107 research outputs found

    Reinforcement Learning Approaches in Social Robotics

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    This article surveys reinforcement learning approaches in social robotics. Reinforcement learning is a framework for decision-making problems in which an agent interacts through trial-and-error with its environment to discover an optimal behavior. Since interaction is a key component in both reinforcement learning and social robotics, it can be a well-suited approach for real-world interactions with physically embodied social robots. The scope of the paper is focused particularly on studies that include social physical robots and real-world human-robot interactions with users. We present a thorough analysis of reinforcement learning approaches in social robotics. In addition to a survey, we categorize existent reinforcement learning approaches based on the used method and the design of the reward mechanisms. Moreover, since communication capability is a prominent feature of social robots, we discuss and group the papers based on the communication medium used for reward formulation. Considering the importance of designing the reward function, we also provide a categorization of the papers based on the nature of the reward. This categorization includes three major themes: interactive reinforcement learning, intrinsically motivated methods, and task performance-driven methods. The benefits and challenges of reinforcement learning in social robotics, evaluation methods of the papers regarding whether or not they use subjective and algorithmic measures, a discussion in the view of real-world reinforcement learning challenges and proposed solutions, the points that remain to be explored, including the approaches that have thus far received less attention is also given in the paper. Thus, this paper aims to become a starting point for researchers interested in using and applying reinforcement learning methods in this particular research field

    A Review of Personality in Human Robot Interactions

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    Personality has been identified as a vital factor in understanding the quality of human robot interactions. Despite this the research in this area remains fragmented and lacks a coherent framework. This makes it difficult to understand what we know and identify what we do not. As a result our knowledge of personality in human robot interactions has not kept pace with the deployment of robots in organizations or in our broader society. To address this shortcoming, this paper reviews 83 articles and 84 separate studies to assess the current state of human robot personality research. This review: (1) highlights major thematic research areas, (2) identifies gaps in the literature, (3) derives and presents major conclusions from the literature and (4) offers guidance for future research.Comment: 70 pages, 2 figure

    Co-creating Knowledge with Robots: System, Synthesis, and Symbiosis

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    In the contemporary robotizing knowledge economy, robots take increasing responsibility for accomplishing knowledge-related tasks that so far have been in the human domain. This profoundly changes the knowledge-creation processes that are at the core of the knowledge economy. Knowledge creation is an interactive spatial process through which ideas are transformed into new and justified outcomes, such as novel knowledge and innovations. However, knowledge-creation processes have rarely been studied in the context of human–robot co-creation. In this article, we take the perspective of key actors who create the future of robotics, namely, robotics-related students and researchers. Their thoughts and actions construct the knowledge co-creation processes that emerge between humans and robots. We ask whether robots can have and create knowledge, what kind of knowledge, and what kind of spatialities connect to interactive human–robot knowledge-creation processes. The article’s empirical material consists of interviews with 34 robotics-related researchers and students at universities in Finland and Singapore as well as observations of human–robot interactions there. Robots and humans form top-down systems, interactive syntheses, and integrated symbioses in spatial knowledge co-creation processes. Most interviewees considered that robots can have knowledge. Some perceived robots as machines and passive agents with rational knowledge created in hierarchical systems. Others saw robots as active actors and learning co-workers having constructionist knowledge created in syntheses. Symbioses integrated humans and robots and allowed robots and human–robot cyborgs access to embodied knowledge.© The Author(s) 2022. Published by Springer. This article is licensed under a Creative Commons Attribution 4.0 International License, which permits use, sharing, adaptation, distribution and reproduction in any medium or format, as long as you give appropriate credit to the original author(s) and the source, provide a link to the Creative Commons licence, and indicate if changes were made. The images or other third party material in this article are included in the article's Creative Commons licence, unless indicated otherwise in a credit line to the material. If material is not included in the article's Creative Commons licence and your intended use is not permitted by statutory regulation or exceeds the permitted use, you will need to obtain permission directly from the copyright holder. To view a copy of this licence, visit http://creativecommons.org/licenses/by/4.0/.fi=vertaisarvioitu|en=peerReviewed

    Real-time generation and adaptation of social companion robot behaviors

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    Social robots will be part of our future homes. They will assist us in everyday tasks, entertain us, and provide helpful advice. However, the technology still faces challenges that must be overcome to equip the machine with social competencies and make it a socially intelligent and accepted housemate. An essential skill of every social robot is verbal and non-verbal communication. In contrast to voice assistants, smartphones, and smart home technology, which are already part of many people's lives today, social robots have an embodiment that raises expectations towards the machine. Their anthropomorphic or zoomorphic appearance suggests they can communicate naturally with speech, gestures, or facial expressions and understand corresponding human behaviors. In addition, robots also need to consider individual users' preferences: everybody is shaped by their culture, social norms, and life experiences, resulting in different expectations towards communication with a robot. However, robots do not have human intuition - they must be equipped with the corresponding algorithmic solutions to these problems. This thesis investigates the use of reinforcement learning to adapt the robot's verbal and non-verbal communication to the user's needs and preferences. Such non-functional adaptation of the robot's behaviors primarily aims to improve the user experience and the robot's perceived social intelligence. The literature has not yet provided a holistic view of the overall challenge: real-time adaptation requires control over the robot's multimodal behavior generation, an understanding of human feedback, and an algorithmic basis for machine learning. Thus, this thesis develops a conceptual framework for designing real-time non-functional social robot behavior adaptation with reinforcement learning. It provides a higher-level view from the system designer's perspective and guidance from the start to the end. It illustrates the process of modeling, simulating, and evaluating such adaptation processes. Specifically, it guides the integration of human feedback and social signals to equip the machine with social awareness. The conceptual framework is put into practice for several use cases, resulting in technical proofs of concept and research prototypes. They are evaluated in the lab and in in-situ studies. These approaches address typical activities in domestic environments, focussing on the robot's expression of personality, persona, politeness, and humor. Within this scope, the robot adapts its spoken utterances, prosody, and animations based on human explicit or implicit feedback.Soziale Roboter werden Teil unseres zukĂŒnftigen Zuhauses sein. Sie werden uns bei alltĂ€glichen Aufgaben unterstĂŒtzen, uns unterhalten und uns mit hilfreichen RatschlĂ€gen versorgen. Noch gibt es allerdings technische Herausforderungen, die zunĂ€chst ĂŒberwunden werden mĂŒssen, um die Maschine mit sozialen Kompetenzen auszustatten und zu einem sozial intelligenten und akzeptierten Mitbewohner zu machen. Eine wesentliche FĂ€higkeit eines jeden sozialen Roboters ist die verbale und nonverbale Kommunikation. Im Gegensatz zu Sprachassistenten, Smartphones und Smart-Home-Technologien, die bereits heute Teil des Lebens vieler Menschen sind, haben soziale Roboter eine Verkörperung, die Erwartungen an die Maschine weckt. Ihr anthropomorphes oder zoomorphes Aussehen legt nahe, dass sie in der Lage sind, auf natĂŒrliche Weise mit Sprache, Gestik oder Mimik zu kommunizieren, aber auch entsprechende menschliche Kommunikation zu verstehen. DarĂŒber hinaus mĂŒssen Roboter auch die individuellen Vorlieben der Benutzer berĂŒcksichtigen. So ist jeder Mensch von seiner Kultur, sozialen Normen und eigenen Lebenserfahrungen geprĂ€gt, was zu unterschiedlichen Erwartungen an die Kommunikation mit einem Roboter fĂŒhrt. Roboter haben jedoch keine menschliche Intuition - sie mĂŒssen mit entsprechenden Algorithmen fĂŒr diese Probleme ausgestattet werden. In dieser Arbeit wird der Einsatz von bestĂ€rkendem Lernen untersucht, um die verbale und nonverbale Kommunikation des Roboters an die BedĂŒrfnisse und Vorlieben des Benutzers anzupassen. Eine solche nicht-funktionale Anpassung des Roboterverhaltens zielt in erster Linie darauf ab, das Benutzererlebnis und die wahrgenommene soziale Intelligenz des Roboters zu verbessern. Die Literatur bietet bisher keine ganzheitliche Sicht auf diese Herausforderung: Echtzeitanpassung erfordert die Kontrolle ĂŒber die multimodale Verhaltenserzeugung des Roboters, ein VerstĂ€ndnis des menschlichen Feedbacks und eine algorithmische Basis fĂŒr maschinelles Lernen. Daher wird in dieser Arbeit ein konzeptioneller Rahmen fĂŒr die Gestaltung von nicht-funktionaler Anpassung der Kommunikation sozialer Roboter mit bestĂ€rkendem Lernen entwickelt. Er bietet eine ĂŒbergeordnete Sichtweise aus der Perspektive des Systemdesigners und eine Anleitung vom Anfang bis zum Ende. Er veranschaulicht den Prozess der Modellierung, Simulation und Evaluierung solcher Anpassungsprozesse. Insbesondere wird auf die Integration von menschlichem Feedback und sozialen Signalen eingegangen, um die Maschine mit sozialem Bewusstsein auszustatten. Der konzeptionelle Rahmen wird fĂŒr mehrere AnwendungsfĂ€lle in die Praxis umgesetzt, was zu technischen Konzeptnachweisen und Forschungsprototypen fĂŒhrt, die in Labor- und In-situ-Studien evaluiert werden. Diese AnsĂ€tze befassen sich mit typischen AktivitĂ€ten in hĂ€uslichen Umgebungen, wobei der Schwerpunkt auf dem Ausdruck der Persönlichkeit, dem Persona, der Höflichkeit und dem Humor des Roboters liegt. In diesem Rahmen passt der Roboter seine Sprache, Prosodie, und Animationen auf Basis expliziten oder impliziten menschlichen Feedbacks an

    A Cross-Cultural Comparison on Implicit and Explicit Attitudes Towards Artificial Agents

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    Historically, there has been a great deal of confusion in the literature regarding cross-cultural differences in attitudes towards artificial agents and preferences for their physical appearance. Previous studies have almost exclusively assessed attitudes using self-report measures (i.e., questionnaires). In the present study, we sought to expand our knowledge on the influence of cultural background on explicit and implicit attitudes towards robots and avatars. Using the Negative Attitudes Towards Robots Scale and the Implicit Association Test in a Japanese and Dutch sample, we investigated the effect of culture and robots’ body types on explicit and implicit attitudes across two experiments (total n = 669). Partly overlapping with our hypothesis, we found that Japanese individuals had a more positive explicit attitude towards robots compared to Dutch individuals, but no evidence of such a difference was found at the implicit level. As predicted, the implicit preference towards humans was moderate in both cultural groups, but in contrast to what we expected, neither culture nor robot embodiment influenced this preference. These results suggest that only at the explicit but not implicit level, cultural differences appear in attitudes towards robots

    Usability of Upper Limb Electromyogram Features as Muscle Fatigue Indicators for Better Adaptation of Human-Robot Interactions

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    Human-robot interaction (HRI) is the process of humans and robots working together to accomplish a goal with the objective of making the interaction beneficial to humans. Closed loop control and adaptability to individuals are some of the important acceptance criteria for human-robot interaction systems. While designing an HRI interaction scheme, it is important to understand the users of the system and evaluate the capabilities of humans and robots. An acceptable HRI solution is expected to be adaptable by detecting and responding to the changes in the environment and its users. Hence, an adaptive robotic interaction will require a better sensing of the human performance parameters. Human performance is influenced by the state of muscular and mental fatigue during active interactions. Researchers in the field of human-robot interaction have been trying to improve the adaptability of the environment according to the physical state of the human participants. Existing human-robot interactions and robot assisted trainings are designed without sufficiently considering the implications of fatigue to the users. Given this, identifying if better outcome can be achieved during a robot-assisted training by adapting to individual muscular status, i.e. with respect to fatigue, is a novel area of research. This has potential applications in scenarios such as rehabilitation robotics. Since robots have the potential to deliver a large number of repetitions, they can be used for training stroke patients to improve their muscular disabilities through repetitive training exercises. The objective of this research is to explore a solution for a longer and less fatiguing robot-assisted interaction, which can adapt based on the muscular state of participants using fatigue indicators derived from electromyogram (EMG) measurements. In the initial part of this research, fatigue indicators from upper limb muscles of healthy participants were identified by analysing the electromyogram signals from the muscles as well as the kinematic data collected by the robot. The tasks were defined to have point-to-point upper limb movements, which involved dynamic muscle contractions, while interacting with the HapticMaster robot. The study revealed quantitatively, which muscles were involved in the exercise and which muscles were more fatigued. The results also indicated the potential of EMG and kinematic parameters to be used as fatigue indicators. A correlation analysis between EMG features and kinematic parameters revealed that the correlation coefficient was impacted by muscle fatigue. As an extension of this study, the EMG collected at the beginning of the task was also used to predict the type of point-to-point movements using a supervised machine learning algorithm based on Support Vector Machines. The results showed that the movement intention could be detected with a reasonably good accuracy within the initial milliseconds of the task. The final part of the research implemented a fatigue-adaptive algorithm based on the identified EMG features. An experiment was conducted with thirty healthy participants to test the effectiveness of this adaptive algorithm. The participants interacted with the HapticMaster robot following a progressive muscle strength training protocol similar to a standard sports science protocol for muscle strengthening. The robotic assistance was altered according to the muscular state of participants, and, thus, offering varying difficulty levels based on the states of fatigue or relaxation, while performing the tasks. The results showed that the fatigue-based robotic adaptation has resulted in a prolonged training interaction, that involved many repetitions of the task. This study showed that using fatigue indicators, it is possible to alter the level of challenge, and thus, increase the interaction time. In summary, the research undertaken during this PhD has successfully enhanced the adaptability of human-robot interaction. Apart from its potential use for muscle strength training in healthy individuals, the work presented in this thesis is applicable in a wide-range of humanmachine interaction research such as rehabilitation robotics. This has a potential application in robot-assisted upper limb rehabilitation training of stroke patients

    B!SON: A Tool for Open Access Journal Recommendation

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    Finding a suitable open access journal to publish scientific work is a complex task: Researchers have to navigate a constantly growing number of journals, institutional agreements with publishers, funders’ conditions and the risk of Predatory Publishers. To help with these challenges, we introduce a web-based journal recommendation system called B!SON. It is developed based on a systematic requirements analysis, built on open data, gives publisher-independent recommendations and works across domains. It suggests open access journals based on title, abstract and references provided by the user. The recommendation quality has been evaluated using a large test set of 10,000 articles. Development by two German scientific libraries ensures the longevity of the project

    Flipping All Courses on a Semester:Students' Reactions and Recommendations

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