21,925 research outputs found

    User Centered Design

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    MOBIUS Annual Conference, Columbia, MO, June 3, 2014. Libraries purportedly operate with our users’ needs and desires in mind, but how do we know what those needs and desires really are? The University of Missouri-Kansas City Libraries are committed to observing user behavior and collecting data to inform the design of virtual and real-world services and spaces to meet user needs. A user-centered design department and a usability team were formed to deliver an organization-wide user-centered design process with associated training opportunities, online tools, and job responsibilities. A photo survey will contribute rich data to dreaming and planning library space for a future Downtown Campus for the Arts. Students take snapshots of specified places, people, and things in their lives, then verbally expand on those pictures in a follow-up interview.MOBIU

    User-Centered Design

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    The successful introduction and acceptance of novel technological tools are only possible if end users are completely integrated in the design process. However, obtaining such integration of end users is not obvious, as end‐user organizations often do not consider research toward new technological aids as their core business and are therefore reluctant to engage in these kinds of activities. This chapter explains how this problem was tackled in the ICARUS project, by carefully identifying and approaching the targeted user communities and by compiling user requirements. Resulting from these user requirements, system requirements and a system architecture for the ICARUS system were deduced. An important aspect of the user‐centered design approach is that it is an iterative methodology, based on multiple intermediate operational validations by end users of the developed tools, leading to a final validation according to user‐scripted validation scenarios

    A novel user-centered design for personalized video summarization

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    In the past, several automatic video summarization systems had been proposed to generate video summary. However, a generic video summary that is generated based only on audio, visual and textual saliencies will not satisfy every user. This paper proposes a novel system for generating semantically meaningful personalized video summaries, which are tailored to the individual user's preferences over video semantics. Each video shot is represented using a semantic multinomial which is a vector of posterior semantic concept probabilities. The proposed system stitches video summary based on summary time span and top-ranked shots that are semantically relevant to the user's preferences. The proposed summarization system is evaluated using both quantitative and subjective evaluation metrics. The experimental results on the performance of the proposed video summarization system are encouraging

    PRINCIPLES OF USER-CENTERED DESIGN

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    Good user interfaces are essential for any successful product. A process of the user interface creation is not available include in the algorithmic scheme. In this articles will formulate principles principles o f user-centered design, criteria o f ergonomics interfaces and efficient interface’s rules of project. These principles are based usability computer training courses

    User-centered design for personalization

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    In chapter 1, I introduced the concept of personalization and showed how tailored electronic communication is the product of centuries of evolution. Personalization involves gearing communication towards an individual’s characteristics, preferences and context. User-Centered Design (UCD) was proposed as a means to achieve a good fit between personalized communication and the individual user. This means that design of personalization should include an initial focus on users and their tasks, studies should be conducted that focus on actual user behavior and perceptions, and finally, an iterative design approach should be applied. In this way, problematic issues related to specific, personalized usability issues, such as privacy or a need for control, can be prevented.\ud Chapter 2 addressed an early stage in the UCD process of personalization to determine the role of trust in the organization providing personalization, trust in the technology, and perceived controllability in relation to the intention of potential users to use online content personalization. Using an online questionnaire, 1,141 participants were demonstrated four common approaches to online content personalization and a non-personalized baseline condition with respect to a fictive municipality. We assessed participant perceptions of the aforementioned factors and determined their influence on the intention to use the different approaches to online content personalization. Trust in the organization appeared to play no role in the decision to use online content personalization. Trust in the technology had a moderate effect on the intention to use, while perceived controllability was overall the most important antecedent. When designing online content personalization, it is therefore most important to provide users with the option to control personalization. Next, users should be assured that they are interacting with an organization in a secure electronic environment.\ud The requirements engineering phase was focus of chapter 3. In that chapter, we proposed a user-centered approach to requirements engineering for personalized e-Government services and demonstrated its value by means of a case study. The approach utilized interviews and formulated requirements by focusing on concrete and measurable criteria, low-ïŹdelity prototyping, and evaluating by means of a citizen walkthrough. The case study reaffirmed the importance of applying an iterative approach to design, as the translation of user input into system design may not align with the original characteristics, preferences and contexts of the user. Furthermore, using a citizen walkthrough, the proposed approach succeeded in making personalization understandable to participants, which is an important objective for evaluating personalization. Finally, the case study demonstrated that a multidisciplinary design team is a crucial aspect of creating personalized e-Government services.\ud In chapter 4, we reviewed literature that focused on user-centered evaluation of personalization (i.e., evaluations that include an assessment of subjective criteria or the identification of usability problems). The findings indicate that current user-centered evaluations, as reported in the scientific literature, are not well-aligned with the principles of UCD. Questionnaires appeared to be exceedingly popular, while methods that have been found to identify usability problems well, such as thinking-aloud techniques, are only used sparingly. Specific usability issues for personalization are only rarely a topic of investigation. In the last few years, however, an increasing number of publications have reported on evaluations that focus on acceptance, iterative design or system trust. This trend suggests that personalization researchers are becoming aware of the added value of user-centered evaluations and are starting to make it part of their common research practice.\ud Chapter 5 reported a comparison of the usefulness of three methods (i.e., interviews, questionnaires with open-ended questions and concurrent thinking-aloud techniques) for identifying usability issues in personalized systems. Thinking-aloud was the only method that uncovered all critical and serious problems related to personalization as well as usability problems not related to personalization. Furthermore, it was also the method that best elicited participant feedback on the perceived quality of personalized output. Comments on the specific usability issues for personalization were elicited best by the questionnaire. Therefore, when evaluating a personalized system in order to obtain input for redesign purposes, we recommend a combination of thinking-aloud techniques and questionnaires with open-ended questions that address specific usability issues in personalization

    User-centered design in brain–computer interfaces — a case study

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    The array of available brain–computer interface (BCI) paradigms has continued to grow, and so has the corresponding set of machine learning methods which are at the core of BCI systems. The latter have evolved to provide more robust data analysis solutions, and as a consequence the proportion of healthy BCI users who can use a BCI successfully is growing. With this development the chances have increased that the needs and abilities of specific patients, the end-users, can be covered by an existing BCI approach. However, most end-users who have experienced the use of a BCI system at all have encountered a single paradigm only. This paradigm is typically the one that is being tested in the study that the end-user happens to be enrolled in, along with other end-users. Though this corresponds to the preferred study arrangement for basic research, it does not ensure that the end-user experiences a working BCI. In this study, a different approach was taken; that of a user-centered design. It is the prevailing process in traditional assistive technology. Given an individual user with a particular clinical profile, several available BCI approaches are tested and – if necessary – adapted to him/her until a suitable BCI system is found

    USER-CENTERED DESIGN IN AGILE METHODOLOGIES

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    Nowadays, although the user experience is considered a differential in the development of digital products, research, ideation, and evaluation activities are compromised in the user's research. This article aims to investigate the study of users aligned with the application of agile methodologies in the development of digital products in the Brazilian market

    Findings from the Workshop on User-Centered Design of Language Archives

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    This white paper describes findings from the workshop on User-Centered Design of Language Archives organized in February 2016 by Christina Wasson (University of North Texas) and Gary Holton (University of Hawai‘i at Mānoa). It reviews relevant aspects of language archiving and user-centered design to construct the rationale for the workshop, relates key insights produced during the workshop, and outlines next steps in the larger research trajectory initiated by this workshop. The purpose of this white paper is to make all of the findings from the workshop publicly available in a short time frame, and without the constraints of a journal article concerning length, audience, format, and so forth. Selections from this white paper will be used in subsequent journal articles. So much was learned during the workshop; we wanted to provide a thorough documentation to ensure that none of the key insights would be lost. We consider this document a white paper because it provides the foundational insights and initial conceptual frameworks that will guide us in our further research on the user-centered design of language archives. We hope this report will be useful to members of all stakeholder groups seeking to develop user-centered designs for language archives.U.S. National Science Foundation Documenting Endangered Languages Program grants BCS-1543763 and BCS-1543828

    Rancang Bangun Aplikasi Bimbingan Skripsi Menggunakan Metode User Centered Design (Ucd)

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    Bidang pendidikan khususnya Universitas, pada saat ini membutuhkan dukungan sistem informasi dalam peningkatan mutu pelayanan terhadap proses pendidikan. Proses pendidikan ini sangat banyak jenisnya diantaranya adalah bimbingan tugas akhir. Proses menulis skripsi atau tugas akhir adalah tahap akhir yang harus ditempuh oleh mahasiswa untuk memperoleh gelar sarjana yang pada prosesnya dibimbing oleh dua orang dosen pembimbing. UCD (User Centered Design) adalah sebuah filosofi perancangan yang menempatkan pengguna sebagai pusat dari sebuah proses pengembangan sistem. Kesulitan pengguna (end user) selama ini untuk membaca dan menerjemahkan dokumen-dokumen yang ada dalam setiap pengembangan dapat terbantu menggunakan metode UCD. maka rumusan masalah bagaimana membuat aplikasi bimbingan skripsi menggunakan model user centered design. Model user centered design Untuk menerapkan model user centered design dan pada aplikasi bimbingan skripsi. penelitian ini dapat membantu pembaca untuk mengetahui metode user centered design berbasis Cloud Computin
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