12,626 research outputs found

    Experimental Evaluation of Branching Schemes for the CSP

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    The search strategy of a CP solver is determined by the variable and value ordering heuristics it employs and by the branching scheme it follows. Although the effects of variable and value ordering heuristics on search effort have been widely studied, the effects of different branching schemes have received less attention. In this paper we study this effect through an experimental evaluation that includes standard branching schemes such as 2-way, d-way, and dichotomic domain splitting, as well as variations of set branching where branching is performed on sets of values. We also propose and evaluate a generic approach to set branching where the partition of a domain into sets is created using the scores assigned to values by a value ordering heuristic, and a clustering algorithm from machine learning. Experimental results demonstrate that although exponential differences between branching schemes, as predicted in theory between 2-way and d-way branching, are not very common, still the choice of branching scheme can make quite a difference on certain classes of problems. Set branching methods are very competitive with 2-way branching and outperform it on some problem classes. A statistical analysis of the results reveals that our generic clustering-based set branching method is the best among the methods compared.Comment: To appear in the 3rd workshop on techniques for implementing constraint programming systems (TRICS workshop at the 16th CP Conference), St. Andrews, Scotland 201

    Symmetry-Based Search Space Reduction For Grid Maps

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    In this paper we explore a symmetry-based search space reduction technique which can speed up optimal pathfinding on undirected uniform-cost grid maps by up to 38 times. Our technique decomposes grid maps into a set of empty rectangles, removing from each rectangle all interior nodes and possibly some from along the perimeter. We then add a series of macro-edges between selected pairs of remaining perimeter nodes to facilitate provably optimal traversal through each rectangle. We also develop a novel online pruning technique to further speed up search. Our algorithm is fast, memory efficient and retains the same optimality and completeness guarantees as searching on an unmodified grid map

    Models and Strategies for Variants of the Job Shop Scheduling Problem

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    Recently, a variety of constraint programming and Boolean satisfiability approaches to scheduling problems have been introduced. They have in common the use of relatively simple propagation mechanisms and an adaptive way to focus on the most constrained part of the problem. In some cases, these methods compare favorably to more classical constraint programming methods relying on propagation algorithms for global unary or cumulative resource constraints and dedicated search heuristics. In particular, we described an approach that combines restarting, with a generic adaptive heuristic and solution guided branching on a simple model based on a decomposition of disjunctive constraints. In this paper, we introduce an adaptation of this technique for an important subclass of job shop scheduling problems (JSPs), where the objective function involves minimization of earliness/tardiness costs. We further show that our technique can be improved by adding domain specific information for one variant of the JSP (involving time lag constraints). In particular we introduce a dedicated greedy heuristic, and an improved model for the case where the maximal time lag is 0 (also referred to as no-wait JSPs).Comment: Principles and Practice of Constraint Programming - CP 2011, Perugia : Italy (2011

    Models for the optimization of promotion campaigns: exact and heuristic algorithms.

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    This paper presents an optimization model for the selection of sets of clients that will receive an offer for one or more products during a promotion campaign. The complexity of the problem makes it very difficult to produce optimal solutions using standard optimization methods. We propose an alternative set covering formulation and develop a branch-and-price algorithm to solve it. We also describe five heuristics to approximate an optimal solution. Two of these heuristics are algorithms based on restricted versions of the basic formulation, the third is a successive exact k-item knapsack procedure. A heuristic inspired by the Next-Product-To-Buy model and a depth-first branch-and-price heuristic are also presented. Finally, we perform extensive computational experiments for the two formulations as well as for the five heuristics.Promotion campaign; Minimum quantity commitment; Integer programming; Branch-and-price algorithm; Non-approximability; Heuristics; Business-to-business; Business-to-consumer;

    Performance improvement of an optical network providing services based on multicast

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    Operators of networks covering large areas are confronted with demands from some of their customers who are virtual service providers. These providers may call for the connectivity service which fulfils the specificity of their services, for instance a multicast transition with allocated bandwidth. On the other hand, network operators want to make profit by trading the connectivity service of requested quality to their customers and to limit their infrastructure investments (or do not invest anything at all). We focus on circuit switching optical networks and work on repetitive multicast demands whose source and destinations are {\em \`a priori} known by an operator. He may therefore have corresponding trees "ready to be allocated" and adapt his network infrastructure according to these recurrent transmissions. This adjustment consists in setting available branching routers in the selected nodes of a predefined tree. The branching nodes are opto-electronic nodes which are able to duplicate data and retransmit it in several directions. These nodes are, however, more expensive and more energy consuming than transparent ones. In this paper we are interested in the choice of nodes of a multicast tree where the limited number of branching routers should be located in order to minimize the amount of required bandwidth. After formally stating the problem we solve it by proposing a polynomial algorithm whose optimality we prove. We perform exhaustive computations to show an operator gain obtained by using our algorithm. These computations are made for different methods of the multicast tree construction. We conclude by giving dimensioning guidelines and outline our further work.Comment: 16 pages, 13 figures, extended version from Conference ISCIS 201
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