thus higher bandwidth usage than MLAR

    Surveying Position Based Routing Protocols for Wireless Sensor and Ad-hoc Networks

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    A focus of the scientific community is to design network oriented position-based routing protocols and this has resulted in a very high number of algorithms, different in approach and performance and each suited only to particular applications. However, though numerous, very few position-based algorithms have actually been adopted for commercial purposes. This article is a survey of almost 50 position-based routing protocols and it comes as an aid in the implementation of this type of routing in various applications which may need to consider the advantages and pitfalls of position-based routing. An emphasis is made on geographic routing, whose notion is clarified as a more restrictive and more efficient type of position-based routing. The protocols are therefore divided into geographic and non-geographic routing protocols and each is characterized according to a number of network design issues and presented in a comparative manner from multiple points of view. The main requirements of current general applications are also studied and, depending on these, the survey proposes a number of protocols for use in particular application areas. This aims to help both researchers and potential users assess and choose the protocol best suited to their interest

    Decentralized and adaptive sensor data routing

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    Wireless sensor network (WSN) has been attracting research efforts due to the rapidly increasing applications in military and civilian fields. An important issue in wireless sensor network is how to send information in an efficient and adaptive way. Information can be directly sent back to the base station or through a sequence of intermediate nodes. In the later case, it becomes the problem of routing. Current routing protocols can be categorized into two groups, namely table-drive (proactive) routing protocols and source-initiated on-demand (reactive) routing. For ad hoc wireless sensor network, routing protocols must deal with some unique constraints such as energy conservation, low bandwidth, high error rate and unpredictable topology, of which wired network might not possess. Thus, a routing protocol, which is energy efficient, self-adaptive and error tolerant is highly demanded. A new peer to peer (P2P) routing notion based on the theory of cellular automata has been put forward to solve this problem. We proposed two different models, namely Spin Glass (Physics) inspired model and Multi-fractal (Chemistry) inspired model. Our new routing models are distributed in computation and self-adaptive to topological disturbance. All these merits can not only save significant amount of communication and computation cost but also well adapt to the highly volatile environment of ad hoc WSN. With the cellular automata Cantor modeling tool, we implemented two dynamic link libraries (DLL) in C++ and the corresponding graphic display procedures in Tcl/tk. Results of each model’s routing ability are discussed and hopefully it will lead to new peer to peer algorithms, which can combine the advantages of current models

    New techniques for geographic routing

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    Thesis (Ph. D.)--Massachusetts Institute of Technology, Dept. of Electrical Engineering and Computer Science, 2006.Includes bibliographical references (p. 141-148).As wireless sensor networks continue to grow in size, we are faced with the prospect of emerging wireless networks with hundreds or thousands of nodes. Geographic routing algorithms are a promising alternative to tradition ad hoc routing algorithms in this new domain for point-to-point routing, but deployments of such algorithms are currently uncommon because of some practical difficulties. This dissertation explores techniques that address two major issues in the deployment of geographic routing algorithms: (i) the costs associated with distributed planarization and (ii) the unavailability of location information. We present and evaluate two new algorithms for geographic routing: Greedy Distributed Spanning Tree Routing (GDSTR) and Greedy Embedding Spring Coordinates (GSpring). Unlike previous geographic routing algorithms which require the planarization of the network connectivity graph, GDSTR switches to routing on a spanning tree instead of a planar graph when packets end up at dead ends during greedy forwarding. To choose a direction on the tree that is most likely to make progress towards the destination, each GDSTR node maintains a summary of the area covered by the subtree below each of its tree neighbors using convex hulls.(cont.) This distributed data structure is called a hull tree. GDSTR not only requires an order of magnitude less bandwidth to maintain these hull trees than CLDP, the only distributed planarization algorithm that is known to work with practical radio networks, it often achieves better routing performance than previous planarization-based geographic routing algorithms. GSpring is a new virtual coordinate assignment algorithm that derives good coordinates for geographic routing when location information is not available. Starting from a set of initial coordinates for a set of elected perimeter nodes, GSpring uses a modified spring relaxation algorithm to incrementally adjust virtual coordinates to increase the convexity of voids in the virtual routing topology. This reduces the probability that packets will end up in dead ends during greedy forwarding, and improves the routing performance of existing geographic routing algorithms. The coordinates derived by GSpring yield comparable routing performance to that for actual physical coordinates and significantly better performance than that for NoGeo, the best existing algorithm for deriving virtual coordinates for geographic routing. Furthermore, GSpring is the first known algorithm that is able to derive coordinates that achieve better geographic routing performance than actual physical coordinates for networks with obstacles.by Ben Wing Lup Leong.Ph.D

    Smart Sensor Technologies for IoT

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    The recent development in wireless networks and devices has led to novel services that will utilize wireless communication on a new level. Much effort and resources have been dedicated to establishing new communication networks that will support machine-to-machine communication and the Internet of Things (IoT). In these systems, various smart and sensory devices are deployed and connected, enabling large amounts of data to be streamed. Smart services represent new trends in mobile services, i.e., a completely new spectrum of context-aware, personalized, and intelligent services and applications. A variety of existing services utilize information about the position of the user or mobile device. The position of mobile devices is often achieved using the Global Navigation Satellite System (GNSS) chips that are integrated into all modern mobile devices (smartphones). However, GNSS is not always a reliable source of position estimates due to multipath propagation and signal blockage. Moreover, integrating GNSS chips into all devices might have a negative impact on the battery life of future IoT applications. Therefore, alternative solutions to position estimation should be investigated and implemented in IoT applications. This Special Issue, “Smart Sensor Technologies for IoT” aims to report on some of the recent research efforts on this increasingly important topic. The twelve accepted papers in this issue cover various aspects of Smart Sensor Technologies for IoT

    New Techniques for Geographic Routing

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    PhD thesisAs wireless sensor networks continue to grow in size, we are facedwith the prospect of emerging wireless networks with hundreds orthousands of nodes. Geographic routing algorithms are a promisingalternative to tradition ad hoc routing algorithms in this new domainfor point-to-point routing, but deployments of such algorithms arecurrently uncommon because of some practical difficulties.This dissertation explores techniques that address two major issues inthe deployment of geographic routing algorithms: (i) the costsassociated with distributed planarization and (ii) the unavailabilityof location information. We present and evaluate two new algorithmsfor geographic routing: Greedy Distributed Spanning Tree Routing(GDSTR) and Greedy Embedding Spring Coordinates (GSpring).Unlike previous geographic routing algorithms which require theplanarization of the network connectivity graph, GDSTR switches torouting on a spanning tree instead of a planar graph when packets endup at dead ends during greedy forwarding. To choose a direction on thetree that is most likely to make progress towards the destination,each GDSTR node maintains a summary of the area covered by the subtreebelow each of its tree neighbors using convex hulls. This distributeddata structure is called a hull tree. GDSTR not only requires an orderof magnitude less bandwidth to maintain these hull trees than CLDP,the only distributed planarization algorithm that is known to workwith practical radio networks, it often achieves better routingperformance than previous planarization-based geographic routingalgorithms.GSpring is a new virtual coordinate assignment algorithm that derivesgood coordinates for geographic routing when location information isnot available. Starting from a set of initial coordinates for a set ofelected perimeter nodes, GSpring uses a modified spring relaxationalgorithm to incrementally adjust virtual coordinates to increase theconvexity of voids in the virtual routing topology. This reduces theprobability that packets will end up in dead ends during greedyforwarding, and improves the routing performance of existinggeographic routing algorithms.The coordinates derived by GSpring yield comparable routingperformance to that for actual physical coordinates and significantlybetter performance than that for NoGeo, the best existing algorithmfor deriving virtual coordinates for geographic routing. Furthermore,GSpring is the first known algorithm that is able to derivecoordinates that achieve better geographic routing performance thanactual physical coordinates for networks with obstacles
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