2,516 research outputs found

    Tele-operated high speed anthropomorphic dextrous hands with object shape and texture identification

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    This paper reports on the development of two number of robotic hands have been developed which focus on tele-operated high speed anthropomorphic dextrous robotic hands. The aim of developing these hands was to achieve a system that seamlessly interfaced between humans and robots. To provide sensory feedback, to a remote operator tactile sensors were developed to be mounted on the robotic hands. Two systems were developed, the first, being a skin sensor capable of shape reconstruction placed on the palm of the hand to feed back the shape of objects grasped and the second is a highly sensitive tactile array for surface texture identification

    Real-time human motion analysis and grasping force using the OptiTrack system and Flexi-force sensor

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    Biologically inspired robotic hands have important applications in industry and biomedical robotics. The grasping capacity of robotic hands is crucial for a robotic system. This paper presents an experimental study on the finger force and movements of a human hand during the grasping operation in real-time. It focuses on two topics; measuring grasping force using Flexi-force sensors and analysing human hand action during grasping operation. The findings show that lifting required higher forces compared with grasp force in the static phase

    The Role of Learning and Kinematic Features in Dexterous Manipulation: a Comparative Study with Two Robotic Hands

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    Dexterous movements performed by the human hand are by far more sophisticated than those achieved by current humanoid robotic hands and systems used to control them. This work aims at providing a contribution in order to overcome this gap by proposing a bio-inspired control architecture that captures two key elements underlying human dexterity. The first is the progressive development of skilful control, often starting from – or involving – cyclic movements, based on trial-and-error learning processes and central pattern generators. The second element is the exploitation of a particular kinematic features of the human hand, i.e. the thumb opposition. The architecture is tested with two simulated robotic hands having different kinematic features and engaged in rotating spheres, cylinders, and cubes of different sizes. The results support the feasibility of the proposed approach and show the potential of the model to allow a better understanding of the control mechanisms and kinematic principles underlying human dexterity and make them transferable to anthropomorphic robotic hands

    Grasp force sensor for robotic hands

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    A grasp force sensor for robotic hands is disclosed. A flexible block is located in the base of each claw through which the grasp force is exerted. The block yields minute parallelogram deflection when the claws are subjected to grasping forces. A parallelogram deflection closely resembles pure translational deflection, whereby the claws remain in substantial alignment with each other during grasping. Strain gauge transducers supply signals which provide precise knowledge of and control over grasp forces

    Tactile Sensing for Dexterous Robotic Hands

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    Robotic systems will be used as precursors to human exploration to explore the solar system and expand our knowledge of planetary surfaces. Robotic systems will also be used to build habitats and infrastructure required for human presence in space and on other planetary surfaces . Such robots will require a high level of intelligence and automation. The ability to flexibly manipulate their physical environment is one characteristic that makes humans so effective at these building and exploring tasks . The development of a generic autonomous grasp ing capability will greatly enhance the efficiency and ability of robotics to build, maintain and explore. To tele-operate a robot over vast distances of space, with long communication delays, has proven to be troublesome. Having an autonomous grasping capability that can react in real-time to disturbances or adapt to generic objects, without operator intervention, will reduce the probability of mishandled tools and samples and reduce the number of re-grasp attempts due to dropping. One aspect that separates humans from machines is a rich sensor set. We have the ability to feel objects and respond to forces and textures. The development of touch or tactile sensors for use on a robot that emulates human skin and nerves is the basis for this discussion. We will discuss the use of new piezo-electric and resistive materials that have emerged on the market with the intention of developing a touch sensitive sensor. With viable tacti le sensors we will be one step closer to developing an autonomous grasping capability

    The role of learning and kinematic features in dexterous manipulation: a comparative study with two robotic hands

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    Dexterous movements performed by the human hand are by far more sophisticated than those achieved by current humanoid robotic hands and systems used to control them. This work aims at providing a contribution in order to overcome this gap by proposing a bio-inspired control architecture that captures two key elements underlying human dexterity. The first is the progressive development of skilful control, often starting from - or involving - cyclic movements, based on trial-and-error learning processes and central pattern generators. The second element is the exploitation of a particular kinematic features of the human hand, i.e. the thumb opposition. The architecture is tested with two simulated robotic hands having different kinematic features and engaged in rotating spheres, cylinders, and cubes of different sizes. The results support the feasibility of the proposed approach and show the potential of the model to allow a better understanding of the control mechanisms and kinematic principles underlying human dexterity and make them transferable to anthropomorphic robotic hands

    Data-driven optimization for underactuated robotic hands

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    Passively adaptive and underactuated robotic hands have shown the potential to achieve reliable grasping in unstructured environments without expensive mechanisms or sensors. Instead of complex run-time algorithms, such hands use design-time analysis to improve performance for a wide range of tasks. Along these directions, we present an optimization framework for underactuated compliant hands. Our approach uses a pre-defined set of grasps in a quasistatic equilibrium formulation to compute the actuation mechanism design parameters that provide optimal performance. We apply our method to a class of tendon-actuated hands; for the simplified design of a two-fingered gripper, we show how a global optimum for the design optimization problem can be computed. We have implemented the results of this analysis in the construction of a gripper prototype, capable of a wide range of grasping tasks over a variety of objects
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