27 research outputs found

    Seventh Biennial Report : June 2003 - March 2005

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    Painterly rendering techniques: A state-of-the-art review of current approaches

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    In this publication we will look at the different methods presented over the past few decades which attempt to recreate digital paintings. While previous surveys concentrate on the broader subject of non-photorealistic rendering, the focus of this paper is firmly placed on painterly rendering techniques. We compare different methods used to produce different output painting styles such as abstract, colour pencil, watercolour, oriental, oil and pastel. Whereas some methods demand a high level of interaction using a skilled artist, others require simple parameters provided by a user with little or no artistic experience. Many methods attempt to provide more automation with the use of varying forms of reference data. This reference data can range from still photographs, video, 3D polygonal meshes or even 3D point clouds. The techniques presented here endeavour to provide tools and styles that are not traditionally available to an artist. Copyright © 2012 John Wiley & Sons, Ltd

    Realistic simulation and animation of clouds using SkewT-LogP diagrams

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    Nuvens e clima sĂŁo tĂłpicos importantes em computação grĂĄfica, nomeadamente na simulação e animação de fenĂłmenos naturais. Tal deve-se ao facto de a simulação de fenĂłmenos naturais−onde as nuvens estĂŁo incluĂ­das−encontrar aplicaçÔes em filmes, jogos e simuladores de voo. Contudo, as tĂ©cnicas existentes em computação grĂĄfica apenas permitem representaçÔes de nuvens simplificadas, tornadas possĂ­veis atravĂ©s de dinĂąmicas fictĂ­cias que imitam a realidade. O problema que este trabalho pretende abordar prende-se com a simulação de nuvens adequadas para utilização em ambientes virtuais, isto Ă©, nuvens com dinĂąmica baseada em fĂ­sica que variam ao longo do tempo. Em meteorologia Ă© comum usar tĂ©cnicas de simulação de nuvens baseadas em leis da fĂ­sica, contudoossistemasatmosfĂ©ricosdeprediçãonumĂ©ricasĂŁocomputacionalmente pesados e normalmente possuem maior precisĂŁo numĂ©rica do que o necessĂĄrio em computação grĂĄfica. Neste campo, torna-se necessĂĄrio direcionar e ajustar as caracterĂ­sticas fĂ­sicas ou contornar a realidade de modo a atingir os objetivos artĂ­sticos, sendo um fator fundamental que faz com que a computação grĂĄfica se distinga das ciĂȘncias fĂ­sicas. Contudo, simulaçÔes puramente baseadas em fĂ­sica geram soluçÔes de acordo com regras predefinidas e tornam-se notoriamente difĂ­ceis de controlar. De modo a enfrentar esses desafios desenvolvemos um novo mĂ©todo de simulação de nuvens baseado em fĂ­sica que possui a caracterĂ­stica de ser computacionalmente leve e simula as propriedades dinĂąmicas relacionadas com a formação de nuvens. Este novo modelo evita resolver as equaçÔes fĂ­sicas, ao apresentar uma solução explĂ­cita para essas equaçÔes atravĂ©s de diagramas termodinĂąmicos SkewT/LogP. O sistema incorpora dados reais de forma a simular os parĂąmetros necessĂĄrios para a formação de nuvens. É especialmente adequado para a simulação de nuvens cumulus que se formam devido ao um processo convectivo. Esta abordagem permite nĂŁo sĂł reduzir os custos computacionais de mĂ©todos baseados em fĂ­sica, mas tambĂ©m fornece a possibilidade de controlar a forma e dinĂąmica de nuvens atravĂ©s do controlo dos nĂ­veis atmosfĂ©ricos existentes no diagrama SkewT/LogP. Nestatese,abordĂĄmostambĂ©mumoutrodesafio,queestĂĄrelacionadocomasimulação de nuvens orogrĂĄficas. Do nosso conhecimento, esta Ă© a primeira tentativa de simular a formação deste tipo de nuvens. A novidade deste mĂ©todo reside no fato de este tipo de nuvens serem nĂŁo convectivas, oque se traduz nocĂĄlculodeoutrosnĂ­veis atmosfĂ©ricos. AlĂ©m disso, atendendo a que este tipo de nuvens se forma sobre montanhas, Ă© tambĂ©m apresentadoumalgoritmoparadeterminarainfluĂȘnciadamontanhasobreomovimento da nuvem. Em resumo, esta dissertação apresenta um conjunto de algoritmos para a modelação e simulação de nuvens cumulus e orogrĂĄficas, recorrendo a diagramas termodinĂąmicos SkewT/LogP pela primeira vez no campo da computação grĂĄfica.Clouds and weather are important topics in computer graphics, in particular in the simulation and animation of natural phenomena. This is so because simulation of natural phenomena−where clouds are included−find applications in movies, games and flight simulators. However, existing techniques in computer graphics only offer the simplified cloud representations, possibly with fake dynamics that mimic the reality. The problem that this work addresses is how to find realistic simulation of cloud formation and evolution, that are suitable for virtual environments, i.e., clouds with physically-based dynamics over time. It happens that techniques for cloud simulation are available within the area of meteorology, but numerical weather prediction systems based on physics laws are computationally expensive and provide more numerical accuracy than the required accuracy in computer graphics. In computer graphics, we often need to direct and adjust physical features, or even to bend the reality, to meet artistic goals, which is a key factor that makes computer graphics distinct from physical sciences. However, pure physically-based simulations evolve their solutions according to pre-set physics rules that are notoriously difficult to control. In order to face these challenges we have developed a new lightweight physically-based cloudsimulationschemethatsimulatesthedynamicpropertiesofcloudformation. This new model avoids solving the physically-based equations typically used to simulate the formation of clouds by explicitly solving these equations using SkewT/LogP thermodynamic diagrams. The system incorporates a weather model that uses real data to simulate parameters related to cloud formation. This is specially suitable to the simulation of cumulus clouds, which result from a convective process. This approach not only reduces the computational costs of previous physically-based methods, but also provides a technique to control the shape and dynamics of clouds by handling the cloud levels in SkewT/LogP diagrams. In this thesis, we have also tackled a new challenge, which is related to the simulation oforographic clouds. From ourknowledge, this isthefirstattempttosimulatethis type of cloud formation. The novelty in this method relates to the fact that these clouds are non-convective, so that different atmospheric levels have to be determined. Moreover, since orographic clouds form over mountains, we have also to determine the mountain influence in the cloud motion. In summary, this thesis presents a set of algorithms for the modelling and simulation of cumulus and orographic clouds, taking advantage of the SkewT/LogP diagrams for the first time in the field of computer graphics

    Sixth Biennial Report : August 2001 - May 2003

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    Facial Modelling and animation trends in the new millennium : a survey

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    M.Sc (Computer Science)Facial modelling and animation is considered one of the most challenging areas in the animation world. Since Parke and Waters’s (1996) comprehensive book, no major work encompassing the entire field of facial animation has been published. This thesis covers Parke and Waters’s work, while also providing a survey of the developments in the field since 1996. The thesis describes, analyses, and compares (where applicable) the existing techniques and practices used to produce the facial animation. Where applicable, the related techniques are grouped in the same chapter and described in a chronological fashion, outlining their differences, as well as their advantages and disadvantages. The thesis is concluded by exploratory work towards a talking head for Northern Sotho. Facial animation and lip synchronisation of a fragment of Northern Sotho is done by using software tools primarily designed for English.Computin

    Acoustic Measurement of Snow

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    Instrumentation commonly used to measure snowpack stratigraphy, snow density, Snow Water Equivalent (SWE), temperature and liquid water content is usually invasive and requires disruption of the snowpack. Most measurement techniques modify the snow medium and more than one sample cannot be taken at the same location. This does not permit continuous monitoring of these parameters using a single measurement instrument. An acoustic wave sent into the snowpack was used to measure snow. To provide the theory required to make acoustic measurements, the Biot-Stoll model of sound wave propagation in porous media was modified using a mixture theory so that it was applicable to a multiphase porous medium. The combined model is called the Unified Thermoacoustic Model (UTAM) for snow. An acoustic measurement device, the System for the Acoustic Sensing of Snow (SAS2), was designed to send sound waves into snow and to receive the reflected sound waves using a loudspeaker and a microphone array. A stationary version of the SAS2 was deployed on a met station and a portable version of the SAS2 was placed on a roving ski-based platform. The systems were deployed at field sites in the Canadian Rocky Mountains, Alberta. The results showed that the SAS2 was able to measure snow density, temperature, and liquid water content and serve as a replacement technology for snowtube and snowpit measurements. Snow density was estimated more accurately by the SAS2 than from commonly-used snow tube techniques

    Proceedings of the 5th international conference on disability, virtual reality and associated technologies (ICDVRAT 2004)

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    Proceedings of the West Africa Built Environment Research (WABER) Conference 2011 (19-21 July 2011, Accra, Ghana)

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