7,033 research outputs found

    MonoPerfCap: Human Performance Capture from Monocular Video

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    We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201

    A bayesian approach to simultaneously recover camera pose and non-rigid shape from monocular images

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    © . This manuscript version is made available under the CC-BY-NC-ND 4.0 license http://creativecommons.org/licenses/by-nc-nd/4.0/In this paper we bring the tools of the Simultaneous Localization and Map Building (SLAM) problem from a rigid to a deformable domain and use them to simultaneously recover the 3D shape of non-rigid surfaces and the sequence of poses of a moving camera. Under the assumption that the surface shape may be represented as a weighted sum of deformation modes, we show that the problem of estimating the modal weights along with the camera poses, can be probabilistically formulated as a maximum a posteriori estimate and solved using an iterative least squares optimization. In addition, the probabilistic formulation we propose is very general and allows introducing different constraints without requiring any extra complexity. As a proof of concept, we show that local inextensibility constraints that prevent the surface from stretching can be easily integrated. An extensive evaluation on synthetic and real data, demonstrates that our method has several advantages over current non-rigid shape from motion approaches. In particular, we show that our solution is robust to large amounts of noise and outliers and that it does not need to track points over the whole sequence nor to use an initialization close from the ground truth.Peer ReviewedPostprint (author's final draft

    Geometry-Aware Network for Non-Rigid Shape Prediction from a Single View

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    We propose a method for predicting the 3D shape of a deformable surface from a single view. By contrast with previous approaches, we do not need a pre-registered template of the surface, and our method is robust to the lack of texture and partial occlusions. At the core of our approach is a {\it geometry-aware} deep architecture that tackles the problem as usually done in analytic solutions: first perform 2D detection of the mesh and then estimate a 3D shape that is geometrically consistent with the image. We train this architecture in an end-to-end manner using a large dataset of synthetic renderings of shapes under different levels of deformation, material properties, textures and lighting conditions. We evaluate our approach on a test split of this dataset and available real benchmarks, consistently improving state-of-the-art solutions with a significantly lower computational time.Comment: Accepted at CVPR 201

    General Dynamic Scene Reconstruction from Multiple View Video

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    This paper introduces a general approach to dynamic scene reconstruction from multiple moving cameras without prior knowledge or limiting constraints on the scene structure, appearance, or illumination. Existing techniques for dynamic scene reconstruction from multiple wide-baseline camera views primarily focus on accurate reconstruction in controlled environments, where the cameras are fixed and calibrated and background is known. These approaches are not robust for general dynamic scenes captured with sparse moving cameras. Previous approaches for outdoor dynamic scene reconstruction assume prior knowledge of the static background appearance and structure. The primary contributions of this paper are twofold: an automatic method for initial coarse dynamic scene segmentation and reconstruction without prior knowledge of background appearance or structure; and a general robust approach for joint segmentation refinement and dense reconstruction of dynamic scenes from multiple wide-baseline static or moving cameras. Evaluation is performed on a variety of indoor and outdoor scenes with cluttered backgrounds and multiple dynamic non-rigid objects such as people. Comparison with state-of-the-art approaches demonstrates improved accuracy in both multiple view segmentation and dense reconstruction. The proposed approach also eliminates the requirement for prior knowledge of scene structure and appearance

    HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation from a Single Depth Map

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    3D hand shape and pose estimation from a single depth map is a new and challenging computer vision problem with many applications. The state-of-the-art methods directly regress 3D hand meshes from 2D depth images via 2D convolutional neural networks, which leads to artefacts in the estimations due to perspective distortions in the images. In contrast, we propose a novel architecture with 3D convolutions trained in a weakly-supervised manner. The input to our method is a 3D voxelized depth map, and we rely on two hand shape representations. The first one is the 3D voxelized grid of the shape which is accurate but does not preserve the mesh topology and the number of mesh vertices. The second representation is the 3D hand surface which is less accurate but does not suffer from the limitations of the first representation. We combine the advantages of these two representations by registering the hand surface to the voxelized hand shape. In the extensive experiments, the proposed approach improves over the state of the art by 47.8% on the SynHand5M dataset. Moreover, our augmentation policy for voxelized depth maps further enhances the accuracy of 3D hand pose estimation on real data. Our method produces visually more reasonable and realistic hand shapes on NYU and BigHand2.2M datasets compared to the existing approaches.Comment: 10 pages, 8 figures, 5 tables, CVP

    Superconvergent patch recovery with constraints for three-dimensional contact problems within the Cartesian grid Finite Element Method

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    "This is the peer reviewed version of the following article: Navarro-Jiménez, José M., Héctor Navarro-García, Manuel Tur, and Juan J. Ródenas. 2019. Superconvergent Patch Recovery with Constraints for Three-dimensional Contact Problems within the Cartesian Grid Finite Element Method. International Journal for Numerical Methods in Engineering 121 (6). Wiley: 1297 1313. doi:10.1002/nme.6266, which has been published in final form at https://doi.org/10.1002/nme.6266. This article may be used for non-commercial purposes in accordance with Wiley Terms and Conditions for Self-Archiving."[EN] The superconvergent patch recovery technique with constraints (SPR-C) consists in improving the accuracy of the recovered stresses obtained with the original SPR technique by considering known information about the exact solution, like the internal equilibrium equation, the compatibility equation or the Neumann boundary conditions, during the recovery process. In this paper the SPR-C is extended to consider the equilibrium around the contact area when solving contact problems with the Cartesian grid Finite Element Method. In the proposed method, the Finite Element stress fields of both bodies in contact are considered during the recovery process and the equilibrium is enforced by means of the continuity of tractions along the contact surface.The authors would like to thank Generalitat Valenciana (PROMETEO/2016/007), the Spanish Ministerio de Economía, Industria y Competitividad (DPI2017-89816-R), the Spanish Ministerio de Ciencia, Innovación y Universidades (FPU17/03993), and Universitat Politècnica de València (FPI2015) for the financial support to this work.Navarro-Jiménez, J.; Navarro-García, H.; Tur Valiente, M.; Ródenas, JJ. (2020). Superconvergent patch recovery with constraints for three-dimensional contact problems within the Cartesian grid Finite Element Method. International Journal for Numerical Methods in Engineering. 121(6):1297-1313. https://doi.org/10.1002/nme.6266S129713131216Wriggers, P. (2006). Computational Contact Mechanics. doi:10.1007/978-3-540-32609-0Marco, O., Sevilla, R., Zhang, Y., Ródenas, J. J., & Tur, M. (2015). Exact 3D boundary representation in finite element analysis based on Cartesian grids independent of the geometry. International Journal for Numerical Methods in Engineering, 103(6), 445-468. doi:10.1002/nme.4914Navarro-Jiménez, J. M., Tur, M., Albelda, J., & Ródenas, J. J. (2018). Large deformation frictional contact analysis with immersed boundary method. Computational Mechanics, 62(4), 853-870. doi:10.1007/s00466-017-1533-xMarco, O., Ródenas, J. J., Navarro-Jiménez, J. M., & Tur, M. (2017). Robust h-adaptive meshing strategy considering exact arbitrary CAD geometries in a Cartesian grid framework. Computers & Structures, 193, 87-109. doi:10.1016/j.compstruc.2017.08.004Ródenas, J. J., Tur, M., Fuenmayor, F. J., & Vercher, A. (2007). Improvement of the superconvergent patch recovery technique by the use of constraint equations: the SPR-C technique. International Journal for Numerical Methods in Engineering, 70(6), 705-727. doi:10.1002/nme.1903Zienkiewicz, O. C., & Zhu, J. Z. (1992). The superconvergent patch recovery (SPR) and adaptive finite element refinement. Computer Methods in Applied Mechanics and Engineering, 101(1-3), 207-224. doi:10.1016/0045-7825(92)90023-dRódenas, J. J., González-Estrada, O. A., Díez, P., & Fuenmayor, F. J. (2010). Accurate recovery-based upper error bounds for the extended finite element framework. Computer Methods in Applied Mechanics and Engineering, 199(37-40), 2607-2621. doi:10.1016/j.cma.2010.04.010Blacker, T., & Belytschko, T. (1994). Superconvergent patch recovery with equilibrium and conjoint interpolant enhancements. International Journal for Numerical Methods in Engineering, 37(3), 517-536. doi:10.1002/nme.1620370309Díez, P., José Ródenas, J., & Zienkiewicz, O. C. (2007). Equilibrated patch recovery error estimates: simple and accurate upper bounds of the error. International Journal for Numerical Methods in Engineering, 69(10), 2075-2098. doi:10.1002/nme.1837Nadal, E., Díez, P., Ródenas, J. J., Tur, M., & Fuenmayor, F. J. (2015). A recovery-explicit error estimator in energy norm for linear elasticity. Computer Methods in Applied Mechanics and Engineering, 287, 172-190. doi:10.1016/j.cma.2015.01.013Badia, S., Verdugo, F., & Martín, A. F. (2018). The aggregated unfitted finite element method for elliptic problems. Computer Methods in Applied Mechanics and Engineering, 336, 533-553. doi:10.1016/j.cma.2018.03.022Zienkiewicz, O. C., Zhu, J. Z., & Wu, J. (1993). Superconvergent patch recovery techniques - some further tests. Communications in Numerical Methods in Engineering, 9(3), 251-258. doi:10.1002/cnm.1640090309FUENMAYOR, F. J., & OLIVER, J. L. (1996). CRITERIA TO ACHIEVE NEARLY OPTIMAL MESHES IN THEh-ADAPTIVE FINITE ELEMENT METHOD. International Journal for Numerical Methods in Engineering, 39(23), 4039-4061. doi:10.1002/(sici)1097-0207(19961215)39:233.0.co;2-cBabuška, I., Strouboulis, T., & Upadhyay, C. . (1994). A model study of the quality of a posteriori error estimators for linear elliptic problems. Error estimation in the interior of patchwise uniform grids of triangles. Computer Methods in Applied Mechanics and Engineering, 114(3-4), 307-378. doi:10.1016/0045-7825(94)90177-

    Learning to Reconstruct People in Clothing from a Single RGB Camera

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    We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the information is fused. Second, based on the observation that feed-forward predictions are fast but do not always align with the input images, we predict using both, bottom-up and top-down streams (one per view) allowing information to flow in both directions. Learning relies only on synthetic 3D data. Once learned, the model can take a variable number of frames as input, and is able to reconstruct shapes even from a single image with an accuracy of 6mm. Results on 3 different datasets demonstrate the efficacy and accuracy of our approach
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