803 research outputs found
Direct Proofs of Order Independence
We establish a generic result concerning order independence of a dominance
relation on finite games. It allows us to draw conclusions about order
independence of various dominance relations in a direct and simple way.Comment: 9 page
Competitive division of a mixed manna
A mixed manna contains goods (that everyone likes) and bads (that everyone dislikes),
as well as items that are goods to some agents, but bads or satiated to others.
If all items are goods and utility functions are homogeneous of degree 1 and concave
(and monotone), the competitive division maximizes the Nash product of utilities
(Gale–Eisenberg): hence it is welfarist (determined by the set of feasible utility profiles),
unique, continuous, and easy to compute.
We show that the competitive division of a mixed manna is still welfarist. If the zero
utility profile is Pareto dominated, the competitive profile is strictly positive and still
uniquely maximizes the product of utilities. If the zero profile is unfeasible (for instance,
if all items are bads), the competitive profiles are strictly negative and are the
critical points of the product of disutilities on the efficiency frontier. The latter allows
for multiple competitive utility profiles, from which no single-valued selection can be
continuous or resource monotonic.
Thus the implementation of competitive fairness under linear preferences in interactive
platforms like SPLIDDIT will be more difficult when the manna contains bads
that overwhelm the goods
Direct proofs of order independence
We establish a generic result concerning order independence of a dominance relation on finite games. It allows us to draw conclusions about order independence of various dominance relations in a direct and simple way.dominance relations,order independence, hereditarity, monotonicity
A Generic Approach to Coalition Formation
We propose an abstract approach to coalition formation that focuses on simple
merge and split rules transforming partitions of a group of players. We
identify conditions under which every iteration of these rules yields a unique
partition. The main conceptual tool is a specific notion of a stable partition.
The results are parametrized by a preference relation between partitions of a
group of players and naturally apply to coalitional TU-games, hedonic games and
exchange economy games.Comment: 21 pages. To appear in International Game Theory Review (IGTR
Physical Layer Security: Coalitional Games for Distributed Cooperation
Cooperation between wireless network nodes is a promising technique for
improving the physical layer security of wireless transmission, in terms of
secrecy capacity, in the presence of multiple eavesdroppers. While existing
physical layer security literature answered the question "what are the
link-level secrecy capacity gains from cooperation?", this paper attempts to
answer the question of "how to achieve those gains in a practical decentralized
wireless network and in the presence of a secrecy capacity cost for information
exchange?". For this purpose, we model the physical layer security cooperation
problem as a coalitional game with non-transferable utility and propose a
distributed algorithm for coalition formation. Through the proposed algorithm,
the wireless users can autonomously cooperate and self-organize into disjoint
independent coalitions, while maximizing their secrecy capacity taking into
account the security costs during information exchange. We analyze the
resulting coalitional structures, discuss their properties, and study how the
users can self-adapt the network topology to environmental changes such as
mobility. Simulation results show that the proposed algorithm allows the users
to cooperate and self-organize while improving the average secrecy capacity per
user up to 25.32% relative to the non-cooperative case.Comment: Best paper Award at Wiopt 200
Average Weights and Power in Weighted Voting Games
We investigate a class of weighted voting games for which weights are
randomly distributed over the standard probability simplex. We provide
close-formed formulae for the expectation and density of the distribution of
weight of the -th largest player under the uniform distribution. We analyze
the average voting power of the -th largest player and its dependence on the
quota, obtaining analytical and numerical results for small values of and a
general theorem about the functional form of the relation between the average
Penrose--Banzhaf power index and the quota for the uniform measure on the
simplex. We also analyze the power of a collectivity to act (Coleman efficiency
index) of random weighted voting games, obtaining analytical upper bounds
therefor.Comment: 12 pages, 7 figure
Quantifying Shannon's Work Function for Cryptanalytic Attacks
Attacks on cryptographic systems are limited by the available computational
resources. A theoretical understanding of these resource limitations is needed
to evaluate the security of cryptographic primitives and procedures. This study
uses an Attacker versus Environment game formalism based on computability logic
to quantify Shannon's work function and evaluate resource use in cryptanalysis.
A simple cost function is defined which allows to quantify a wide range of
theoretical and real computational resources. With this approach the use of
custom hardware, e.g., FPGA boards, in cryptanalysis can be analyzed. Applied
to real cryptanalytic problems, it raises, for instance, the expectation that
the computer time needed to break some simple 90 bit strong cryptographic
primitives might theoretically be less than two years.Comment: 19 page
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