419 research outputs found

    Intelligent visual media processing: when graphics meets vision

    Get PDF
    The computer graphics and computer vision communities have been working closely together in recent years, and a variety of algorithms and applications have been developed to analyze and manipulate the visual media around us. There are three major driving forces behind this phenomenon: i) the availability of big data from the Internet has created a demand for dealing with the ever increasing, vast amount of resources; ii) powerful processing tools, such as deep neural networks, provide e�ective ways for learning how to deal with heterogeneous visual data; iii) new data capture devices, such as the Kinect, bridge between algorithms for 2D image understanding and 3D model analysis. These driving forces have emerged only recently, and we believe that the computer graphics and computer vision communities are still in the beginning of their honeymoon phase. In this work we survey recent research on how computer vision techniques bene�t computer graphics techniques and vice versa, and cover research on analysis, manipulation, synthesis, and interaction. We also discuss existing problems and suggest possible further research directions

    Quantitative Analysis of Saliency Models

    Full text link
    Previous saliency detection research required the reader to evaluate performance qualitatively, based on renderings of saliency maps on a few shapes. This qualitative approach meant it was unclear which saliency models were better, or how well they compared to human perception. This paper provides a quantitative evaluation framework that addresses this issue. In the first quantitative analysis of 3D computational saliency models, we evaluate four computational saliency models and two baseline models against ground-truth saliency collected in previous work.Comment: 10 page

    Mesh saliency via spectral processing

    Get PDF
    We propose a novel method for detecting mesh saliency, a perceptuallybased measure of the importance of a local region on a 3D surface mesh. Our method incorporates global considerations by making use of spectral attributes of the mesh, unlike most existing methods which are typically based on local geometric cues. We first consider the properties of the log- Laplacian spectrum of the mesh. Those frequencies which show differences from expected behaviour capture saliency in the frequency domain. Information about these frequencies is considered in the spatial domain at multiple spatial scales to localise the salient features and give the final salient areas. The effectiveness and robustness of our approach are demonstrated by comparisons to previous approaches on a range of test models. The benefits of the proposed method are further evaluated in applications such as mesh simplification, mesh segmentation and scan integration, where we show how incorporating mesh saliency can provide improved results

    Fitting a 3D Morphable Model to Edges: A Comparison Between Hard and Soft Correspondences

    Get PDF
    We propose a fully automatic method for fitting a 3D morphable model to single face images in arbitrary pose and lighting. Our approach relies on geometric features (edges and landmarks) and, inspired by the iterated closest point algorithm, is based on computing hard correspondences between model vertices and edge pixels. We demonstrate that this is superior to previous work that uses soft correspondences to form an edge-derived cost surface that is minimised by nonlinear optimisation.Comment: To appear in ACCV 2016 Workshop on Facial Informatic
    corecore