25 research outputs found
Boolean Observation Games
We introduce Boolean Observation Games, a subclass of multi-player finite
strategic games with incomplete information and qualitative objectives. In
Boolean observation games, each player is associated with a finite set of
propositional variables of which only it can observe the value, and it controls
whether and to whom it can reveal that value. It does not control the given,
fixed, value of variables. Boolean observation games are a generalization of
Boolean games, a well-studied subclass of strategic games but with complete
information, and wherein each player controls the value of its variables.
In Boolean observation games, player goals describe multi-agent knowledge of
variables. As in classical strategic games, players choose their strategies
simultaneously and therefore observation games capture aspects of both
imperfect and incomplete information. They require reasoning about sets of
outcomes given sets of indistinguishable valuations of variables. An outcome
relation between such sets determines what the Nash equilibria are. We present
various outcome relations, including a qualitative variant of ex-post
equilibrium. We identify conditions under which, given an outcome relation,
Nash equilibria are guaranteed to exist. We also study the complexity of
checking for the existence of Nash equilibria and of verifying if a strategy
profile is a Nash equilibrium. We further study the subclass of Boolean
observation games with `knowing whether' goal formulas, for which the
satisfaction does not depend on the value of variables. We show that each such
Boolean observation game corresponds to a Boolean game and vice versa, by a
different correspondence, and that both correspondences are precise in terms of
existence of Nash equilibria
Approches légères pour le raisonnement sur les connaissances et les croyances
Dans cette thèse nous étudions un cadre simple dans lequel modéliser les croyances et les connaissances ainsi que leur évolution dans des systèmes multi-agents. La logique standard de représentation des connaissances est très expressive, mais au prix d'une haute complexité calculatoire. Nous proposons ici un cadre qui permet de capturer plus de situations que d'autres approches existantes tout en restant efficace. En particulier, nous considérons l'application de notre logique à la planification épistémique : étant données une situation initiale et des actions possibles, peut-on atteindre un but fixé ? Cela peut signifier savoir à qui poser des questions pour apprendre des informations, faire en sorte de ne pas être remarquée lorsque l'on lit le courrier de quelqu'un d'autre, ou empêcher quelqu'un d'entendre nos secrets. Nous considérons aussi de possibles extensions à des logiques de croyance, ainsi que les liens entre notre système et d'autres cadres proches.In this thesis we study a lightweight framework in which to model knowledge and beliefs and the evolution thereof in multiagent systems. The standard logic used for this is very expressive, but this comes at a high cost in terms of computational efficiency. We here propose a framework which captures more than other existing approaches while remaining cost-effective. In particular, we show its applicability to epistemic planning: given an initial situation and some possible actions, can we find a way to reach our desired goal? This might mean knowing who to ask in order to learn something, making sure we aren't seen when reading someone else's mail, or preventing someone from overhearing our secrets. We also discuss possible extensions to logics of belief, and the relations between our framework and other related approaches
Current and Future Challenges in Knowledge Representation and Reasoning
Knowledge Representation and Reasoning is a central, longstanding, and active
area of Artificial Intelligence. Over the years it has evolved significantly;
more recently it has been challenged and complemented by research in areas such
as machine learning and reasoning under uncertainty. In July 2022 a Dagstuhl
Perspectives workshop was held on Knowledge Representation and Reasoning. The
goal of the workshop was to describe the state of the art in the field,
including its relation with other areas, its shortcomings and strengths,
together with recommendations for future progress. We developed this manifesto
based on the presentations, panels, working groups, and discussions that took
place at the Dagstuhl Workshop. It is a declaration of our views on Knowledge
Representation: its origins, goals, milestones, and current foci; its relation
to other disciplines, especially to Artificial Intelligence; and on its
challenges, along with key priorities for the next decade
Online Handbook of Argumentation for AI: Volume 2
Editors: Federico Castagna, Francesca Mosca, Jack Mumford, Stefan Sarkadi and Andreas Xydis.This volume contains revised versions of the papers selected for the second volume of the Online Handbook of Argumentation for AI (OHAAI). Previously, formal theories of argument and argument interaction have been proposed and studied, and this has led to the more recent study of computational models of argument. Argumentation, as a field within artificial intelligence (AI), is highly relevant for researchers interested in symbolic representations of knowledge and defeasible reasoning. The purpose of this handbook is to provide an open access and curated anthology for the argumentation research community. OHAAI is designed to serve as a research hub to keep track of the latest and upcoming PhD-driven research on the theory and application of argumentation in all areas related to AI
Mechanised Uniform Interpolation for Modal Logics K, GL, and iSL
The uniform interpolation property in a given logic can be understood as the definability of propositional quantifiers. We mechanise the computation of these quantifiers and prove correctness in the Coq proof assistant for three modal logics, namely: (1) the modal logic K, for which a pen-and-paper proof exists; (2) Gödel-Löb logic GL, for which our formalisation clarifies an important point in an existing, but incomplete, sequent-style proof; and (3) intuitionistic strong Löb logic iSL, for which this is the first proof-theoretic construction of uniform interpolants. Our work also yields verified programs that allow one to compute the propositional quantifiers on any formula in this logic
Mechanised Uniform Interpolation for Modal Logics K, GL, and iSL
The uniform interpolation property in a given logic can be understood as the definability of propositional quantifiers. We mechanise the computation of these quantifiers and prove correctness in the Coq proof assistant for three modal logics, namely: (1) the modal logic K, for which a pen-and-paper proof exists; (2) Gödel-Löb logic GL, for which our formalisation clarifies an important point in an existing, but incomplete, sequent-style proof; and (3) intuitionistic strong Löb logic iSL, for which this is the first proof-theoretic construction of uniform interpolants. Our work also yields verified programs that allow one to compute the propositional quantifiers on any formula in this logic
Semantic discovery and reuse of business process patterns
Patterns currently play an important role in modern information systems (IS) development and their use has mainly been restricted to the design and implementation phases of the development lifecycle. Given the increasing significance of business modelling in IS development, patterns have the potential of providing a viable solution for promoting reusability of recurrent generalized models in the very early stages of development. As a statement of research-in-progress this paper focuses on business process patterns and proposes an initial methodological framework for the discovery and reuse of business process patterns within the IS development lifecycle. The framework borrows ideas from the domain engineering literature and proposes the use of semantics to drive both the discovery of patterns as well as their reuse