6 research outputs found

    Intrinsic motivation learning for real robot applications

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    Reservoir SMILES: Towards SensoriMotor Interaction of Language and Embodiment of Symbols with Reservoir Architectures

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    Language involves several hierarchical levels of abstraction. Most models focus on a particular level of abstraction making them unable to model bottom-up and top-down processes. Moreover, we do not know how the brain grounds symbols to perceptions and how these symbols emerge throughout development. Experimental evidence suggests that perception and action shape one-another (e.g. motor areas activated during speech perception) but the precise mechanisms involved in this action-perception shaping at various levels of abstraction are still largely unknown. My previous and current work include the modelling of language comprehension, language acquisition with a robotic perspective, sensorimotor models and extended models of Reservoir Computing to model working memory and hierarchical processing. I propose to create a new generation of neural-based computational models of language processing and production; to use biologically plausible learning mechanisms relying on recurrent neural networks; create novel sensorimotor mechanisms to account for action-perception shaping; build hierarchical models from sensorimotor to sentence level; embody such models in robots

    Global and local statistical regularities control visual attention to object sequences

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    Many previous studies have shown that both infants and adults are skilled statistical learners. Because statistical learning is affected by attention, learners' ability to manage their attention can play a large role in what they learn. However, it is still unclear how learners allocate their attention in order to gain information in a visual environment containing multiple objects, especially how prior visual experience (i.e., familiarly of objects) influences where people look. To answer these questions, we collected eye movement data from adults exploring multiple novel objects while manipulating object familiarity with global (frequencies) and local (repetitions) regularities. We found that participants are sensitive to both global and local statistics embedded in their visual environment and they dynamically shift their attention to prioritize some objects over others as they gain knowledge of the objects and their distributions within the task

    The Head Turning Modulation System: An Active Multimodal Paradigm for Intrinsically Motivated Exploration of Unknown Environments

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    Over the last 20 years, a significant part of the research in exploratory robotics partially switches from looking for the most efficient way of exploring an unknown environment to finding what could motivate a robot to autonomously explore it. Moreover, a growing literature focuses not only on the topological description of a space (dimensions, obstacles, usable paths, etc.) but rather on more semantic components, such as multimodal objects present in it. In the search of designing robots that behave autonomously by embedding life-long learning abilities, the inclusion of mechanisms of attention is of importance. Indeed, be it endogenous or exogenous, attention constitutes a form of intrinsic motivation for it can trigger motor command toward specific stimuli, thus leading to an exploration of the space. The Head Turning Modulation model presented in this paper is composed of two modules providing a robot with two different forms of intrinsic motivations leading to triggering head movements toward audiovisual sources appearing in unknown environments. First, the Dynamic Weighting module implements a motivation by the concept of Congruence, a concept defined as an adaptive form of semantic saliency specific for each explored environment. Then, the Multimodal Fusion and Inference module implements a motivation by the reduction of Uncertainty through a self-supervised online learning algorithm that can autonomously determine local consistencies. One of the novelty of the proposed model is to solely rely on semantic inputs (namely audio and visual labels the sources belong to), in opposition to the traditional analysis of the low-level characteristics of the perceived data. Another contribution is found in the way the exploration is exploited to actively learn the relationship between the visual and auditory modalities. Importantly, the robot—endowed with binocular vision, binaural audition and a rotating head—does not have access to prior information about the different environments it will explore. Consequently, it will have to learn in real-time what audiovisual objects are of “importance” in order to rotate its head toward them. Results presented in this paper have been obtained in simulated environments as well as with a real robot in realistic experimental conditions
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