189,019 research outputs found

    Pengaruh Usefulness, Ease of Use, Risk Terhadap Intentionto Buy Onlinepatisserie Melalui Consumer Attitude Berbasis Media Sosial Di Surabaya

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    Penelitian ini dilakukan untuk mengetahui apakah perceived usefulness, perceived ease of use, perceived risk berpengaruh terhadap intention to buy online patisserie melalui consumer attitude dengan media sosial instagram di masyarakat Surabaya. Penelitian ini merupakan penelitian kuantitatif. Teknik analisa yang digunakan dalam penelitian ini adalah Partial Least Square (PLS). Hasil menunjukkan bahwa perceived usefulness memiliki pengaruh positif dan signifikan terhadap consumer attitude, perceived ease of use memiliki pengaruh positif dan signifikan terhadap consumer attitude, perceived risk memiliki pengaruh negatif dan signifikan terhadap consumer attitude¸dan consumer attitude memiliki pengaruh positif dan signifikan terhadap intention to buy online. Sehingga consumer attitude adalah variabel yang harus ada antara perceived usefulness, perceived ease of use, perceived risk dan intention to buy online.The aim of this research is to find the impact of perceived usefulness, perceived ease of use, and perceived risk towards online patisserie buying intention through customer attitude using instagram as customer's social media in Surabaya. This thesis is using quantitative research, and Partial Least Square (PLS) as it's analysis technique. The results show that the influence of perceived usefulness and perceived ease of use to customer attitude are positive and significant. Yet perceived risk to consumer attitude is negative and significant, and consumer attitude to intention to buy online is positive and significant. This research proved that customer attitude need to be existed between perceived usefulness, perceived ease of use, perceived risk and intention to buy online

    The Influence of Perceived Information Technology, Perceived Ease of Use, Perceived Risk and Service Features on Using Bca Internet Banking

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    Internet banking usage rate increased with availability features that support users for their daily activities or a part of the lifestyle. With the Internet Banking we can conduct transactions anywhere, with anyone. Today, many banks are promoting internet banking as one of their flagship programs. Because customers do not need to go to the bank in the transaction. BCA internet banking as one of the leading banks in Indonesia has been developing ways to attract the attention of customers, one of them by providing internet banking. Many people still wonder whether the technology used is quite good, is easy to use, there are risks that can occur with the use of internet banking, and the features contained in the Internet banking can satisfy customers. This study is to analyze The influence of Perceived Information Technology, Perceived Ease of Use, Perceived Risk and Service Features on using BCA Internet Banking uses quantitative method. The sample of respondents are 100 peoples who are customers of the BCA Bank. The result shows the Perceived Information technology, Perceived Ease of Use, Perceived Risk and Service Features have a significant impact to using BCA Internet Banking. The recommendation for company are continues to strive to maintain and improve the perception of information technology in direct contact with consumers, also to bring awareness to customers that use internet banking also has the risk of resulting in an understanding of the risk on customers using internet banking, therefore the company continues to actively promote both the internet banking facility with brochures and direct mail to customers and the company still update the features required by the customer. Keywords: perceived information technology, ease of use, risk, services feature

    Pengaruh Altruism, Perceived Ease of Use, Dan Reputation Terhadap Online Repurchasing Intention Pada Transportasi Go-jek

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    Online repurchasing intention is important because it can increase company profit. The study was conducted to determine the effect of altruism, perceived ease of use, reputation on online repurchasing intention in transportation GO-JEK.The research was conducted at the Yogyakarta, samples taken as many as 100 people with accidental sampling method. The data collection is done by distributing questionnaires using a scale of 1-10 points to measure 16 indicators.The results of this study indicate the results for the variable altruism positive effect on online repurchasing intention, perceived ease of use positive effect on online repurchasing intention, reputation positive on online repurchasing intention. For the determinantion of the results of this test is 12,4% on online repurchasing intention

    Acceptance of Health Information System for Public Health Centre in North Borneo, Indonesia

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    This study sought the factor associated with own acceptance of HIS for PHC by using the modification of Technology Acceptance Model (TAM) in the Sebengkok PHC, Central Tarakan Subdistrict, Tarakan City, North Borneo, Indonesia. A cross-sectional approach was conducted through a survey on the 37 of PHC\u27s user. A set of questionnaires which was adopted from the previous research was used to collect the information from the participant. The model was developed by involving job relevance, output quality, result demonstrability, screen design, terminology, facilitating condition, perceived of usefulness, perceived ease of use, intention to use and system use (actual usage) as the construct. According to the hypothesis testing, perceived usefulness predicted by terminology, perceived ease of use is significantly predicted by screen design and terminology, perceived usefulness significantly predicts the intention of use and perceived ease of use, while system use which predicted considerably by the intention of use and facilitating condition. This study may have a contribution to the future improvement of HIS for PHC and guide the next coming research to dig the difference acceptance among the user

    Ransomware Education: Availability, Accessibility, and Ease of Use

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    With cybersecurity constantly in the media outlets with breaches, cybercrime, and cyberwarfare, it has become a significant concern for all. One of the most recent breaches in the summer of 2021 was the Colonial Pipeline breach, which has proven the country\u27s reliance on these industrial control systems and networking. The systems were taken for ransom by a new type of ransomware written in a different programming language. Although the Colonial Pipeline breach was quickly addressed, the impact of the gas shortage and the response time were alarming at triaging the breach. However, this attack showed the public how dangerous ransomware could be, mainly when groups target crucial supply chains and infrastructure critical to the functioning of a nation\u27s economy. The only proper solution to these attacks is a standard solution to many information security issues, user training. However, the reality of the problem is that even if computers were one hundred percent secure and infallible machines, which they are not, user error could still compromise an entire system

    PENGARUH PERCEIVED USEFULNESS, PERCEIVED RISK DAN PERCEIVED EASE OF USE TERHADAP INTEREST ONLINE PURCHASE YANG DIMEDIASI CONSUMER ATTITUDE PADA APLIKASI DEALJAVA DI SURABAYA

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    Due to the rapid growth of technology, especially the Internet,business people take advantage of the development of internet usersby creating trading businesses in the form of electronic stores. Variouse-commerce apps emerge, which do not only sell products but alsoservices by using numerous application programs for variouspurposes. One example of an application-based business service is theDealjava. Various applications are managed properly starting fromperceived usefulness, perceived risk, and perceived ease of use, whichwill give an impact on consumer attitude and interest in onlinepurchases. This study aims to analyze the perceived usefulness,perceived risk, and perceived ease of use to the interest onlinepurchase, whether in a direct way or through consumer attitude in theDealjava Apps in Surabaya. The object of this study was the users ofthe Dealjava application aged more than 17 years old in Surabaya.There were 141 samples of study that used Partial Least Techniquesquare. The data used was primary data that was obtained bydistributing questionnaires to the Dealjava users in Surabaya.Structural Equation Modeling with SmartPLS software was used asa data analysis technique. The result of the study proves that theperceived usefulness, perceived risk, perceived ease of usesignificantly affect consumer attitude; perceived usefulness, perceivedrisk, perceived ease of use, and consumer attitude automaticallyaffect the interest in online purchase; perceived risk and perceived easeof use undoubtedly affect the interest online purchase throughconsumer attitude; perceived usefulness does not have a significanteffect on interest online purchases through consumer attitude

    PENGARUH VARIABEL PERCEIVED USEFULNESS, PERCEIVED EASE OF USE, PERCEIVED ENJOYMENT DAN ATTITUDE TERHADAP PEMANFAATAN VISUAL HOTEL PROGRAM PADA HOTEL-HOTEL DI YOGYAKARTA

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    This research aimed for examining the influence of perceived usefulness, perceived ease of use, Perceived Enjoyment and attitude in using information technology. Attitude will influence particular behavior in using technology information showed by behavior intention. Thus study using questionnaire to collect data, and using purposive sampling technique to determine the respondents which is users who work at hotels in Jogjakarta that uses software VHP (Visual Hotel Program). 50 copies of questionnaire was distributed, with 72% response level, but only 36 copies ones were submitted for analysis. Analysis of data using alternative methods of PLS (Partial Least Square) supported by the Smart PLS application program. The analysis results Perceived Enjoyment has no significant influence toward attitude in using VHP software, perceived ease of use and perceived usefulness have significant influence toward attitude in using VHP software. Attitude has significant influence toward behavior intention in using VHP software

    The Effect of Perceived Ease of Use, Perceived Enjoyment, Perceived Cohesion, Social Norm and Customer Preference to Customer Loyalty Online Game Community First Person Shooter in Surabaya

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    Purpose of this study was to determine the effect of perceived ease of use, perceived enjoyment, perceived cohesion, social norm and customer preference on customer loyalty online game community First Person Shooter (FPS) in Surabaya. This research using Structural Equation Modeling (SEM) with Lisrel 8.70 software. Sampling techniques used in this research are non probability sampling with this type of convenience sampling. Data collected directly from respondents who meet the specified characteristics of the population by distributing questionnaires. The samples used in this study was 160 respondents. The results of this study showed the influence of customer preference on customer loyalty, perceived ease of use on perceived enjoyment, perceived enjoyment on customer preference, perceived cohession on customer preference, perceived enjoyment on customer preference, social norm on customer loyalty online game community First Person Shooter (FPS) in Surabaya. While, perceived ease of use on customer preference, perceived enjoyment on customer loyalty online game community First Person Shooter (FPS) in Surabaya rejected. Keywords: Perceived Of Use, Perceived Enjoyment, Perceived Cohesion, Social Norm, Customer Preference, Customer Loyalt
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