55,286 research outputs found
Video Conferencing Tool
Video Conferencing Tool (VCT) is a web-based video chat application that allows users anywhere in the world to join real-time streaming video chat rooms. This product is similar to social networking sites that allow web-based video conferencing. The main advantage of VCT compared to existing tools is that it is easy to use and does not require users to download and set up additional hardware. Since this product is a browser-based solution, it allows users from multiple platforms like Windows, Linux, or Mac to join a chat room. My VCT allows users to create new public or private chat rooms or enter into existing chat rooms with the click of a button. VCT allows users to share their live audio and video to all users in the chat room. It also allows users to see the list of attendees in the chat room. VCT users can invite their friends to join video chat rooms by sending a link to their email. Friends can click the link and directly enter chat room without creating an account in VCT. The users also have the option of sending video messages to other users. Adobe Flash Media Server is used as the back end for developing this web site
Application-Level QoS: Improving video conferencing quality through sending the best packet next
In a traditional network stack, data from an application is transmitted in the order that it is received. An algorithm is proposed where information about the priority of packets and expiry times is used by the transport layer to reorder or discard packets at the time of transmission to optimise the use of available bandwidth. This can be used for video conferencing to prioritise important data. This scheme is implemented and compared to unmodified datagram congestion control protocol (DCCP). This algorithm is implemented as an interface to DCCP and tested using traffic modelled on video conferencing software. The results show improvement can be made to video conferencing during periods of congestion - substantially more audio packets arrive on time with the algorithm, which leads to higher quality video conferencing. In many cases video packet arrival rate also increases and adopting the algorithm gives improvements to video conferencing that are better than using unmodified queuing for DCCP. The algorithm proposed is implemented on the server only, so benefits can be obtained on the client without changes being required to the client
Desktop video conferencing
This guide aims to provide an introduction to Desktop Video Conferencing (DVC) and forms part of the ESCalate Busy Teacher Educator Guides. You may be familiar with video conferencing, where participants typically book a designated conference room and communicate with another group in a similar room on another site via a large screen display. Desktop video conferencing allows users to video conference from the comfort of their own office, workplace or home via a desktop / laptop Personal Computer. DVC provides live audio and visual communication in real time from a standard PC and allows one to one and multiple user conferences by participants in different physical locations. Some software features a a ‘whiteboard’ on the computer screen for information exchange and the option to show or share documents and websites between the participants
Interactive use of video conferencing in Initial Teacher Training
Two examples of using video conferencing to enhance learning
FY2012 ICN report of savings
Iowa Code section 8D.10 requires certain state agencies prepare an annual report to the General Assembly certifying the identified savings associated with that state agency’s use of the Iowa Communications Network (ICN).
This report covers estimated cost savings related to video conferencing via ICN for the Iowa Department of Transportation (DOT).
In fiscal year (FY) 2012, the Iowa DOT conducted one session utilizing ICN’s video conferencing system that resulted in $1,266 in estimated savings to the Iowa DOT
Video conferencing made easy
Network video conferencing is advancing rapidly throughout the nation, and the Idaho National Engineering Laboratory (INEL), a Department of Energy (DOE) facility, is at the forefront of the development. Engineers at INEL/EG&G designed and installed a very unique DOE videoconferencing system, offering many outstanding features, that include true multipoint conferencing, user-friendly design and operation with no full-time operators required, and the potential for cost effective expansion of the system. One area where INEL/EG&G engineers made a significant contribution to video conferencing was in the development of effective, user-friendly, end station driven scheduling software. A PC at each user site is used to schedule conferences via a windows package. This software interface provides information to the users concerning conference availability, scheduling, initiation, and termination. The menus are 'mouse' controlled. Once a conference is scheduled, a workstation at the hubs monitors the network to initiate all scheduled conferences. No active operator participation is required once a user schedules a conference through the local PC; the workstation automatically initiates and terminates the conference as scheduled. As each conference is scheduled, hard copy notification is also printed at each participating site. Video conferencing is the wave of the future. The use of these user-friendly systems will save millions in lost productivity and travel cost throughout the nation. The ease of operation and conference scheduling will play a key role on the extent industry uses this new technology. The INEL/EG&G has developed a prototype scheduling system for both commercial and federal government use
vSkyConf: Cloud-assisted Multi-party Mobile Video Conferencing
As an important application in the busy world today, mobile video
conferencing facilitates virtual face-to-face communication with friends,
families and colleagues, via their mobile devices on the move. However, how to
provision high-quality, multi-party video conferencing experiences over mobile
devices is still an open challenge. The fundamental reason behind is the lack
of computation and communication capacities on the mobile devices, to scale to
large conferencing sessions. In this paper, we present vSkyConf, a
cloud-assisted mobile video conferencing system to fundamentally improve the
quality and scale of multi-party mobile video conferencing. By novelly
employing a surrogate virtual machine in the cloud for each mobile user, we
allow fully scalable communication among the conference participants via their
surrogates, rather than directly. The surrogates exchange conferencing streams
among each other, transcode the streams to the most appropriate bit rates, and
buffer the streams for the most efficient delivery to the mobile recipients. A
fully decentralized, optimal algorithm is designed to decide the best paths of
streams and the most suitable surrogates for video transcoding along the paths,
such that the limited bandwidth is fully utilized to deliver streams of the
highest possible quality to the mobile recipients. We also carefully tailor a
buffering mechanism on each surrogate to cooperate with optimal stream
distribution. We have implemented vSkyConf based on Amazon EC2 and verified the
excellent performance of our design, as compared to the widely adopted unicast
solutions.Comment: 10 page
Experiment on the e-learning of traditional dances through the utilization of stereoscopic
The aim of this paper is to propose e-learning platform through utilization of stereoscopic video conferencing for the education of traditional dance. Two Experiments were conducted on educators and students. To the educator, the stereoscopic video conferencing diminishes the online social distance and brings a sense of reality. To the students, the stereoscopic video conferencing creates more educational motivation than regular video conferencing platforms
An Interactive Web Meeting System Using Multicast Technology
Using a dedicated line for video conferencing is usually costly. A solution to solve this problem is to use a web-based video conferencing technology. However the existing webbased video conferencing technology needs too much bandwidth which makes two-way exchange of images too slow in the web environment. In this paper, a new web-based video conferencing system is introduced which has overcome this problem by using multicast method. The technique called tunneling which can preserve bandwidth enables this system to do multicast with minimum delay. Thus instead of using dedicated line-based video conferencing, web-based two-way multicasting technology is a better alternative
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