1,727 research outputs found

    MonoPerfCap: Human Performance Capture from Monocular Video

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    We present the first marker-less approach for temporally coherent 3D performance capture of a human with general clothing from monocular video. Our approach reconstructs articulated human skeleton motion as well as medium-scale non-rigid surface deformations in general scenes. Human performance capture is a challenging problem due to the large range of articulation, potentially fast motion, and considerable non-rigid deformations, even from multi-view data. Reconstruction from monocular video alone is drastically more challenging, since strong occlusions and the inherent depth ambiguity lead to a highly ill-posed reconstruction problem. We tackle these challenges by a novel approach that employs sparse 2D and 3D human pose detections from a convolutional neural network using a batch-based pose estimation strategy. Joint recovery of per-batch motion allows to resolve the ambiguities of the monocular reconstruction problem based on a low dimensional trajectory subspace. In addition, we propose refinement of the surface geometry based on fully automatically extracted silhouettes to enable medium-scale non-rigid alignment. We demonstrate state-of-the-art performance capture results that enable exciting applications such as video editing and free viewpoint video, previously infeasible from monocular video. Our qualitative and quantitative evaluation demonstrates that our approach significantly outperforms previous monocular methods in terms of accuracy, robustness and scene complexity that can be handled.Comment: Accepted to ACM TOG 2018, to be presented on SIGGRAPH 201

    LiveCap: Real-time Human Performance Capture from Monocular Video

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    We present the first real-time human performance capture approach that reconstructs dense, space-time coherent deforming geometry of entire humans in general everyday clothing from just a single RGB video. We propose a novel two-stage analysis-by-synthesis optimization whose formulation and implementation are designed for high performance. In the first stage, a skinned template model is jointly fitted to background subtracted input video, 2D and 3D skeleton joint positions found using a deep neural network, and a set of sparse facial landmark detections. In the second stage, dense non-rigid 3D deformations of skin and even loose apparel are captured based on a novel real-time capable algorithm for non-rigid tracking using dense photometric and silhouette constraints. Our novel energy formulation leverages automatically identified material regions on the template to model the differing non-rigid deformation behavior of skin and apparel. The two resulting non-linear optimization problems per-frame are solved with specially-tailored data-parallel Gauss-Newton solvers. In order to achieve real-time performance of over 25Hz, we design a pipelined parallel architecture using the CPU and two commodity GPUs. Our method is the first real-time monocular approach for full-body performance capture. Our method yields comparable accuracy with off-line performance capture techniques, while being orders of magnitude faster

    Learning to Reconstruct People in Clothing from a Single RGB Camera

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    We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to predict the parameters of a statistical body model and instance displacements that add clothing and hair to the shape. The model achieves fast and accurate predictions based on two key design choices. First, by predicting shape in a canonical T-pose space, the network learns to encode the images of the person into pose-invariant latent codes, where the information is fused. Second, based on the observation that feed-forward predictions are fast but do not always align with the input images, we predict using both, bottom-up and top-down streams (one per view) allowing information to flow in both directions. Learning relies only on synthetic 3D data. Once learned, the model can take a variable number of frames as input, and is able to reconstruct shapes even from a single image with an accuracy of 6mm. Results on 3 different datasets demonstrate the efficacy and accuracy of our approach

    Towards real-time body pose estimation for presenters in meeting environments

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    This paper describes a computer vision-based approach to body pose estimation.\ud The algorithm can be executed in real-time and processes low resolution,\ud monocular image sequences. A silhouette is extracted and matched against a\ud projection of a 16 DOF human body model. In addition, skin color is used to\ud locate hands and head. No detailed human body model is needed. We evaluate the\ud approach both quantitatively using synthetic image sequences and qualitatively\ud on video test data of short presentations. The algorithm is developed with the\ud aim of using it in the context of a meeting room where the poses of a presenter\ud have to be estimated. The results can be applied in the domain of virtual\ud environments

    Keep it SMPL: Automatic Estimation of 3D Human Pose and Shape from a Single Image

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    We describe the first method to automatically estimate the 3D pose of the human body as well as its 3D shape from a single unconstrained image. We estimate a full 3D mesh and show that 2D joints alone carry a surprising amount of information about body shape. The problem is challenging because of the complexity of the human body, articulation, occlusion, clothing, lighting, and the inherent ambiguity in inferring 3D from 2D. To solve this, we first use a recently published CNN-based method, DeepCut, to predict (bottom-up) the 2D body joint locations. We then fit (top-down) a recently published statistical body shape model, called SMPL, to the 2D joints. We do so by minimizing an objective function that penalizes the error between the projected 3D model joints and detected 2D joints. Because SMPL captures correlations in human shape across the population, we are able to robustly fit it to very little data. We further leverage the 3D model to prevent solutions that cause interpenetration. We evaluate our method, SMPLify, on the Leeds Sports, HumanEva, and Human3.6M datasets, showing superior pose accuracy with respect to the state of the art.Comment: To appear in ECCV 201

    3D Human Pose and Shape Estimation Based on Parametric Model and Deep Learning

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    3D human body reconstruction from monocular images has wide applications in our life, such as movie, animation, Virtual/Augmented Reality, medical research and so on. Due to the high freedom of human body in real scene and the ambiguity of inferring 3D objects from 2D images, it is a challenging task to accurately recover 3D human body models from images. In this thesis, we explore the methods for estimating 3D human body models from images based on parametric model and deep learning.In the first part, the coarse 3D human body models are estimated automatically from multi-view images based on a parametric human body model called SMPL model. Two routes are exploited for estimating the pose and shape parameters of the SMPL model to obtain the 3D models: (1) Optimization based methods; and (2) Deep learning based methods. For the optimization based methods, we propose the novel energy functions based on some prior information including the 2D joint points and silhouettes. Through minimizing the energy functions, the SMPL model is fitted to the prior information, and then, the coarse 3D human body is obtained. In addition to the traditional optimization based methods, a deep learning based method is also proposed in the following work to regress the pose and shape parameters of the SMPL model. A novel architecture is proposed to put the optimization into a training loop of convolutional neural network (CNN) to form a self-supervision structure based on the multi-view images. The proposed methods are evaluated on both synthetic and real datasets to demonstrate that they can obtain better estimation of the pose and shape of 3D human body than previous approaches.In the second part, the problem is shifted to the detailed 3D human body reconstruction from multi-view images. Instead of using the SMPL model, implicit function is utilized to represent 3D models because implicit representation can generate continuous surface and has better flexibility for arbitrary topology. Firstly, a multi-scale features based method is proposed to learn the implicit representation for 3D models through multi-stage hourglass networks from multi-view images. Furthermore, a coarse-to-fine method is proposed to refine the 3D models from multi-view images through learning the voxel super-resolution. In this method, the coarse 3D models are estimated firstly by the learned implicit function based on multi-scale features from multi-view images. Afterwards, by voxelizing the coarse 3D models to low resolution voxel grids, voxel super-resolution is learned through a multi-stage 3D CNN for feature extraction from low resolution voxel grids and fully connected neural network for predicting the implicit function. Voxel super-resolution is able to remove the false reconstruction and preserve the surface details. The proposed methods are evaluated on both real and synthetic datasets in which our method can estimate 3D model with higher accuracy and better surface quality than some previous methods

    Video Based Reconstruction of 3D People Models

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    This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D model fits with 5mm accuracy also for clothed people. Our main contribution is a method to nonrigidly deform the silhouette cones corresponding to the dynamic human silhouettes, resulting in a visual hull in a common reference frame that enables surface reconstruction. This enables efficient estimation of a consensus 3D shape, texture and implanted animation skeleton based on a large number of frames. We present evaluation results for a number of test subjects and analyze overall performance. Requiring only a smartphone or webcam, our method enables everyone to create their own fully animatable digital double, e.g., for social VR applications or virtual try-on for online fashion shopping.Comment: CVPR 2018 Spotlight, IEEE Conference on Computer Vision and Pattern Recognition 2018 (CVPR

    Real-Time Body Pose Recognition Using 2D or 3D Haarlets

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    This article presents a novel approach to markerless real-time pose recognition in a multicamera setup. Body pose is retrieved using example-based classification based on Haar wavelet-like features to allow for real-time pose recognition. Average Neighborhood Margin Maximization (ANMM) is introduced as a powerful new technique to train Haar-like features. The rotation invariant approach is implemented for both 2D classification based on silhouettes, and 3D classification based on visual hull
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