1,813 research outputs found

    The other side of the social web: A taxonomy for social information access

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    The power of the modern Web, which is frequently called the Social Web or Web 2.0, is frequently traced to the power of users as contributors of various kinds of contents through Wikis, blogs, and resource sharing sites. However, the community power impacts not only the production of Web content, but also the access to all kinds of Web content. A number of research groups worldwide explore what we call social information access techniques that help users get to the right information using "collective wisdom" distilled from actions of those who worked with this information earlier. This invited talk offers a brief introduction into this important research stream and reviews recent works on social information access performed at the University of Pittsburgh's PAWS Lab lead by the author. Copyright © 2012 by the Association for Computing Machinery, Inc. (ACM)

    Adaptive hypermedia for education and training

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    Adaptive hypermedia (AH) is an alternative to the traditional, one-size-fits-all approach in the development of hypermedia systems. AH systems build a model of the goals, preferences, and knowledge of each individual user; this model is used throughout the interaction with the user to adapt to the needs of that particular user (Brusilovsky, 1996b). For example, a student in an adaptive educational hypermedia system will be given a presentation that is adapted specifically to his or her knowledge of the subject (De Bra & Calvi, 1998; Hothi, Hall, & Sly, 2000) as well as a suggested set of the most relevant links to proceed further (Brusilovsky, Eklund, & Schwarz, 1998; Kavcic, 2004). An adaptive electronic encyclopedia will personalize the content of an article to augment the user's existing knowledge and interests (Bontcheva & Wilks, 2005; Milosavljevic, 1997). A museum guide will adapt the presentation about every visited object to the user's individual path through the museum (Oberlander et al., 1998; Stock et al., 2007). Adaptive hypermedia belongs to the class of user-adaptive systems (Schneider-Hufschmidt, Kühme, & Malinowski, 1993). A distinctive feature of an adaptive system is an explicit user model that represents user knowledge, goals, and interests, as well as other features that enable the system to adapt to different users with their own specific set of goals. An adaptive system collects data for the user model from various sources that can include implicitly observing user interaction and explicitly requesting direct input from the user. The user model is applied to provide an adaptation effect, that is, tailor interaction to different users in the same context. In different kinds of adaptive systems, adaptation effects could vary greatly. In AH systems, it is limited to three major adaptation technologies: adaptive content selection, adaptive navigation support, and adaptive presentation. The first of these three technologies comes from the fields of adaptive information retrieval (IR) and intelligent tutoring systems (ITS). When the user searches for information, the system adaptively selects and prioritizes the most relevant items (Brajnik, Guida, & Tasso, 1987; Brusilovsky, 1992b)

    Narrative and Hypertext 2011 Proceedings: a workshop at ACM Hypertext 2011, Eindhoven

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    E-Scripture: The Impact of Technology on the Reading of Sacred Texts (2013)

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    The tradition of religious readers in transition is not new: Augustine expressed “amazement” that Ambrose read silently and not aloud, movable type in the fifteenth century made the Bible publishable without scribal work, and today, electronic pages have become interactive in ways scarcely imagined a short time ago. How readers of today imagine a page (now conceptualized as a ‘web-page’) and consequently, reading in general, has profound implications for the 21st century. Acknowledging the fact that “the significance of a religious book lies not only in the message of its content, but also in the form and self-presentation with which it makes itself available to worship and transmission,” this project assumes that a great deal of perspective is provided by looking at this current transition in light of the old. In virtually all previous reading transitions, a religious ‘pattern of reading technology’ can be seen, whose pieces are all well-known but have not been collectively applied to the current situation of e-reading. The pattern operates with a three part assumption: readers will initially use a new technology to perform the same functions as the old technology, only more quickly, with more efficiency, or in greater quantity. This early use of new reading technology, in other words, largely attempts to imitate the functions and appearance of the old format. The second part is that the old technology becomes sacralized or ritualized in the face of the new technology’s standardization. As this standardization occurs, the new technology develops its own unique and innovative functions, exclusive to that form and shedding some or most of the imitative appearance and functions of the old technology – the third part of the pattern. Reviewing these transitions of the past and present, it becomes clear that perhaps fear of the new technology – however relatable – proves somewhat unfounded. New reading technology does not prove ultimately inimical to the old formats, or to religion, and despite many initial practical concerns, actually provides a multitude of benefits in the reading of sacred texts

    Semantic modelling of user interests based on cross-folksonomy analysis

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    The continued increase in Web usage, in particular participation in folksonomies, reveals a trend towards a more dynamic and interactive Web where individuals can organise and share resources. Tagging has emerged as the de-facto standard for the organisation of such resources, providing a versatile and reactive knowledge management mechanism that users find easy to use and understand. It is common nowadays for users to have multiple profiles in various folksonomies, thus distributing their tagging activities. In this paper, we present a method for the automatic consolidation of user profiles across two popular social networking sites, and subsequent semantic modelling of their interests utilising Wikipedia as a multi-domain model. We evaluate how much can be learned from such sites, and in which domains the knowledge acquired is focussed. Results show that far richer interest profiles can be generated for users when multiple tag-clouds are combine

    Semantics, sensors, and the social web: The live social semantics experiments

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    The Live Social Semantics is an innovative application that encourages and guides social networking between researchers at conferences and similar events. The application integrates data and technologies from the Semantic Web, online social networks, and a face-to-face contact sensing platform. It helps researchers to find like-minded and influential researchers, to identify and meet people in their community of practice, and to capture and later retrace their real-world networking activities at conferences. The application was successfully deployed at two international conferences, attracting more than 300 users in total. This paper describes this application, and discusses and evaluates the results of its two deployment

    Visualizing recommendations to support exploration, transparency and controllability

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    Research on recommender systems has traditionally focused on the development of algorithms to improve accuracy of recommendations. So far, little research has been done to enable user interaction with such systems as a basis to support exploration and control by end users. In this paper, we present our research on the use of information visualization techniques to interact with recommender systems. We investigated how information visualization can improve user understanding of the typically black-box rationale behind recommendations in order to increase their perceived relevance and meaning and to support exploration and user involvement in the recommendation process. Our study has been performed using TalkExplorer, an interactive visualization tool developed for attendees of academic conferences. The results of user studies performed at two conferences allowed us to obtain interesting insights to enhance user interfaces that integrate recommendation technology. More specifically, effectiveness and probability of item selection both increase when users are able to explore and interrelate multiple entities - i.e. items bookmarked by users, recommendations and tags. Copyright © 2013 ACM

    Social dynamics in conferences: analyses of data from the Live Social Semantics application

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    Popularity and spread of online social networking in recent years has given a great momentum to the study of dynamics and patterns of social interactions. However, these studies have often been confined to the online world, neglecting its interdependencies with the offline world. This is mainly due to the lack of real data that spans across this divide. The Live Social Semantics application is a novel platform that dissolves this divide, by collecting and integrating data about people from (a) their online social networks and tagging activities from popular social networking sites, (b) their publications and co-authorship networks from semantic repositories, and (c) their real-world face-to-face contacts with other attendees collected via a network of wearable active sensors. This paper investigates the data collected by this application during its deployment at three major conferences, where it was used by more than 400 people. Our analyses show the robustness of the patterns of contacts at various conferences, and the influence of various personal properties (e.g. seniority, conference attendance) on social networking patterns

    On the Complexity of Exact Pattern Matching in Graphs: Binary Strings and Bounded Degree

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    Exact pattern matching in labeled graphs is the problem of searching paths of a graph G=(V,E)G=(V,E) that spell the same string as the pattern P[1..m]P[1..m]. This basic problem can be found at the heart of more complex operations on variation graphs in computational biology, of query operations in graph databases, and of analysis operations in heterogeneous networks, where the nodes of some paths must match a sequence of labels or types. We describe a simple conditional lower bound that, for any constant ϵ>0\epsilon>0, an O(E1ϵm)O(|E|^{1 - \epsilon} \, m)-time or an O(Em1ϵ)O(|E| \, m^{1 - \epsilon})-time algorithm for exact pattern matching on graphs, with node labels and patterns drawn from a binary alphabet, cannot be achieved unless the Strong Exponential Time Hypothesis (SETH) is false. The result holds even if restricted to undirected graphs of maximum degree three or directed acyclic graphs of maximum sum of indegree and outdegree three. Although a conditional lower bound of this kind can be somehow derived from previous results (Backurs and Indyk, FOCS'16), we give a direct reduction from SETH for dissemination purposes, as the result might interest researchers from several areas, such as computational biology, graph database, and graph mining, as mentioned before. Indeed, as approximate pattern matching on graphs can be solved in O(Em)O(|E|\,m) time, exact and approximate matching are thus equally hard (quadratic time) on graphs under the SETH assumption. In comparison, the same problems restricted to strings have linear time vs quadratic time solutions, respectively, where the latter ones have a matching SETH lower bound on computing the edit distance of two strings (Backurs and Indyk, STOC'15).Comment: Using Lemma 12 and Lemma 13 might to be enough to prove Lemma 14. However, the proof of Lemma 14 is correct if you assume that the graph used in the reduction is a DAG. Hence, since the problem is already quadratic for a DAG and a binary alphabet, it has to be quadratic also for a general graph and a binary alphabe

    Linking information and people in a social system for academic conferences

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    This paper investigates the feasibility of maintaining a social information system to support attendees at an academic conference. The main challenge of this work was to create an infrastructure where users’ social activities, such as bookmarking, tagging, and social linking could be used to enhance user navigation and maximize the users’ ability to locate two important types of information in conference settings: presentations to attend and attendees to meet. We developed Conference Navigator 3, a social conference support system that integrates a conference schedule planner with a social linking service. We examined its potential and functions in the context of a medium-scale academic conference. In this paper, we present the design of the system’s socially enabled features and report the results of a conference-based study. Our study demonstrates the feasibility of social information systems for supporting academic conferences. Despite the low number of potential users and the short timeframe in which conferences took place, the usage of the system was high enough to provide sufficient data for social mechanisms. The study shows that most critical social features were highly appreciated and used, and provides direction for further research
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